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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Jorōgumo (Black Arachne) 4
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            40
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2843
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,944,727 C-Bills
Battle Value:       1,960

Chassis:              DSAM Endo 2 Endo Steel
Power Plant:          Fusion 200 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Clan Light Series Mk. I 
    Jump Capacity:    90 meters
Armor:                Forging ZM11 Ferro-Fibrous
Armament:             
    1 Type DDS "Kingston" ER PPC
    2 WC5 Fang Medium Pulse Lasers
    2 CWS Mk.I Streak SRM 4s
    2 WC5 Light Claw ER Small Lasers
    4 W12 .45 ACP Machine Guns
Manufacturer:         Clan Wolf Site #1, Clan Wolf Site #2, W-12 Facilities, WC Primary Facility 5
    Primary Factory:  Arc-Royal (WCS#1) (CWS#1), Strana Mechty (WCS#2) (CWS#2), Zosma (W12F), Tiber (WCPF5)
Communications:       Megaband System 14
Targeting & Tracking: CW3

================================================================================================
Overview:
    The Jorōgumo 4 is meant to be the all-rounder configuration of the Black Arachne, based on
    unrealized blueprints from Clan Widowmaker. Instead of focusing most of its firepower on
    long range like most of its kin, its ideal range band is medium range thanks to its loadout.
    This does harm its mobility somewhat, but the versatility gain was considered worth it to
    its designers.
    
    This fact made it a prime choice for Clan Wolf-in-Exile to revive production for in the face
    of the Jihad.

Capabilities:
    The Black Arachne 4 uses an ER PPC in its left arm as its main long-range option, using it
    to whittle away armor on its approach. At medium ranges it brings to bear two right
    arm-mounted Medium Pulse Lasers to poke at weakpoints, and finally at close range two
    legskirt SRM-4s and two ER Small Lasers finish off the weakened opponent. To all but ensure
    infantry will not pose a threat to it, 4 Machine Guns with a ton of ammunition between them
    are installed in the torso. The torsos also store the two tons of SRM-4 ammo, and all those
    bins are protected with CASE.
    
    13 double heat sinks bring waste heat generation into easily controllable margins, and while
    reduced from the original 3 Jump Jets still provide enhanced mobility.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     5.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             12       
    Center Torso (rear):                               3       
    R/L Torso:                         10             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6             11       
    R/L Leg:                           10             11       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
2 Machine Guns                                            RT                2          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
2 Machine Guns                                            LT                2          0.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
2 ER Small Lasers                                         RA                2          1.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
ER PPC                                                    LA                2          6.00             
Streak SRM 4                                              RL                1          2.00             
Streak SRM 4                                              LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/6"j
Damage: (S) 6 / (M) 5 / (L) 2,  OV: 1
Armor (A): 3,  Structure (S): 2
Specials: CASE, JMPW1