Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Heaven's Flame (Solaris Special) BH-SS Ripred17 BattleMechs 2019-10-14 16:51
Hussar HSR-350-D-K Ian Wagner BattleMechs 2019-10-14 16:09
Cicada CDA-3CF-K Ian Wagner BattleMechs 2019-10-14 15:56
Warhammer (MJOLNIR) WHM-6M Hammersong BattleMechs 2019-10-12 22:18
Dervish (Devil of the sand) DV-6DS Hammersong BattleMechs 2019-10-11 23:53
DERVISH DV-6MH (Devil of the Sand) DV-DotS Hammersong BattleMechs 2019-10-11 23:26
Nightsky (Macheteman) NGS-2S Ruger BattleMechs 2019-10-11 06:10
Ostwind OWD-2AA Dartannus BattleMechs 2019-10-08 11:37
Fireball ALM-1X Ruger BattleMechs 2019-10-07 07:25
Wraith TR/X Ruger BattleMechs 2019-10-07 06:43
Puma (Adder) J Catalyst Game Labs BattleMechs 2019-10-04 15:11
Puma (Adder) H Catalyst Game Labs BattleMechs 2019-10-04 15:11
Puma (Adder) E Catalyst Game Labs BattleMechs 2019-10-04 15:11
Puma (Adder) D Catalyst Game Labs BattleMechs 2019-10-04 15:11
Puma (Adder) C Catalyst Game Labs BattleMechs 2019-10-04 15:10
Puma (Adder) B Catalyst Game Labs BattleMechs 2019-10-04 15:10
Puma (Adder) A Catalyst Game Labs BattleMechs 2019-10-04 15:10
Puma (Adder) PRIME Catalyst Game Labs BattleMechs 2019-10-04 15:10
Cougar D Catalyst Game Labs BattleMechs 2019-10-04 14:50
Cougar C Catalyst Game Labs BattleMechs 2019-10-04 14:50
Cougar B Catalyst Game Labs BattleMechs 2019-10-04 14:49
Cougar A Catalyst Game Labs BattleMechs 2019-10-04 14:49
Cougar PRIME Catalyst Game Labs BattleMechs 2019-10-04 14:49
Uller (Kit Fox) W Catalyst Game Labs BattleMechs 2019-10-04 14:48
Uller (Kit Fox) S Catalyst Game Labs BattleMechs 2019-10-04 14:48
Uller (Kit Fox) H Catalyst Game Labs BattleMechs 2019-10-04 14:47
Uller (Kit Fox) F Catalyst Game Labs BattleMechs 2019-10-04 14:47
Uller (Kit Fox) E Catalyst Game Labs BattleMechs 2019-10-04 14:47
Uller (Kit Fox) D Catalyst Game Labs BattleMechs 2019-10-04 14:47
Uller (Kit Fox) C Catalyst Game Labs BattleMechs 2019-10-04 14:46
Uller (Kit Fox) B Catalyst Game Labs BattleMechs 2019-10-04 14:46
Uller (Kit Fox) A Catalyst Game Labs BattleMechs 2019-10-04 14:46
Uller (Kit Fox) PRIME Catalyst Game Labs BattleMechs 2019-10-04 14:46
Hellion C Catalyst Game Labs BattleMechs 2019-10-04 14:45
Hellion B Catalyst Game Labs BattleMechs 2019-10-04 14:45
Hellion A Catalyst Game Labs BattleMechs 2019-10-04 14:45
Hellion PRIME Catalyst Game Labs BattleMechs 2019-10-04 14:44
Hankyu (Arctic Cheetah) H Catalyst Game Labs BattleMechs 2019-10-04 14:44
Hankyu (Arctic Cheetah) D Catalyst Game Labs BattleMechs 2019-10-04 14:44
Hankyu (Arctic Cheetah) C Catalyst Game Labs BattleMechs 2019-10-04 14:43
Hankyu (Arctic Cheetah) B Catalyst Game Labs BattleMechs 2019-10-04 14:43
Hankyu (Arctic Cheetah) A Catalyst Game Labs BattleMechs 2019-10-04 14:43
Hankyu (Arctic Cheetah) PRIME Catalyst Game Labs BattleMechs 2019-10-04 14:43
Koshi (Mist Lynx) P Catalyst Game Labs BattleMechs 2019-10-04 14:42
Koshi (Mist Lynx) H Catalyst Game Labs BattleMechs 2019-10-04 14:41
Koshi (Mist Lynx) G Catalyst Game Labs BattleMechs 2019-10-04 14:41
Koshi (Mist Lynx) F Catalyst Game Labs BattleMechs 2019-10-04 14:41
Koshi (Mist Lynx) E Catalyst Game Labs BattleMechs 2019-10-04 14:40
Koshi (Mist Lynx) D Catalyst Game Labs BattleMechs 2019-10-04 14:40
Koshi (Mist Lynx) C Catalyst Game Labs BattleMechs 2019-10-04 14:40
 
