Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Blackjack DoomMystic BattleMechs 2018-04-20 01:20
Awesome AWS-9M1 bullitt BattleMechs 2018-04-19 13:26
Ryoken III-XP 4785 Fricken BV Stinger07 BattleMechs 2018-04-16 13:16
Thunderstruck (boom stick) XAM-001A GhostDragon37 BattleMechs 2018-04-16 11:37
Hellbender (Satanic Leaf-tailed Gecko) Prime Muddy Pete BattleMechs 2018-04-16 10:58
Grey Knight (LongSword) DSGK-FC1AX GhostDragon37 BattleMechs 2018-04-15 18:32
Catapult (CataPult MECH Hunter) CPLT-A1L1S GhostDragon37 BattleMechs 2018-04-15 18:00
Blackjack ac5 BJ-1ac5 GhostDragon37 BattleMechs 2018-04-14 20:37
Thunderbolt hellfire MDK-5XAM GhostDragon37 BattleMechs 2018-04-14 19:15
Thunderbolt MDK-5XAM GhostDragon37 BattleMechs 2018-04-14 19:14
Thunderbolt TDR-5A GhostDragon37 BattleMechs 2018-04-14 13:54
Matar MKIII Vagabond BattleMechs 2018-04-14 13:53
Matar MKII Vagabond BattleMechs 2018-04-12 23:36
Gigantor III (Dreadnought) ATN082268 BattleMechs 2018-04-12 10:52
BLUE BEETLE DRONE Muddy Pete BattleMechs 2018-04-10 08:29
3 LEGGED BETTY II 3-LBTY Muddy Pete BattleMechs 2018-04-08 10:16
Blood Reaper 2 Catalyst Game Labs BattleMechs 2018-04-07 19:22
Blood Reaper Catalyst Game Labs BattleMechs 2018-04-07 19:22
Blood Kite 2 Catalyst Game Labs BattleMechs 2018-04-07 19:18
Blood Kite Catalyst Game Labs BattleMechs 2018-04-07 19:18
Blood Asp PRIME Catalyst Game Labs BattleMechs 2018-04-07 19:11
Blood Asp G Catalyst Game Labs BattleMechs 2018-04-07 19:11
Blood Asp F Catalyst Game Labs BattleMechs 2018-04-07 19:11
Blood Asp E Catalyst Game Labs BattleMechs 2018-04-07 19:10
Blood Asp D Catalyst Game Labs BattleMechs 2018-04-07 19:10
Blood Asp C Catalyst Game Labs BattleMechs 2018-04-07 19:10
Blood Asp B Catalyst Game Labs BattleMechs 2018-04-07 19:10
Blood Asp A Catalyst Game Labs BattleMechs 2018-04-07 19:09
Blitzkrieg BTZ-4F Catalyst Game Labs BattleMechs 2018-04-06 17:17
Blitzkrieg BTZ-3F Catalyst Game Labs BattleMechs 2018-04-06 17:17
Blade BLD-XR Catalyst Game Labs BattleMechs 2018-04-06 17:15
Blade BLD-XX Catalyst Game Labs BattleMechs 2018-04-06 17:14
Blade BLD-XS Catalyst Game Labs BattleMechs 2018-04-06 17:13
Blade BLD-XL Catalyst Game Labs BattleMechs 2018-04-06 17:13
Blackjack BJ2-OU Catalyst Game Labs BattleMechs 2018-04-06 17:06
Blackjack BJ2-OX Catalyst Game Labs BattleMechs 2018-04-06 17:05
Blackjack BJ2-OR Catalyst Game Labs BattleMechs 2018-04-06 17:05
Blackjack BJ2-OF Catalyst Game Labs BattleMechs 2018-04-06 17:05
Blackjack BJ2-OE Catalyst Game Labs BattleMechs 2018-04-06 17:05
Blackjack BJ2-OD Catalyst Game Labs BattleMechs 2018-04-06 17:05
Blackjack BJ2-OC Catalyst Game Labs BattleMechs 2018-04-06 17:04
Blackjack BJ2-OB Catalyst Game Labs BattleMechs 2018-04-06 17:04
Blackjack BJ2-OA Catalyst Game Labs BattleMechs 2018-04-06 17:04
Blackjack BJ2-O Catalyst Game Labs BattleMechs 2018-04-06 17:04
Blackjack BJ-4 Catalyst Game Labs BattleMechs 2018-04-06 16:27
Blackjack BJ-3 Catalyst Game Labs BattleMechs 2018-04-06 16:26
Blackjack BJ-2 Catalyst Game Labs BattleMechs 2018-04-06 16:26
Blackjack BJ-1X Catalyst Game Labs BattleMechs 2018-04-06 16:25
Blackjack BJ-1DC Catalyst Game Labs BattleMechs 2018-04-06 16:25
Blackjack BJ-1DB Catalyst Game Labs BattleMechs 2018-04-06 16:24
 
[2018-03-11 10:34]   Announcements
Site Patched to 2.18.2:
I've applied some assorted updates again. Full details of all updates are as follows:

