||Recently Approved or Updated Submissions
Below are the fifty most recently approved () or updated () submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
||[2019-04-09 18:17] Announcements
|Site Patched to 2.19.2:
It's been almost two months since the last update, but I have been working pretty diligently on a new feature that required quite a bit of code tweaks. Details are as follows:
- Fixed an issue in the Request system whereby text fields would show audit history when nothing had changed. This happened when the text field contained a carriage return or a line feed character.
- Fixed an issue where an error could potentially occur when switching the technology base. No message was presented to the user about this error, but it would prevent certain equipment from being available, such as the Targeting Computer.
- Fixed an issue where certain non-standard characters used in pilot names would not render properly on the record sheet.
- Fixed an issue where anything that would require a critical slot in the center leg would still show in the Needs Distribution table when you switch the chassis to anything other then a tripod.
- Changing the chassis will now automatically remove any equipment that is invalid with that chassis, and will no longer show it as available equipment. Previously it would simply show as an invalid design, and you had to manually remove the illegal equipment yourselves.
- Added the ability to design FrankenMechs from the Strategic Operations rulebook when the rules level is set to Experimental. Thge three canon designs utilizing FrankenMech construction have been entered. Checking the FrankenMech box allows you to do the following during design:
- Select a Donor tonnage for each limb. Tonnage for the Center Torso will always be the same as the tonnage specified for the unit. The tonnage specified for the Legs must be greater then or equal to the unit tonnage.
- Allows you to select the quantity of jump jets by jump jet weight. The total jump jets indicated must allow for the unit to travel the Jump MP specified. For example, a 60-ton unit must have 5 tons worth of jump jets; which could be ten 0.5-ton jump jets, or two 2-ton jump jets and one 1-ton jump jet.
- You can now specify a standard structure for the unit (as structure can be changed on the donor prior to attaching), or allows you to specify a Hybrid structure. Hybrid structure works in the same fashion as Patchwork armor. Each location will have a field where you can select the type of Structure that location contains. The number of critical slots required to be placed in that location will be dependent on the type of structure specified.
||[2019-04-02 18:21] News and Headlines
|Turning Points: Tokasha:
As the Golden Century drew to a close, Clan Hell’s Horses christened a massive new OmniMech factory on Tokasha as the foundation of a new age of prosperity. Instead, it lured Clan Ghost Bear, which sought to claim the factory for themselves. In the steaming jungles of Tokasha, two massive, unyielding forces took part in a brutal Trial of Possession, as two visionary Khans sought to establish their Clan’s path for the century to come.
Turning Points: Tokasha uses Chaos Campaign rules to give players the option of fighting individual battles, following a campaign arc, or inserting the Trial for Tokasha into their own campaigns. Included are a detailed map of the world of Tokasha, full details of the forces involved in the Trial, and scenario tracks recreating the battles on Tokasha. The only limits are the players’ imaginations!
Turning Points: Tokasha is available from the following eBook/PDF vendors:
||[2018-11-08 06:45] BattleMech Technical Readout
|TRO: Victor (Victor II) VTR-9S II
BattleMech Technical Readout
Name/Model: Victor (Victor II) VTR-9S II
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Configuration: Biped BattleMech
Era/Year: Late Succession Wars / 3048
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 8,003,640 C-Bills
Battle Value: 1,540
Power Plant: 320 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Unknown
Jump Capacity: 120 meters
4 Medium Lasers
1 SRM 6
Primary Factory: Unknown
Targeting & Tracking: Unknown
The VTR 9B Victor was originally built under a defense contract with the Star League in
2510. Defined as a heavy BattleMech, it was used as a strong support 'Mech with jump
capabilities. Earlier models carried a sophisticated array of anti-infantry weaponry
systems, later discarded due to the overheating problems common for a heavily armed 'Mech.
Also technicians felt that this heavy-support 'Mech would not engage infantry, and so the
flamer and machine gun systems were removed. The Victor was originally outfitted with a
Standus 20 tracking system, but it was removed from all but the first-run prototypes due to
its tendency to project targets that did not exist.
HildCo Interplanetary produced the 'Mech out of three plants whose facilities were destroyed
during the First Succession War. Most of the firm's records fell into the hands of House
Kurita, however. Thus, the total number of Victors produced has been determined to be nearly
1000. Many were lost during Kerensky's exodus from the Star League, and still more were lost
during the First Succession War
Unlike heavy 'Mechs, the Victor has a jump capability. It is equipped with the HildCo Model
12 jump jets, providing it with the ability of full jump as well as all related forms of
attack. As most MechWarriors do not expect a heavy 'Mech to be able to jump when they
encounter a Victor, that can spell their doom.
The Pontiac 100 autocannon provides the Victor with medium-range capability as well as the
power to inflict a great deal of damage. Although some models have reported some ammunition
feed problems, this does not appear to be a common problem.
The Victor's left arm sports the mainstay of its close-range weapons, the twin Sorenstein V
medium lasers. These lasers are supplemented by the Holly short-range missile rack, intended
for close-range fire support.
Several of the earlier Victor Class 'Mechs have surfaced in recent years, mostly in the form
of the VTR 9A, which supports slightly less torso armor in exchange for twin flamers and a
machine gun mount. A modified Victor supporting a Holly SRM 6-rack also appeared within the
Internal Structure: Standard 8.00
Engine: 320 Fusion 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Single): 12 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 232 14.50
Head: 3 9
Center Torso: 25 33
Center Torso (rear): 12
R/L Torso: 17 26
R/L Torso (rear): 8
R/L Arm: 13 25
R/L Leg: 17 30
Weapons and Ammo Location Critical Tonnage
2 Jump Jets CT 2 2.00
Autocannon/10 (Ammo 20) RT 2 2.00
2 Medium Lasers RT 2 2.00
Medium Laser LT 1 1.00
SRM 6 LT 2 3.00
SRM 6 (Ammo 15) LT 1 1.00
Autocannon/10 RA 7 12.00
Medium Laser LA 1 1.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00