[2019-08-17 18:06]   Announcements
Site Patched to 2.19.8:
Last day of the Kickstarter, so why not... The details of what's included in the update are as follows:

Defects
  • Fixed the record sheets so Tripods which decide to mount shields will now have them adequately reflected on the record sheets for the applicable arm(s). Took a little doing as I had to make a custom shield image that didn't look too silly (and I'm not very artistic).
  • Fixed an issue where special characters (i.e., non-ASCII characters such as ø) were not rendering properly when submitted as part of the manufacturer information. They now submit, save, and render properly. And they can also be re-used accordingly in future designs from the lookup lists.
  • Fixed an issue where the option to post BASE configurations of OmniMechs to the forums was not present. This was due to the fact that in days gone well by, you couldn't view BASE configurations, only variants. You've been able to view and edit BASE configurations for a little while now.
  • Fixed an issue where the Availability and Rule Level information for units was incorrect when the unit was equipped with a PCC Capacitor. As part of the fix, all units who mounted a PPC Capacitor were recalculated so availability and rule level information is correct.
Enhancements
  • Added WizKids to the Publisher list for Game Material. There was at least one book published while they had control during the Dark Age click-tech years. So it'll now be listed along with other game material.
  • Updated the validation check when designing a unit so it generates a warning when Turrets are distributed, but have no weapons or equipment mounted in them.
 
[2019-06-18 21:35]   News and Headlines
House Arano: The Aurigan Coalition:
High Lady Kamea Arano led a rebellion, dispatched the usurpers who stole her throne, dismantled their dictatorial government, and restored peace to the Aurigan Coalition. Now her true battle begins…

The Arano Restoration has succeeded, and High Lady Kamea rules over the reunited Aurigan Coalition. But all is not well – the Coalition’s hardscrabble planets teeter on the brink of collapse, while its powerful neighbors await another chance to subvert House Arano. More than ever, the Coalition needs warriors willing to do whatever it takes to claim victory.

House Arano: The Aurigan Coalition brings the setting of the hit PC strategy game BattleTech into the long-running tabletop experience. Learn the proud history of the Coalition and its hope for the future, then take up the defense of the Arano dynasty with four all-new scenarios picking up where the game left off. House Arano: The Aurigan Coalition is authored by Harebrained Schemes’ Andrew McIntosh and Kiva Maginn, writer and developer of the BattleTech PC game.

To survive on the fringes of the Inner Sphere, those of noble birth must once again call on champions of mercenary mind.

Availability
House Arano: The Aurigan Coalition is available in both PDF and Print-on-Demand formats from the following vendors:

 
[2018-02-10 20:40]   BattleMech Technical Readout
TRO: Hollander BZK-F3B
                 BattleMech Technical Readout

Name/Model:         Hollander BZK-F3B
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3058
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         2,659,410 C-Bills
Battle Value:       896

Chassis:              Endo Steel
Power Plant:          175 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Light Gauss Rifle
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Faced with the superior range and firepower of the Clan invaders, the Steiner military
    wanted a light, fast 'Mech with superior long-range firepower. Many design firms offered
    plans featuring LRM racks and PPC's, but the contract went to Coventry Metal Works.
    
    Their design, tagged the BZK-F3 Hollander, eliminated the heat buildup from PPC's
    and the danger of ammo explosion inherent in LRMs by mounting the massive Poland Main Model
    A Gauss cannon in the 'Mechs's right torso. This unorthodox design would provide
    unprecedented firepower in a light 'Mech, enough to take down other light 'Mechs in one
    shot.

Capabilities:
    Intended to engage light and medium 'Mechs at extreme range and eliminate them quickly, the
    Hollander mounts a single Gauss cannon around which the entire 'Mech is built. The Gauss
    cannon provides devastating firepower and range but also poses some inherent design
    limitations.
    
    The Gauss cannon is so heavy that the design proved outmatched and quickly
    destroyed in the field. The Lyran high command in a desperate attempt to recoup its finical
    looses began selling dozens of BZK-F3s on the open market. Several found there way into the
    hands of Mercenaries working for the FWL. These units quickly upgraded there Hollanders by
    removing the Poland Gauss cannon and replaced with the lighter Corean Light Gauss cannon
    which allowed for an additional two tons of armor and the addition of two medium lasers. In
    one swift motion these Mercs turned a weak design into a notable front line fighter on par
    with the Steiner Wolfhound and Kurita Panther.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     175 Fusion                 7.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  107                     6.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11             15       
    Center Torso (rear):                               4       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                            8             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
Light Gauss Rifle                                         RT                5         12.00             
Light Gauss Rifle (Ammo 16)                               RT                1          1.00