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                 BattleMech Technical Readout

Name/Model:         Whitworth Wth-VGL1
Designer:           Mulk
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,459,843 C-Bills
Battle Value:       943

Chassis:              Endo Steel
Power Plant:          160 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE II
Armament:             
    2 MML 7s
    1 ER Medium Laser
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    While a official K variant exist that is similar. K variant only has two one ton ammo bins,
    and has Improved Jump jets to try to increase mobility.
    
    Personal I don't think that is a bad variant. But I have done as good or better than the K
    variant while only increasing the BV2 from 819 to 943 points.
    
    Far as the chassis goes it is upgraded to Endo Steel. While Endo Steel does cost more than
    standard, it's only about 200k more in C-Bills and gives you more weight savings than trying
    to upgrade the 160 Fusion engine to light or XL.
    
    Armor is standard, but provides 99.27% of max armor, and the MML ammo bins are protected by
    CASE II.
    
    Weapons of course the LRM-10's are swapped out for two MML-7's, and each launchers has a ton
    of LRM, and a ton of SRM CASE II protected ammo.
    
    Some would say two ton's would suffice. But why pick trying to go all long or short? Get
    both!
    
    To round out the Whitworth's firepower enough space is left to keep and upgrade the Medium
    head mounted laser, and upgrade to a ER Medium, and a ER Small laser has been added to the
    Center torso.
    
    Also while adding a bit of cost. The heat sinks are now double heat sinks alleviating most
    heat issues. At least till significant damage has been taking.
    
    Though with a standard engine, near max armor, and CASE II protected ammo bin's this variant
    is tougher, more effective at closer ranges unlike the stock 3025 era Whitworth.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     160 Fusion                 6.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             18       
    Center Torso (rear):                               5       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
ER Small Laser                                            CT                1          0.50             
CASE II                                                   RT                1          1.00             
MML 7                                                     RT                4          4.50             
MML 7 (Ammo 14) [SRM]                                     RT                1          1.00             
MML 7 (Ammo 17) [LRM]                                     RT                1          1.00             
CASE II                                                   LT                1          1.00             
MML 7                                                     LT                4          4.50             
MML 7 (Ammo 14) [SRM]                                     LT                1          1.00             
MML 7 (Ammo 17) [LRM]                                     LT                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 3
Specials: CASEII, IF1