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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Jorōgumo (Black Arachne) 5
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2850
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,650,027 C-Bills
Battle Value:       1,662

Chassis:              DSAM Endo 2 Endo Steel
Power Plant:          Fusion 200 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Clan Light Series Mk. I 
    Jump Capacity:    90 meters
Armor:                Forging ZM11 Ferro-Fibrous
Armament:             
    1 Series 16f Gauss Rifle
    2 WC5 Fang Medium Pulse Lasers
    2 Pattern SSH2 Streak SRM 2s
Manufacturer:         Clan Wolf Site #1, Clan Wolf Site #2, W-12 Facilities, WC Primary Facility 5
    Primary Factory:  Arc-Royal (WCS#1) (CWS#1), Strana Mechty (WCS#2) (CWS#2), Zosma (W12F), Tiber (WCPF5)
Communications:       Megaband System 14
Targeting & Tracking: CW3

================================================================================================
Overview:
    The Jorōgumo 5 is a mod of the Jorōgumo 4 to give it a Gauss Rifle akin to the original
    Black Arachne. This necessiated a downgrading of its CQC suite, but that was considered
    acceptable in the face of a long-range damage increase as well as the 'Mech becoming able to
    completely sink its own waste heat. The change led to the Jorōgumo 5 being considered more
    of a sniper than the skirmisher design it was based on.

Capabilities:
    The Black Arachne 5 has a Gauss Rifle in its left arm, supplied by two tons of ammunition in
    the left torso and the guns' capacitors protected by CASE. For closer ranges, the 'Mech has
    two Medium Pulse Lasers on its right arm as well as two legskirt-mounted Streak SRM-2s that
    have two tons of CASE-protected reloads in the right torso.
    
    The inbuilt 10 double heat sinks are very much more than enough to deal with the waste heat
    of this loadout. Like the Black Arachne 4, it has 3 Jump Jets for increased mobility.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     5.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             12       
    Center Torso (rear):                               3       
    R/L Torso:                         10             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6             11       
    R/L Leg:                           10             11       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Streak SRM 2 (Ammo 100)                                   RT                2          2.00             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
Jump Jet                                                  LT                1          0.50             
2 Medium Pulse Lasers                                     RA                2          4.00             
Gauss Rifle                                               LA                6         12.00             
Streak SRM 2                                              RL                1          1.00             
Streak SRM 2                                              LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/6"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: CASE, JMPW1