Alpha Strike Conversion
Name/Model: Uroborus UR-B1R
Technology: Inner Sphere
Tonnage: 100
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Equipped with Modular Armor (-) 1 = 2"
Ground Target Movement Modifier at 2" is 0
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 2"/6"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 0
Heavy Flamer (+) 5 = 5
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 1 = 19
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Unit is Efficient: 19
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Heavy Flamer (+) 0.400 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Heavy Flamer (+) 0.400 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Medium Range Damage Value: 0*
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 0
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) -4 = 24
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Unit is Efficient: 24
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Impact-Resistant: 312 armor points x 1 312.000 = 312.000
Modular Armor: 30 armor points x 1 (+) 30.000 = 342.000
Armor Factor Conversion (/) 30 = 11.400
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Final Armor Value: 11
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Convert Structure
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Engine: Inner Sphere Internal Combustion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with Impact-Resistant armor = IRA
Jumping TMM is 1 greater than Ground TMM = JMPS1
Unit is equipped with Spikes = MEL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 2.0 (Non-Vehicle Unit) = 22.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 30.000
Defense Factor 1 + {[0 (2" Move) + 0.5 (JMPS)] x 0.1} (*) 1.050 = 31.500
Final DIR Round to nearest half point = 31.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.750
Special Ability Factor [IRA] 1.5 (0.5 per 3 Armor points) (+) 1.500 = 3.250
Final DIR Defensive Interaction Rating (+) 31.500 = 34.750
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 34.750 = 38.750
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Final Point Value: 39
Cost Breakdown
Name/Model: Uroborus UR-B1R
Technology: Inner Sphere
Tonnage: 100
Configuration: Quad BattleMech
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Structural Cost
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Armor (Impact-Resistant): (312 pts) 22.5 x 20,000 450,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 490,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 690,000.00
Engine (Internal Combustion): (1,250 x 200 x 100) / 75 (+) 333,333.33 = 1,023,333.33
Gyro (Compact): 3.0 x 400,000 (+) 1,200,000.00 = 2,223,333.33
Cockpit (Torso-Mounted): (Armored) 750,000 + (1 x 150,000) (+) 900,000.00 = 3,123,333.33
Life Support: 50,000 (+) 50,000.00 = 3,173,333.33
Sensors: 100 x 2,000 (+) 200,000.00 = 3,373,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,433,333.33
Leg Actuators: 100 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 140,000.00 = 3,573,333.33
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Total Structural Cost: 3,573,333.33
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Weapons and Equipment Cost
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Heavy Flamer (Armored) 11,250 + (1 x 150,000) 161,250.00
Heavy Flamer (Ammo 10) [Inferno] [Empty Bin] 0 (+) 0.00 = 161,250.00
Heavy Flamer (Ammo 10) [Inferno] [Empty Bin] 0 (+) 0.00 = 161,250.00
Heavy Flamer (Ammo 10) [Inferno] [Empty Bin] 0 (+) 0.00 = 161,250.00
Heavy Flamer (Ammo 10) [Inferno] [Empty Bin] 0 (+) 0.00 = 161,250.00
Mechanical Jump Booster 100 x (4 x 4) x 150 (+) 240,000.00 = 401,250.00
Modular Armor (Armored) 10,000 + (1 x 150,000) (+) 160,000.00 = 561,250.00
Modular Armor (Armored) 10,000 + (1 x 150,000) (+) 160,000.00 = 721,250.00
Modular Armor (Armored) 10,000 + (1 x 150,000) (+) 160,000.00 = 881,250.00
Spikes (Armored) 100 x 50 + (1 x 150,000) (+) 155,000.00 = 1,036,250.00
Spikes (Armored) 100 x 50 + (1 x 150,000) (+) 155,000.00 = 1,191,250.00
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Total Weapons and Equipment Cost 1,191,250.00
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BattleMech Cost
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Structural Cost: 3,573,333.33
Weapons and Equipment Cost: (+) 1,191,250.00 = 4,764,583.33
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 9,529,166.67
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Final BattleMech Cost 9,529,167.00