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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 10-Sep-2012 23:25 Post subject: Whirlwind Class Destroyer Subcap |
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Code: | AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Whirlwind Class Destroyer Subcap
Tech: Inner Sphere / 2606
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 520,000 tons
K-F Drive System: (Unknown)
Length: 610 meters
Sail Diameter: 1,120 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Lamellor Ferro-carbide
Armament:
3 Heavy N-Gauss
4 NAC/30
14 Heavy SCC*
12 LB 5-X AC
4 ER Large Laser
4 LRM 20+ArtIV
16 AMS
2 Piranha*
16 Streak SRM 6
12 NL55
2 Heavy NPPC
4 Large Pulse Laser
------------------------------------------------------------------------------
==Overview:==
In 2575, with war against the Periphery states a very real
possibility, the nascent SLDF found itself with insufficient troops and ships
to wage war effectively. To remedy this situation, First Lord Ian Cameron
issued Directive 22, which commanded each member state of the League to
contribute forces to the Star League Expeditionary Force. The Federated Suns'
Davion Class destroyer was one design widely deployed as a result of that
directive. The SLDF leased 22 of these vessels for the duration of the
Reunification War. Later, the SLDF purchased the remaining 19 and upgraded
them with Hegemony technology. These refitted vessels, which entered service
in 2606, were dubbed the Whirlwind Class, a reference to their superior
maneuverability.
A number of subsequent refits extended the life of the vessel to just
under 180 years, and the last 4 surviving Whirlwinds departed with the Exodus
fleet. Two of these vessels have appeared in the fleet of the Steel Viper
Clan. Observations by operatives in the Clan occupation zone suggest that the
Clans have made few modifications to the design, other than adding a
lithium-fusion battery.
The Whirlwind's pre-Star League origins show clearly in the vessel's
arsenal. Although it employs some Clan-developed systems, the arsenal remains
woefully inadequate against aerospace fighters. In fact, the fore and aft
quarters lack any anti-fighter systerns, although they do fall within the area
protected by the Whirlwind's broadside arc. The vessel is well armored for its
size. Ferro-carbide armor provides it with almost double the protection of its
original composite armor. The advanced armor is compact as well as resilient.
The space saved by installing the new armor enables the vessel to carry
fighter craft, a capability the original Whirlwind lacked. A Star of
battle-armored marines complete the Whirlwind's combat assets. However, with
the exception of main access ways, the antique vessel's narrow corridors
prevent the Elementals from using their battle armor within the ship.
==Notable Vessels & Crews:==
Ghost Bears - Fire Fang (capt. by TF Serpent 3059), Ursus (dest. by TF Serpent
3059)
Jade Falcons - Emerald Tornado
Smoke Jaguars - UNK (dest/capt in Operation Bulldog)
Snow Ravens - William Adams, Drake
Steel Vipers - Constrictor, Snake in the Grass
Comstar - Firefang (capt. from Clan GB)
------------------------------------------------------------------------------
Class/Model/Name: Whirlwind Class Destroyer Subcap
Mass: 520,000 tons
Equipment: Mass
Power Plant, Drive & Control: 124,800.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 11) 235,300.00
Lithium Fusion Battery 5,200.00
Jump Sail: (Integrity = 4) 56.00
Structural Integrity: 90 46,800.00
Total Heat Sinks: 1,367 Double 823.00
Fuel & Fuel Pumps: 14,715.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,300.00
Fire Control Computers: .00
Food & Water: (365 days supply) 546.00
Armor Type: Lamellor Ferro-carbide (990 total armor pts) 936.00
Capital Scale Armor Pts
Location: L / R