Defects
  • Fixed an issue where Lower Arm Actuators and Hand Actuators became "fixed" if they were part of the BASE configuration. While everything else behaves in this fashion, removable actuators do not, and can be removed in alternate configurations, even when the BASE configuration is designed with them.
  • Fixed a bug where the number of jump jets that appeared on the distribution screen were not properly reduced when you lowered the Walking MP. Even though the Jump MP correctly updated, the number of jump jets on distribution incorrectly reflected the old number.
Enhancements
  • Modified the filtering options for Equipment when searching for units. For example, previously if you searched for 'PPC', the results would show every unit that contained equipment with PPC in the title. This included ER PPCs, Snub-Nose PPCs, etc. There are now four conditions for filtering on Equipment. They are 'Like', 'Not Like', 'Contains', and 'Not Contains'. 'Like' and 'Not Like' behave similar to how it worked previously, where it returned (or excluded) all results with equipment titles "like" the value entered. Contains will return units with that exact piece of equipment. So filtering on 'Contains PPC' will show all unit with a PPC (not Snub-Nose, ER, or any other kind).
  • Added the ability for an administrator or a project lead to modify the 'Reported By' user for tickets logged in the Electronic Request System.
  • A checkbox has been added to the 'Modify warrior data' dialog when viewing a unit. This checkbox will indicate whether you want to enable the modification of warrior data which appears in the readout as well as the record sheet. By default it is not checked, and therefore no Piloting and Gunnery skills will be printed on the record sheets. If you want this info, you will now check the box and modify the data as applicable. This will now allow you to print record sheets without any of the data included.
  • The 'Modify warrior data' dialog has been updated to now account for the various possibilities of warrior information that will appear on the unit's record sheet. This information is likewise printed in the applicable regions of the record sheet. BV calculations also take into account the expanded warrior data collection, when applicable. You are now allowed to enter the following warrior data:
    • QuadVee: Pilot and Gunner - Names, Gunnery, and Piloting Skills
    • Tripod: Pilot and Gunner - Names, Gunnery, and Piloting Skills
    • Land-Air (Bimodal and Standard): Name, Gunnery, and Piloting Skills (both BattleMech and Aerospace)
    • Command Console: Primary and Secondary MechWarrior - Names, Gunnery, and Piloting Skills
    • Default: Name, Gunnery, and Piloting Skill
  • Modified the nightly emails which are generated when a new BattleMech is approved. In addition to what was there before, the Designer as well as whether the design is canon or custom, will now be included.
  • In an effort to move closer to the inclusion of custom equipment, I've included a flag in the database to indicate that a given piece of equipment can be linked to an Artemis or Apollo FCS. This removes the need to hard-code these within the source code.
  • Modified the quick-edit filter dialog so pressing the [ENTER] key while in a text box will now behave as if you clicked the 'Apply' button. Previously you had to type your text, then mouse-click the Apply button, which was marginally a pain.
  • Due to the introduction of Super Heavies, I have now added the Long Tom artillery (TO p. 284) as an equipment option. This previously was not available to BattleMechs as it took up too many critical spaces. But they can fit on Super Heavies due to the nature of critical compaction.
 
[2017-10-04 17:50]   News and Headlines
Touring the Stars: Wynn's Roost:
While the Outworlds Alliance shrunk on ComStar’s maps for two hundred years, not all of disappearing worlds died. The “Outworlds Wastes” also included secessionists, would-be pocket imperial capitals, abandoned worlds, pirate havens, pirates’ victims, and imagined sanctuaries from the bloody Succession Wars. Wynn’s Roost was one such world, alternately seceding from the defenseless Outworlds, attempting to build an interstellar nation, being abandoned by collapsing civilization, and suffering pirates’ depredations. The sulfurous world has outlasted its pirate tormentors, rebuilt its industrial base, and hosts a growing population that is now reaching out to the stars. It is a glimpse of the potential of the modern Periphery.

Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it. Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales.

eBook Availability
Touring the Stars: Wynn's Roost is available from the following eBook/PDF vendors:

 
[2018-02-10 21:21]   BattleMech Technical Readout
TRO: Timber Wolf MKVII C
                 BattleMech Technical Readout

Name/Model:         Timber Wolf MKVII C
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            75
Configuration:      Biped OmniMech
Era/Year:           Republic / 3086
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         90,269,922 C-Bills
Battle Value:       2,445

Structure:            Standard
Power Plant:          375 XXL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Lamellor
Armament:             
    1 Anti-Missile System
    1 ATM 9
    1 Rotary AC/5
    1 ER Large Pulse Laser
    1 Improved Heavy Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A prototype Timber Wolf upgrade for the post Jihad era.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                      375 XXL                  13.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  210                    15.00                     
    Type:                                 Ferro-Lamellor                                        

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             32       
    Center Torso (rear):                               9       
    R/L Torso:                         16             25       
    R/L Torso (rear):                                  7       
    R/L Arm:                           12             21       
    R/L Leg:                           16             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       CT                1          0.50             
Anti-Missile System (Ammo 24)                             RT                1          1.00             
Rotary AC/5 (Ammo 40)                                     RT                2          2.00             
ATM 9                                                     LT                4          5.00             
ATM 9 (Ammo 14)                                           LT                2          2.00             
Rotary AC/5                                               RA                8         10.00             
ER Large Pulse Laser                                      LA                3          6.00             
Improved Heavy Medium Laser                               LA                2          1.00