Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Stag II ST-24G Catalyst Game Labs BattleMechs 2018-02-18 11:02
Pulverizer PUL-2V Catalyst Game Labs BattleMechs 2018-02-18 11:01
Batman IronTiki BattleMechs 2018-02-17 21:09
Fire-Fisto (lb10x) IronTiki BattleMechs 2018-02-17 05:30
Fun with LMG arrays IronTiki BattleMechs 2018-02-16 20:32
Stealth Shooty Guy IronTiki BattleMechs 2018-02-15 23:39
Jump n' Shoot Man IronTiki BattleMechs 2018-02-15 17:54
Lao Hu LHU-3AC correia3 BattleMechs 2018-02-14 02:27
Panther IVC Wolverine khanwolverine BattleMechs 2018-02-13 17:47
Highlander HGN-732 (Colleen) Catalyst Game Labs BattleMechs 2018-02-12 14:54
Zeus-X ZEU-X Catalyst Game Labs BattleMechs 2018-02-11 17:11
Tessen TSN-X-4R (Rapunzel) Catalyst Game Labs BattleMechs 2018-02-11 16:47
Super-Griffin GRF-2N-X Catalyst Game Labs BattleMechs 2018-02-11 16:36
Shadow Hawk SHD-1R Catalyst Game Labs BattleMechs 2018-02-11 16:19
Longshot LNG-2 Catalyst Game Labs BattleMechs 2018-02-11 15:20
Crusader CRD-3R (Crael) Catalyst Game Labs BattleMechs 2018-02-11 14:22
Celerity CLR-05-X Catalyst Game Labs BattleMechs 2018-02-11 14:13
Templar TLR1-OU Catalyst Game Labs BattleMechs 2018-02-11 10:00
Blackjack BJ2-OU Catalyst Game Labs BattleMechs 2018-02-11 10:00
Aquagladius AQS-4 Catalyst Game Labs BattleMechs 2018-02-11 10:00
Aquagladius AQS-3 Catalyst Game Labs BattleMechs 2018-02-11 10:00
Mackie MSK-6S Catalyst Game Labs BattleMechs 2018-02-11 09:44
Mackie MSK-5S Catalyst Game Labs BattleMechs 2018-02-10 22:04
Zeus-X ZEU-X4 Catalyst Game Labs BattleMechs 2018-02-10 21:32
Zeus-X ZEU-X3 Catalyst Game Labs BattleMechs 2018-02-10 21:32
Zeus-X ZEU-X2 Catalyst Game Labs BattleMechs 2018-02-10 21:32
Zeus-X ZEU-9WD Catalyst Game Labs BattleMechs 2018-02-10 21:32
Zeus III (Alpha) ZEU-III A Winking Mutant BattleMechs 2018-02-10 21:32
Zeus II ZEU-II Winking Mutant BattleMechs 2018-02-10 21:32
Zeus ZEU-9T Catalyst Game Labs BattleMechs 2018-02-10 21:31
Zeus ZEU-9S-DC Catalyst Game Labs BattleMechs 2018-02-10 21:31
Zeus ZEU-9S Catalyst Game Labs BattleMechs 2018-02-10 21:31
Zeus ZEU-8X Seraph BattleMechs 2018-02-10 21:31
Zeus ZEU-7S Ruger BattleMechs 2018-02-10 21:31
Zeus ZEU-6P Jade_Dragon BattleMechs 2018-02-10 21:31
Zeus ZEU-5T Catalyst Game Labs BattleMechs 2018-02-10 21:31
Zeus ZEU-12X ralgith BattleMechs 2018-02-10 21:31
Zeus ZEU-12S ralgith BattleMechs 2018-02-10 21:31
Zeus ZEU-10WB Catalyst Game Labs BattleMechs 2018-02-10 21:31
Zeus ZEU-11HG Sleeping Dragon BattleMechs 2018-02-10 21:31
Zeus ZEU-10S StarRaven BattleMechs 2018-02-10 21:31
Zeus ZEU-10HG BoldEnglishman BattleMechs 2018-02-10 21:31
Yurei S-YR-1LAM Catalyst Game Labs BattleMechs 2018-02-10 21:31
Yukalis YKL-1MB Mordel BattleMechs 2018-02-10 21:31
Yu Huang Y-H9GC Catalyst Game Labs BattleMechs 2018-02-10 21:31
Yu Huang Y-H9GB Catalyst Game Labs BattleMechs 2018-02-10 21:31
Yu Huang Y-H9G Catalyst Game Labs BattleMechs 2018-02-10 21:31
Yu Huang Y-H11G Catalyst Game Labs BattleMechs 2018-02-10 21:31
Yu Huang Y-H10G Catalyst Game Labs BattleMechs 2018-02-10 21:31
Yu Huang (Carson) Catalyst Game Labs BattleMechs 2018-02-10 21:31
 