Fore: 181
Fore-Left/Right: 165/165
Aft-Left/Right: 165/165
Aft: 149
Cargo:
Bay 1: Fighters (12) with 6 doors 1,800.00
Bay 2: Cargo (1) with 2 doors 7,524.00
Bay 3: Cargo (1) with 2 doors 7,524.00
Grav Decks #1 - 2: (65-meter diameter) 100.00
Escape Pods: 50 (7 tons each) 350.00
Crew and Passengers:
39 Officers (39 minimum) 390.00
149 Crew (110 minimum) 1,043.00
47 Gunners (47 minimum) 329.00
40 Marine Battle Armor Troopers/Elementals 280.00
24 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Heavy N-Gauss(20 rounds) Nose 30 30 30 30 18 7,010.00
2 NAC/30(40 rounds) Nose 60 60 60 -- 200 7,032.00
4 Heavy SCC*(80 rounds) Nose 28 28 -- -- 168 2,840.00
3 LB 5-X AC(60 rounds) Nose 1(9) 1(9) 1(9) -- 3 27.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 ER Large Laser Nose 2(16) 2(16) 2(16) -- 24 10.00
2 LRM 20+ArtIV(42 rounds) Nose 3(32) 3(32) 3(32) -- 12 29.00
4 AMS(96 rounds) Nose -- -- -- -- 4 10.00
1 Heavy N-Gauss(20 rounds) FL/R 30 30 30 30 36 14,020.00
2 Heavy SCC*(40 rounds) FL/R 14 14 -- -- 168 2,840.00
1 Piranha*(10 msls) FL/R 3 3 3 -- 18 400.00
2 Streak SRM 6(45 rounds) FL/R 2(24) -- -- -- 16 24.00
3 NL55 L/RBS 17 17 17 17 510 6,600.00
3 NL55 L/RBS 17 17 17 17 510 6,600.00
1 Heavy NPPC L/RBS 15 15 15 15 450 6,000.00
3 LB 5-X AC(60 rounds) L/RBS 1(9) 1(9) 1(9) -- 6 54.00
2 Large Pulse Laser L/RBS 2(18) 2(18) -- -- 40 28.00
2 Streak SRM 6(45 rounds) L/RBS 2(24) -- -- -- 16 24.00
2 Streak SRM 6(45 rounds) L/RBS 2(24) -- -- -- 16 24.00
4 AMS(96 rounds) L/RBS -- -- -- -- 8 20.00
2 Heavy SCC*(40 rounds) AL/R 14 14 -- -- 168 2,840.00
2 Streak SRM 6(45 rounds) AL/R 2(24) -- -- -- 16 24.00
2 NAC/30(40 rounds) Aft 60 60 60 -- 200 7,032.00
2 Heavy SCC*(40 rounds) Aft 14 14 -- -- 84 1,420.00
3 LB 5-X AC(60 rounds) Aft 1(9) 1(9) 1(9) -- 3 27.00
2 LRM 20+ArtIV(42 rounds) Aft 3(32) 3(32) 3(32) -- 12 29.00
4 AMS(96 rounds) Aft -- -- -- -- 4 10.00
1 Lot Spare Parts (1.00%) 5,200.00
------------------------------------------------------------------------------
TOTALS: Heat: 2,734 520,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 5,234,327,808 C-Bills
Battle Value: 136,905
Cost per BV: 38,233.28
Weapon Value: 71,407 (Ratio = .52)
Damage Factors: SRV = 4,135; MRV = 3,887; LRV = 2,998; ERV = 888
Maintenance: Maintenance Point Value (MPV) = 328,571
(52,546 Structure, 163,280 Life Support, 112,745 Weapons)
Support Points (SP) = 519,750 (158% of MPV)
BattleForce2: Not applicable
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
|
Posted: 10-Sep-2012 23:26 Post subject: Whirlwind Class Destroyer Subcap |
|
|
Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Whirlwind Class Destroyer (2750)
Tech: Inner Sphere / 2606
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 520,000 tons
K-F Drive System: (Unknown)
Length: 610 meters
Sail Diameter: 1,120 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-carbide
Armament:
4 ER Large Laser
4 LRM 20+ArtIV
4 NAC/25
3 Light N-Gauss
4 Large Pulse Laser
12 Streak SRM 2
12 NL45
2 Light NPPC
3 NAC/35
------------------------------------------------------------------------------
==Overview:==
In 2575, with war against the Periphery states a very real
possibility, the nascent SLDF found itself with insufficient troops and ships
to wage war effectively. To remedy this situation, First Lord Ian Cameron
issued Directive 22, which commanded each member state of the League to
contribute forces to the Star League Expeditionary Force. The Federated Suns'
Davion Class destroyer was one design widely deployed as a result of that
directive. The SLDF leased 22 of these vessels for the duration of the
Reunification War. Later, the SLDF purchased the remaining 19 and upgraded
them with Hegemony technology. These refitted vessels, which entered service
in 2606, were dubbed the Whirlwind Class, a reference to their superior
maneuverability.
