Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Initiate (Wolverine) INI-02WC
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,845,583 C-Bills
Battle Value:       1,753

Chassis:              Endo Steel
Power Plant:          160 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 LRM 15 w/ Artemis IV FCS
    3 ER Medium Lasers
    1 SRM 6 w/ Artemis IV FCS
    1 Laser Anti-Missile System
    3 ER Small Lasers
Manufacturer:         Martinson Armaments
    Primary Factory:  Terra
Communications:       Blow 55 Net
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Immediately after Word of Blake conquered Terra, technicians began reopening and repairing
    mothballed factories. The Initiate, the first 'Mech to walk out of one of these refurbished
    factories, comes from the Martinson Armaments production center that once produced the
    Spartan. Though the Martinson factory was destroyed when Stefan Amaris took Terra some three
    centuries ago, it was repaired in a surprisingly short time, and now produces Initiates as
    well as Spartans.
    
    The Initiate design was based in part on the Albatross, sharing many of that assault
    'Mech's weapons systems and imitating its eclectic weapons mix.

Capabilities:
    Loaded with weapons and armor, the Initiate's only drawback is a decided lack of speed and
    maneuverability. At long range, the LRM provides quite a bit of punch for a 'Mech this size,
    and the Initiate's firepower is stronger as it closes in. The combined punch of the ER small
    lasers, the medium lasers and the SRM can disable smaller 'Mechs quickly and efficiently,
    and the antimissile system defends the 'Mech from incoming missile barrages.

Deployment:
    Production of the Initiate contiues at record speed, and each one quickly gets a pilot.
    Initiates are being spread equally among all Word of Blake divisions.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       160 XL                   3.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             17       
    Center Torso (rear):                               6       
    R/L Torso:                         10             15       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 1          1.00             
2 Jump Jets                                               CT                2          1.00             
Jump Jet                                                  RT                1          0.50             
SRM 6 w/ Artemis IV FCS                                   RT                1          1.50             
SRM 6 (Ammo 15)                                           RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
LRM 15 w/ Artemis IV FCS                                  LT                2          3.50             
LRM 15 (Ammo 16) [Artemis IV]                             LT                2          2.00             
Laser Anti-Missile System                                 LT                1          1.00             
3 ER Small Lasers                                         RA                3          1.50             
2 ER Medium Lasers                                        LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 2,  OV: 2
Armor (A): 5,  Structure (S): 2
Specials: AMS, CASE, IF1