[2018-02-12 11:38]   Announcements
Site Patched to 2.18.0:
It's been a while since the last update, so now's just as good a time as any to apply it as the first update of the new year. The reason for the somewhat lengthy delay is this update includes only one enhancement that wont even be noticeable in the UI. But it required extensive database restructuring and a good amount of code rewrite. Details are as follows:

Enhancements
  • The unit equipment tables have been completely restructured and reconciled to match the latest information available in [b:018e898682][i:018e898682]Interstellar Operations[/i:018e898682][/b:018e898682], including any known errata. While the changes won't impact the user interface, there are some benefits to all the work.

    • All equipment now includes prototype dates. This means that many pieces of equipment that were only available based on when it went into a broader production phase, are now available for units using experimental tech at an earlier date.
    • There is a speed increase with the new table structures and code. Initial loading of the designer UI now only takes 2-3 seconds as opposed to 3-4 seconds it took before. Doesn't sound like a lot, but the updates that make that faster also impact anywhere equipment information is accessed. In many cases you won't notice a different, but there are increases in performance in there.
    • I can now create an Equipment section when time permits. This section will list out all the stats for a given piece of equipment, along with any build-in construction restrictions and availability information.
    • The restructured tables was a key building block for allowing the implementation of additional unit types. Now that this is done, I can move forward with the introduction of other units such as IndustrialMechs, Vehicles, ProtoMechs, etc. Essentially everything the BattleTech universe has to offer.
    • Finally, it's the first, and largest, step to being able to allow for the creation of custom equipment. I know many folks love their own custom equipment, and the new tables and code will allow for the seamless integration of such equipment by offering a friendly interface, when time permits the implementation of it, for a user to go about creating their favorite home-brew tech.
 
[2017-10-04 17:50]   News and Headlines
Touring the Stars: Wynn's Roost:
While the Outworlds Alliance shrunk on ComStar’s maps for two hundred years, not all of disappearing worlds died. The “Outworlds Wastes” also included secessionists, would-be pocket imperial capitals, abandoned worlds, pirate havens, pirates’ victims, and imagined sanctuaries from the bloody Succession Wars. Wynn’s Roost was one such world, alternately seceding from the defenseless Outworlds, attempting to build an interstellar nation, being abandoned by collapsing civilization, and suffering pirates’ depredations. The sulfurous world has outlasted its pirate tormentors, rebuilt its industrial base, and hosts a growing population that is now reaching out to the stars. It is a glimpse of the potential of the modern Periphery.

Touring the Stars is a whistle-stop tour of the universe! Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it. Take a tour of the stars humanity now calls home, experience awesome new worlds, immerse yourself in the local civilization, and prepare to do battle in exotic locales.

eBook Availability
Touring the Stars: Wynn's Roost is available from the following eBook/PDF vendors:

 
[2018-02-10 21:29]   BattleMech Technical Readout
TRO: Wolf Spider E
                 BattleMech Technical Readout

Name/Model:         Wolf Spider E
Designer:           Boneshaman
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Configuration:      Quad BattleMech
Era/Year:           Jihad / 3068
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         16,097,867 C-Bills
Battle Value:       2,286

Structure:            Standard
Power Plant:          350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER Medium Lasers
    6 LRM 10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    One of the first Omni Mech to be Design. Built by Crusader Wolf as a Missile Support Mech.

Capabilities:
    the 2 ER medium lasers are Fixed in the center torso. the chassis was built to support
    missile pods in the left and right torso. the Wolf Spider was designed for fire support
    missions. when working with Machs with TAG or Narc this Mech can be a very deadly
    foe.(Editor's note: The Prime variant was a miss print it was original suppose to have 2
    less heat sinks an 2 more tones of LRM 20 Ammo)

Deployment:
    The Wolf Spider has been slowly appearing in many Wolf bindery's some have been won by Hells
    Horses, Falcon, and Mandrill units. some sketchy reports are some have been seen in the
    Inner Sphere with wolf in exile but this is to be confirmed

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  206                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             30       
    Center Torso (rear):                              11       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                 9/7      
    R/L Front Leg:                     15             25       
    R/L Rear Leg:                      15             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                        CT                2          2.00             
3 LRM 10s                                                 RT                3          7.50             
LRM 10 (Ammo 36)                                          RT                3          3.00             
3 LRM 10s                                                 LT                3          7.50             
LRM 10 (Ammo 36)                                          LT                3          3.00