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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Rakshasa ((Shapeshifter)) Beta
Designer:           Mechworks
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped OmniMech
Era/Year:           Clan Invasion / 3052
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Unavailable
Total Cost:         23,258,594 C-Bills
Battle Value:       1,528

Chassis:              Endo Steel
Power Plant:          375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 ER PPCs
    1 SRM 6
    3 'Mech Mortar/1s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    The Rakshasa was perhaps the first true Omnimech developed in the Inner Sphere, created by
    study of captured Timber Wolf Omnimechs at the New Avalon Institute of Science. While unable
    to fully replicate the design of the more advanced Clan machine, the Rakshasa (originally
    simply "Project Shapeshifter") would prove a formidable machine in its own right, equalling
    the speed-if not durability or firepower-of the famous Clan mech on which it was based.

Capabilities:
    The Rakshasa is designed from the ground up as a best attempt at replicating the Timber Wolf
    using technology available to the Inner Sphere at the time. Twelve and a half tons of
    Standard armor on an Endo-steel frame provided weight savings without overly reducing
    available internal space, though the more bulky Inner Sphere structural members did
    substantially impinge on the available volume for the machine's cockpit. A 375 rated extra
    light engine with a maximum sized, double strength cooling loop gave the machine a total of
    29 tons of pod space and a decent basic heat capacity for advanced weapons. Unlike many
    early Omnimechs from other powers in the Inner Sphere, the NIAS' engineers catagorically
    refused to include integrated weapons systems, arguing that the original design did not do
    so for presumably good reason, which was borne out by the greater flexibility enjoyed by the
    machine. The AFFC developed a set of standardized basic fits, the components to which were
    included with each unit, allowing rapid swapping and a modest degree of modification in the
    field.

Variants:
    The Beta configuration was designed as a fire support platform and Elemental hunter-for the
    former role, both arms carried an extended range particle cannon, while for the latter, a
    combination of a six-pack short range missile launcher loaded with Inferno rounds and a set
    of light autoloading mortars designed to shell battle armor with area effect rounds that had
    proven more effective than standard long range missiles were assisted by a Beagle Active
    Probe to help prevent the machine from being ambushed.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             25       
    Center Torso (rear):                               6       
    R/L Torso:                         16             25       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Beagle Active Probe                                       CT                2          1.50             
CASE                                                      RT                1          0.50             
Recon Camera                                              RT                1          0.50             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15) [Inferno]                                 RT                1          1.00             
3 'Mech Mortar/1s                                         LT                3          6.00             
'Mech Mortar/1 (Ammo 48) [Airburst]                       LT                2          2.00             
CASE                                                      LT                1          0.50             
ER PPC                                                    RA                3          7.00             
ER PPC                                                    LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 3
Specials: CASE, IF1, OMNI, PRB, RCN