Recently Approved or Updated Submissions
RAVEN RVN-3XP Wily Cliff BattleMechs 2020-08-09 15:59
Recognition Guide: ilClan, Vol. 03 Mordel Game Material 2020-08-09 14:18
Hammerhands IV HMH-5OC FelWinter BattleMechs 2020-08-09 13:52
Hammerhands IV HMH-5OB FelWinter BattleMechs 2020-08-09 13:41
Hammerhands IV HMH-5OA FelWinter BattleMechs 2020-08-09 13:36
Marauder MAD-9R Ruger BattleMechs 2020-08-08 14:33
Hunchback IIC HBK-IIC(G) Khayman BattleMechs 2020-08-08 11:58
MechWarrior: Destiny Mordel Game Material 2020-08-08 11:10
RAVEN RVN-3LP Wily Cliff BattleMechs 2020-08-06 21:17
PHOENIX HAWK LAM PHX-HK1RBP Wily Cliff BattleMechs 2020-08-06 20:40
Ben-Xie ("Benchy") BNX-209 CaptainFathom BattleMechs 2020-08-05 08:52
UrbanMech UM-R96 Catalyst Game Labs BattleMechs 2020-08-02 16:22
Recognition Guide: ilClan, Vol. 02 Mordel Game Material 2020-08-02 16:13
Wolverine (Gunslinger) WVR-8GS Ruger BattleMechs 2020-08-02 08:46
Officer Pod Marauder Ogre8472 BattleMechs 2020-08-01 20:50
Tactical Operations: Advanced Units & Equipment Mordel Game Material 2020-08-01 12:23
Tactical Operations: Advanced Rules Mordel Game Material 2020-07-31 17:47
RAVEN RVN-2XP Wily Cliff BattleMechs 2020-07-31 16:42
RAVEN RVN-3MP Wily Cliff BattleMechs 2020-07-31 16:40
HOLLANDER BZK-F3P Wily Cliff BattleMechs 2020-07-31 15:57
Commando tdk COM-1A shpinx BattleMechs 2020-07-31 05:47
JagerMech dualppc JM6-A shpinx BattleMechs 2020-07-31 05:43
Locust 4smlas LCT-17B shpinx BattleMechs 2020-07-31 05:01
Locust LCT-17B shpinx BattleMechs 2020-07-31 05:00
Quickdraw-4G4 QKD-4G shpinx BattleMechs 2020-07-31 04:25
King Crab 010-4 KGC-010 shpinx BattleMechs 2020-07-31 03:57
CHRONOS CRN-1A Mech42Ace BattleMechs 2020-07-30 01:21
Crusader CRD-VF1J khanwolverine BattleMechs 2020-07-28 13:57
Dervish IIC 1 Dervish Ogre8472 BattleMechs 2020-07-27 21:58
Dervish IIC Dervish Ogre8472 BattleMechs 2020-07-27 21:56
Ostwar IIC Ostwar Ogre8472 BattleMechs 2020-07-27 21:48
Centurion CN9-2A Madd88 BattleMechs 2020-07-24 14:11
King Crab KGC-000 CX Ruger BattleMechs 2020-07-23 20:45
Liúx?ng Chuí ("Meteor Hammer") LXC-7M Khayman BattleMechs 2020-07-23 12:42
PHOENIX HAWK LAM PHX-HK2T Wily Cliff BattleMechs 2020-07-22 22:24
Ryoken II Stinger 3 Stinger07 BattleMechs 2020-07-20 07:57
ASSASSIN (ASN-F45) Wily Cliff BattleMechs 2020-07-19 08:24
Puma (Adder) X Ruger BattleMechs 2020-07-18 20:14
Puma (Adder) PR Ruger BattleMechs 2020-07-18 19:51
Puma (Adder) H2 Ruger BattleMechs 2020-07-18 18:23
Thor (Summoner) CAS-Sc Ruger BattleMechs 2020-07-18 14:16
Thor (Summoner) CAS Ruger BattleMechs 2020-07-18 13:57
BattleMaster BLR-7G Ruger BattleMechs 2020-07-18 13:17
Turning Points: Tyrfing Mordel Game Material 2020-07-18 12:12
Iron Wolf B [BASE] SgtMac BattleMechs 2020-07-17 02:13
Iron Wolf A [BASE] SgtMac BattleMechs 2020-07-17 02:10
Iron Wolf Prime-1 [BASE] SgtMac BattleMechs 2020-07-17 02:03
Iron Wolf T SgtMac BattleMechs 2020-07-17 01:51
Grey Wolf [BASE] SgtMac BattleMechs 2020-07-17 01:26
Goliath C Catalyst Game Labs BattleMechs 2020-07-16 13:26
[2020-08-07 17:13]   News and Headlines
Operational Turning Points: Hanseatic Crusade:
Tensions simmered between the Hanseatic League and the new Scorpion Empire for decades before the Hansa lit the spark that led to war. The Khan of Clan Goliath Scorpion knew a simple punitive expedition would be a waste of resources. This would not be a war of reprisal. It would be an all-out crusade for control of Hansa territory. Superior Clan technology pitted against superior numbers of Hansa troops. In such a war, can there truly be a victor? Would two nations be shattered in the conflict, or would a single, new power rise from the ruins?

