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BattleMech Technical Readout
Name/Model: Urbanmech UM-02
Designer: Alisa Wolfstein
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 45
Configuration: Biped OmniMech
Era/Year: Dark Age / 3087
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Advanced
Total Cost: 5,953,156 C-Bills
Battle Value: 1,522
Chassis: Endo Steel
Power Plant: 135 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Ferro-Fibrous with CASE
Armament:
1 Snub-Nose PPC
4 Streak SRM 6s (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Created to be an improvement upon the original Urbanmech, while the Urbanmech (Omnimech)
weighs 50% more than its predecessor it devotes over 60% more tonnage to its payload than
the original design. This, however, pushes the design to 45 tons - making it a medium 'Mech.
Utilising advanced Mixed Technology to enhance the performance of the chassis, the Urbanmech
(Omnimech) is built using Clan Double Heat Sinks and Clan Ferro Fibrous Armor on an Inner
Sphere Endo Steel Chassis.
Capabilities:
Just as capable of functioning as a highly effective guerilla fighter, the Urbanmech
(Omnimech) has one huge improvement upon its namesake design - it carries a 135-rated
standard fusion engine and a third jump jet, making this "Urbie" (as it is affectionately
known by some) capable of reaching 55 kph when running and jumping up to 90m in one go. This
almost doubles the mobility of the 'Mech (relative to the UM-R60) which provides a great
deal more flexibility to the design. If the worst comes to the worst, the Omnimech chassis
allows for long-range weapons to be quickly fitted so that the 'Mech can be used as a sniper
in support of its lancemates, or even from the city outskirts as the enemy forces close in.
In this scenario, the design's increased mobility means the new and improved Urbie is no
longer a sitting duck in open terrain. However, it much prefers to be in its home
environment, as a company of Urbanmech (Omnimech)s can easily defend a city for weeks as
long as resupply of ammunition and light repairs are possible.
Unusually the design features a compact gyroscope for increased mobility while facilitating
the placement of all three jump jets in the Center Torso. The five non-integral Heat Sinks
are distributed one to each Leg, one in the Right Torso and two in the Left Torso. The bulky
Ferro Fibrous Armor and Endo Steel Skeleton mean no pod equipment can be fitted in the Head,
Center and Left Torsos, while the Double Heat Sinks fill the remaining free space in each
Leg. CASE is fitted to the Right Torso so that explosive ammunition can be safely stored if
installed.
This limited space helps push any Omni-variants towards mounting a single big weapon in the
Right Arm with support weapons and equipment in the Left Arm and Right Torso - the intended
nature of the design and how the three production configurations (UM-O1, UM-O2, UM-O3) are
arranged.
===UM-02 CONFIGURATION===
The UM-02 carries as its "main weapon" what is effectively a 24-pack Streak SRM launcher,
consisting of four Clan-Spec Streak SRM 6s in its Right Arm fed by three tons of ammunition
in the CASE protected Right Torso. To help deal with the spread of damage dealt by the SRMs,
a Snub-Nose PPC is mounted in the Left Arm for added (pinpoint) punch. An extra heat sink is
added to help dissipate the PPC's high heat output.
Deployment:
The production of the Urbanmech (Omnimech) has been steady from 3092 onwards, a surprising
fact given the advanced technology used in the design. From 3114 onwards, Inner Sphere-wide
technological improvements allowed for an increased rate of production of the 'Mech, which
has since seen sales to all major Inner Sphere powers, particularly to the Capellan
Confederation.
Variants:
As well as the three aforementioned production configurations, several field configurations
have emerged, with personalised one-off variants being purchased - at a 10% price increase
above market value - by private buyers direct from the factory (some of these orders provide
"salvaged" Clan weapons of mysterious origin to be fitted to the design for the client).