A number of subsequent refits extended the life of the vessel to just
under 180 years, and the last 4 surviving Whirlwinds departed with the Exodus
fleet. Two of these vessels have appeared in the fleet of the Steel Viper
Clan. Observations by operatives in the Clan occupation zone suggest that the
Clans have made few modifications to the design, other than adding a
lithium-fusion battery.
The Whirlwind's pre-Star League origins show clearly in the vessel's
arsenal. Although it employs some Clan-developed systems, the arsenal remains
woefully inadequate against aerospace fighters. In fact, the fore and aft
quarters lack any anti-fighter systerns, although they do fall within the area
protected by the Whirlwind's broadside arc. The vessel is well armored for its
size. Ferro-carbide armor provides it with almost double the protection of its
original composite armor. The advanced armor is compact as well as resilient.
The space saved by installing the new armor enables the vessel to carry
fighter craft, a capability the original Whirlwind lacked. A Star of
battle-armored marines complete the Whirlwind's combat assets. However, with
the exception of main access ways, the antique vessel's narrow corridors
prevent the Elementals from using their battle armor within the ship.
==Notable Vessels & Crews:==
Ghost Bears - Fire Fang (capt. by TF Serpent 3059), Ursus (dest. by TF Serpent
3059)
Jade Falcons - Emerald Tornado
Smoke Jaguars - UNK (dest/capt in Operation Bulldog)
Snow Ravens - William Adams, Drake
Steel Vipers - Constrictor, Snake in the Grass
Comstar - Firefang (capt. from Clan GB)
------------------------------------------------------------------------------
Class/Model/Name: Whirlwind Class Destroyer (2750)
Mass: 520,000 tons
Equipment: Mass
Power Plant, Drive & Control: 124,800.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 11) 235,300.00
Lithium Fusion Battery 5,200.00
Jump Sail: (Integrity = 4) 56.00
Structural Integrity: 55 28,600.00
Total Heat Sinks: 545 Double 1.00
Fuel & Fuel Pumps: 5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,300.00
Fire Control Computers: .00
Food & Water: (169 days supply) 200.00
Armor Type: Ferro-carbide (450 total armor pts) 517.00
Capital Scale Armor Pts
Location: L / R
Fore: 100
Fore-Left/Right: 70/70
Aft-Left/Right: 65/65
Aft: 80
Cargo:
Bay 1: Fighters (12) with 2 doors 1,800.00
Bay 2: Cargo (1) with 1 door 58,418.00
Grav Decks #1 - 2: (65-meter diameter) 100.00
Life Boats: 10 (7 tons each) 70.00
Crew and Passengers:
31 Officers (30 minimum) 310.00
118 Crew (118 minimum) 826.00
28 Gunners (28 minimum) 196.00
36 Marines 180.00
24 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 ER Large Laser Nose 3(32) 3(32) 3(32) -- 48 20.00
2 LRM 20+ArtIV(24 rounds) Nose 3(32) 3(32) 3(32) -- 12 26.00
2 NAC/25(200 rounds) Nose 50 50 50 -- 170 6,120.00
2 NAC/25(200 rounds) Nose 50 50 50 -- 170 6,120.00
1 Light N-Gauss(100 rounds)Nose 15 15 15 15 9 4,520.00
1 Light N-Gauss(100 rounds)FL/R 15 15 15 15 18 9,040.00
2 Large Pulse Laser L/RBS 2(18) 2(18) -- -- 40 28.00
6 Streak SRM 2(200 rounds) L/RBS 2(24) -- -- -- 24 26.00
6 NL45 L/RBS 27 27 27 27 840 10,800.00
1 Light NPPC L/RBS 7 7 7 -- 210 2,800.00
2 LRM 20+ArtIV(24 rounds) Aft 3(32) 3(32) 3(32) -- 12 26.00
2 NAC/35(200 rounds) Aft 70 70 -- -- 240 8,200.00
1 NAC/35(100 rounds) Aft 35 35 -- -- 120 4,100.00
1 Lot Spare Parts (1.00%) 5,200.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,913 520,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 4,974,302,000 C-Bills
Battle Value: 66,446
Cost per BV: 74,862.32
Weapon Value: 45,801 (Ratio = .69)
Damage Factors: SRV = 1,757; MRV = 1,719; LRV = 1,324; ERV = 344
Maintenance: Maintenance Point Value (MPV) = 274,000
(34,361 Structure, 160,180 Life Support, 79,459 Weapons)
Support Points (SP) = 393,300 (144% of MPV)
BattleForce2: Not applicable
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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