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[2020-10-11 15:55]   Announcements
Site Patched to 2.20.6:
Longer than I wanted between updates, but sometimes work gets in the way! Details of what's included are as follows:

  • Fixed a bug that could happen where the tooltip would not always work as it may not have existed yet when the tip was triggered.
  • Fixed incorrect rule levels for the Supercharger, and recalculated all units which utilized the equipment.
  • Fixed a bug where the criticals remaining calculated value was incorrect if removing and then replacing a Hand Actuator.
  • Fixed a bug where armor criticals assigned to a location when utilizing Patchwork armor could be moved to other locations when editing the design.
  • Fixed a bug so generating units in PDF format in bulk as a single PDF will not list them in alphabetical order.
  • The default setting for posting designs to the forums when creating units has been changed to unchecked, so designs will only be posted to forums when manually checking theh box now.
  • Date filters have been updated to use the built-in HTML Date input types.
  • HTML used in unit names will now show the HTML tags as opposed to rendering the unit names as HTML.
[2020-08-07 17:13]   News and Headlines
Operational Turning Points: Hanseatic Crusade:
Tensions simmered between the Hanseatic League and the new Scorpion Empire for decades before the Hansa lit the spark that led to war. The Khan of Clan Goliath Scorpion knew a simple punitive expedition would be a waste of resources. This would not be a war of reprisal. It would be an all-out crusade for control of Hansa territory. Superior Clan technology pitted against superior numbers of Hansa troops. In such a war, can there truly be a victor? Would two nations be shattered in the conflict, or would a single, new power rise from the ruins?

Operational Turning Points: Hanseatic Crusade opens up the battle for players to join in the fight using the successful Turning Points PDF-exclusive format. This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual Missions and Touchpoints, following a campaign arc, and inserting it into their own campaigns. This PDF includes detailed information on several of the worlds affected by the Scorpion Empire assault, a rundown of the forces involved in the conflict, an overview of the historical campaign, and several tools and tracks that players can use to run characters and battles from this time period. Only the players’ imaginations are the limits.

eBook Availability
Operational Turning Points: Hanseatic Crusade is available from the following eBook/PDF vendors:

[2019-11-09 19:07]   BattleMech Technical Readout
TRO: Firestarter II FSII-A
                 BattleMech Technical Readout

Name/Model:         Firestarter II FSII-A
Designer:           Winking Mutant
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3144
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         3,572,775 C-Bills
Battle Value:       1,054

Chassis:              Composite
Power Plant:          210 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Ferro-Fibrous
    1 ER Large Laser
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

Equipment                                                             Mass                      
Internal Structure:                         Composite                  2.00                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   88                     5.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             13       
    Center Torso (rear):                               6       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6              6       
    R/L Leg:                            8              8       

Weapons and Ammo                                       Location          Critical     Tonnage   
Targeting Computer                                        H                 2          2.00             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
ER Large Laser                                            RA                2          5.00             
2 ER Medium Lasers                                        LA                2          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 21
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: ENE