Operational Turning Points: Hanseatic Crusade opens up the battle for players to join in the fight using the successful Turning Points PDF-exclusive format. This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual Missions and Touchpoints, following a campaign arc, and inserting it into their own campaigns. This PDF includes detailed information on several of the worlds affected by the Scorpion Empire assault, a rundown of the forces involved in the conflict, an overview of the historical campaign, and several tools and tracks that players can use to run characters and battles from this time period. Only the players’ imaginations are the limits.

eBook Availability
Operational Turning Points: Hanseatic Crusade is available from the following eBook/PDF vendors:

[2020-07-22 10:41]   Announcements
Site Patched to 2.20.4:
This agile approach really let's me put things out quick. Or maybe it's because most off it is small. Either way, I do try to get one "cool" feature in each update, no matter how easy to implement. Details of what's included are as follows:

  • Fixed an issue where you could place weapons such as PPCs, Gauss Rifles, and Autocannons on OmniMechs that still had a lower arm actuator, which is against construction rules.
  • Modified it so users who can add sources to units (e.g., admins) will now see the latest added product as the default selection in the list, meaning less clicks.
  • Modified the stock image used on Alpha Strike cards, when the unit doesn't have an image associated with it, to be the Atlas head logo seen on the newer products.
  • Modified the frequency with which I ping updated sitemaps to Google such that they now only ping when there is a change.
  • Modified the table which stores bulk download requests to add additional details to be able to better troubleshoot when problems are encountered.
  • Modified the menus so clicking on Weapons & Equipment or Design Quirks immedately takes you to View /Search, thus removing the sub-menus.
  • Added the following additional equipment that was present in Interstellar Operations:
    • Improved PPC, Improved Autocannon (/2, /5, /10, /20), Improved Gauss Rifle
  • Added the following additional fields which users can use to further filter and search for Units:
    • Armor (Model), Chassis (Model), Communications (Model), Date Added, Date Updated, Engine (Model), Equipment (Model), Jump Jets (Model), Jump Jet Type, Manufacturer, Primary Factory, Targeting & Tracking (Model)
  • Added/updated equipment description and stats for the following:
    • C3 Boosted Master, C3 Boosted Slave, C3 Computer (Master), C3 Emergency Master, C3 Remote Sensor Launcher, C3 Slave, Cargo (Insulated, Liquid, and Standard), Improved C3 Computer
  • Added the ability to utilize lookups in the filter dialogs. This was used on most of the new fields added above, but also back-ported to existing fields, such as Armor, Cockpit, etc. By using lookup fields for these, it means less hard-coding of values, and future-proofs the dialogs when customized equipment is allowed.
[2020-04-27 12:13]   BattleMech Technical Readout
TRO: Rifleman RFL-3NW
                 BattleMech Technical Readout

Name/Model:         Rifleman RFL-3NW
Designer:           Maester_LUke
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Star League / 2770
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,716,800 C-Bills
Battle Value:       1,209

Chassis:              Kallon Type IV 
Power Plant:          Pitban 240 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Kallon Royalstar
    2 Magna Mark III Large Lasers
    1 Imperator-A Autocannon/5
    2 Magna Mark II Medium Lasers
Manufacturer:         Kallon Weapon Industries, Red Devil Industries, Trellshire Heavy Industries
    Primary Factory:  Talon (KWI), Thermopolis (KWI), Nanking (KWI), Pandora (RDI), Twycross (THI)
Communications:       Garret T11-A
Targeting & Tracking: Garret D2j

Equipment                                                             Mass                      
Internal Structure:                          Standard                  6.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            15                     5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             22       
    Center Torso (rear):                               5       
    R/L Torso:                         14             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             20       

Weapons and Ammo                                       Location          Critical     Tonnage   
Autocannon/5 (Ammo 20)                                    CT                1          1.00             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             
Large Laser                                               RA                2          5.00             
Autocannon/5                                              LA                4          8.00             
Large Laser                                               LA                2          5.00             

Alpha Strike Statistics                                             
Point Value (PV): 32
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 6,  Structure (S): 5