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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wolfhound WLF-Police Flamer
Designer:           Blackstargate
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,140,505 C-Bills
Battle Value:       833

Chassis:              Arc-Royal KH/3 
Power Plant:          GM 210 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Durallex Medium
Armament:             
    1 Large Laser
    1 Flamer
Manufacturer:         TharHes Industries
    Primary Factory:  Tharkad
Communications:       O/P Com-22/H47
Targeting & Tracking: Digital Scanlok 347

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Overview:
    The Wolfhound first appeared as property of the Kell Hounds mercenary unit in 3028.  It is
    manufactured exclusively in the Lyran Commonwealth, where it was not licensed-not even as an
    experimental design-until early that year.  Since then, either Morgan Kell or TharHes
    Industries has been willing to share this design with Wolf's Dragoons.  As Comstar has been
    unable to pinpoint when the first Wolfhound came into Dragoon possession, speculation has
    been intense regarding whether or not Colonel Wolf may have violated the technology clause
    of his Draconis Combine contract.
    
    The Wolfhound carries more armor than most light 'Mechs.  It was designed to be a Lyran
    response to Kurita's panthers, though Katrina Steiner's delay in approving it indicates that
    it was not intended to beef up the Lyran military for the Fourth Succession War.  The most
    ingenious detail about the design is that it is equipped exclusively with energy weapons,
    which enables it to carry less weight and remain in the field longer than 'Mechs that need
    to return to base to reload.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               6       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    CT                1          1.00             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
Large Laser                                               RA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: ENE