In 3137, to commemorate 50 years of successful production and sale of the Urbanmech
(Omnimech), three new production configurations were created, each utilising new
technologies. However, the HPG blackout has caused sales of these 'Mechs to be limited to
only the neighbouring worlds of the factories.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 2.50
Engine: 135 Fusion 4.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 11 [22] (C) 1.00
Gyro: Compact 3.00
Cockpit: Standard 3.00
Armor Factor: 153 8.00
Type: Ferro-Fibrous (C)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 23
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 14
R/L Leg: 11 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
3 Jump Jets CT 3 1.50
CASE RT 1 0.50
Streak SRM 6 (Ammo 45) (C) RT 3 3.00
4 Streak SRM 6s (C) RA 8 12.00
Snub-Nose PPC LA 2 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM, SZ: 2, TMM: 1, MV: 6"j
Damage: (S) 6 / (M) 5 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 4
Specials: CASE, OMNI
Distribution
Name/Model: Urbanmech UM-02
Technology: Inner Sphere (Mixed)
Tonnage: 45
Configuration: Biped OmniMech
================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Snub-Nose PPC 3. Cockpit 3. Streak SRM 6 (C)
4. Snub-Nose PPC 4. Ferro-Fibrous (C) 4. Streak SRM 6 (C)
5. Double Heat Sink (C) 5. Sensors 5. Streak SRM 6 (C)
6. Double Heat Sink (C) 6. Life Support 6. Streak SRM 6 (C)
1. Endo Steel 1. Streak SRM 6 (C)
2. Endo Steel 2. Streak SRM 6 (C)
3. Endo Steel 3. Streak SRM 6 (C)
4. Endo Steel 4. Streak SRM 6 (C)
5. Endo Steel 5. Roll Again
6. Endo Steel 6. Roll Again
Left Torso Center Torso Right Torso
1. Double Heat Sink (C) 1. Fusion Engine 1. Double Heat Sink (C)
2. Double Heat Sink (C) 2. Fusion Engine 2. Double Heat Sink (C)
3. Double Heat Sink (C) 3. Fusion Engine 3. Ferro-Fibrous (C)
4. Double Heat Sink (C) 4. Compact Gyro 4. Ferro-Fibrous (C)
5. Endo Steel 5. Compact Gyro 5. Ferro-Fibrous (C)
6. Endo Steel 6. Fusion Engine 6. Ferro-Fibrous (C)
1. Endo Steel 1. Fusion Engine 1. Ferro-Fibrous (C)
2. Endo Steel 2. Fusion Engine 2. Streak SRM 6 (Ammo 15) (C)
3. Endo Steel 3. Jump Jet 3. Streak SRM 6 (Ammo 15) (C)
4. Endo Steel 4. Jump Jet 4. Streak SRM 6 (Ammo 15) (C)
5. Endo Steel 5. Jump Jet 5. Roll Again
6. Endo Steel 6. Ferro-Fibrous (C) 6. CASE
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink (C) 5. Double Heat Sink (C)
6. Double Heat Sink (C) 6. Double Heat Sink (C)
Battle Value Breakdown
Name/Model: Urbanmech UM-02
Technology: Inner Sphere (Mixed)
Tonnage: 45
Configuration: Biped OmniMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 153 x 2.5 x 1 382.500
Internal Structure (Endo Steel w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 495.000
Gyro (Compact): 45 x 0.5 (+) 22.500 = 517.500
Defensive Movement Factor: +2 (*) 1.20 = 621.000
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 621.000
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 22 (Heat Sinks) - 3 (Movement) - 18 (Weapons) = 7
Offensive Equipment:
Snub-Nose PPC 165.000
Streak SRM 6 (C) (+) 118.000 = 283.000
Streak SRM 6 (C) (+) 118.000 = 401.000
Streak SRM 6 (C) (+) 118.000 = 519.000
Streak SRM 6 (C) (+) 118.000 = 637.000
Streak SRM 6 (Ammo 15) (C) (+) 15.000 = 652.000
Streak SRM 6 (Ammo 15) (C) (+) 15.000 = 667.000
Streak SRM 6 (Ammo 15) (C) (+) 15.000 = 682.000
Total 'Mech Tonnage: (+) 45.000 = 727.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 901.480
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 901.480
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 621.000
Offensive Battle Rating: (+) 901.480 = 1,522.480
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,522
Cost Breakdown
Name/Model: Urbanmech UM-02
Technology: Inner Sphere (Mixed)
Tonnage: 45
Configuration: Biped OmniMech
============================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (153 pts) 8.0 x 20,000 160,000.00
Internal Structure (Endo Steel): 45 x 1,600 x 1 (+) 72,000.00 = 232,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 322,000.00
Engine (Fusion): (5,000 x 135 x 45) / 75 (+) 405,000.00 = 727,000.00
Gyro (Compact): 3.0 x 400,000 (+) 1,200,000.00 = 1,927,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,127,000.00
Life Support: 50,000 (+) 50,000.00 = 2,177,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 2,267,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 2,333,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 9,000.00 = 2,342,000.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 2,373,500.00
----------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,373,500.00
============================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
Jump Jets 45 x (3 x 3) x 200 (+) 81,000.00 = 131,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 431,000.00
Streak SRM 6 (C) 120,000 (+) 120,000.00 = 551,000.00
Streak SRM 6 (C) 120,000 (+) 120,000.00 = 671,000.00
Streak SRM 6 (C) 120,000 (+) 120,000.00 = 791,000.00
Streak SRM 6 (C) 120,000 (+) 120,000.00 = 911,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] (C) 0 (+) 0.00 = 911,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] (C) 0 (+) 0.00 = 911,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] (C) 0 (+) 0.00 = 911,000.00
----------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 911,000.00
============================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,373,500.00
Weapons and Equipment Cost: (+) 911,000.00 = 3,284,500.00
OmniMech Conversion Cost: (2,373,500.00 + 911,000.00) x 0.25 (+) 821,125.00 = 4,105,625.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 5,953,156.25
----------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 5,953,156.00
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Alpha Strike Conversion
Name/Model: Urbanmech UM-02
Technology: Inner Sphere (Mixed)
Tonnage: 45
Configuration: Biped OmniMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
3 (Movement) + 26 (Weapons) - 4 (Base) (-) 25 = -3
Offensive Equipment: = 0.000
Snub-Nose PPC (+) 1.000 = 1.000
Streak SRM 6 (C) (+) 1.200 = 2.200
Streak SRM 6 (C) (+) 1.200 = 3.400
Streak SRM 6 (C) (+) 1.200 = 4.600
Streak SRM 6 (C) (+) 1.200 = 5.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 127.600
Divided by the maximum heat output - 4 (/) 25 = 5.104
Rounded up to the nearest tenth = 5.2
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
22 (Heat Sinks) = 22
3 (Movement) + 26 (Weapons) - 4 (Base) (-) 25 = -3
Offensive Equipment: = 0.000
Snub-Nose PPC (+) 0.650 = 0.650
Streak SRM 6 (C) (+) 1.200 = 1.850
Streak SRM 6 (C) (+) 1.200 = 3.050
Streak SRM 6 (C) (+) 1.200 = 4.250
Streak SRM 6 (C) (+) 1.200 = 5.450
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 119.900
Divided by the maximum heat output - 4 (/) 25 = 4.796
Rounded up to the nearest tenth = 4.8
Unit receives Overheat (OV) value of 1
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
22 (Heat Sinks) = 22
3 (Movement) - 4 (Base) (-) -1 = 23
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 153 armor points x 1 153.000 = 153.000
Armor Factor Conversion (/) 30 = 5.100
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 5
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 4
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit utilizes modular (Omni) technology = OMNI
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 5 (Medium) + 5 (Medium) + 0 (Long) = 16.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 17.000
Overheat Factor 1 (Overheat) (+) 1.000 = 18.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 15.400
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 15.500 = 16.750
Unit's Final Point Value:
Offensive Value = 18.000
Defensive Value (+) 16.750 = 34.750
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 35
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