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MEX Clan Blood Spirit Star Colonel
Joined: 21-Mar-2002 00:00 Posts: 440 Location: Austria
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Posted: 01-Jun-2002 17:08 Post subject: Stiletto STO-MEX |
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Hi all,
i never liked the weapons-mix of the original Stiletto. What do you think about my modification ?
( If you want to overheat, replace the C3 with a additional ERmL )
BattleMech Technical Readout
Type/Model: Stiletto STO-MEX
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 35 tons
Chassis: MatherTech 750 Endo Steel
Power Plant: 280 VOX Light Fusion
Walking Speed: 86,4 km/h
Maximum Speed: 129,6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Lexington Ltd. High Grade with CASE Ferro-Fibrous
Armament:
4 ER Medium Lasers
1 Guardian ECM
1 C³ Slave Unit
Manufacturer: Coventry Metal Works
Location: Coventry
Communications System: Cyclops 14
Targeting & Tracking System: Cyclops-beagle
--------------------------------------------------------
Type/Model: Stiletto STO-MEX
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2,00
(Endo Steel Loc: 5 RA, 7 RT, 2 RL)
Engine: 280 Light 10 12,00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 12 Double [24] 3 2,00
(Heat Sink Loc: 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 108 pts Ferro-Fibrous 14 6,00
(Armor Crit Loc: 4 LA, 8 LT, 2 LL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 5
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 6 10/10
L/R Leg: 8 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER Medium Laser RA 5 1 1,00
1 ER Medium Laser LA 5 1 1,00
1 Guardian ECM LT 0 2 1,50
2 ER Medium Lasers CT 10 2 2,00
1 C³ Slave Unit HD 0 1 1,00
--------------------------------------------------------
TOTALS: 20 69 34,50
Crits & Tons Left: 9 ,50
Calculated Factors:
Total Cost: 5.804.325 C-Bills
Battle Value: 997 (+87 for C³)
Cost per BV: 5.821,79
Weapon Value: 767 / 767 (Ratio = ,77 / ,77)
Damage Factors: SRDmg = 17; MRDmg = 7; LRDmg = 0
BattleForce2: MP: 8, Armor/Structure: 3/2
Damage PB/M/L: 3/2/-, Overheat: 0
Class: ML; Point Value: 10
Specials: ecm, c3s
[ This Message was edited by: MEX on 2002-06-03 06:28 ]
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MEX Clan Blood Spirit Star Colonel
Joined: 21-Mar-2002 00:00 Posts: 440 Location: Austria
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Posted: 01-Jun-2002 17:21 Post subject: Stiletto STO-MEX |
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I know that i have 0.5 tons left and that i should have used it to raise the armor value.
But i didnt want to modify the original design too heavy.
I have replaced the Ammo&Case with Double-HS, all weapons with ERmL and added a C3slave in the head. Because of the 2 ERmL which replace the LRM5 in the CT i had to move a Endo Steel slot from the CT to the RA.
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CampingCarl Free Worlds League Master Sergeant
Joined: 24-Feb-2002 00:00 Posts: 176 Location: United States
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Posted: 01-Jun-2002 20:28 Post subject: Stiletto STO-MEX |
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Yay, that mech really showed that Lyrans dont know light mechs. This seems to be a good variant.
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MEX Clan Blood Spirit Star Colonel
Joined: 21-Mar-2002 00:00 Posts: 440 Location: Austria
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Posted: 02-Jun-2002 02:07 Post subject: Stiletto STO-MEX |
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Quote:
| On 2002-06-01 20:28, CampingCarl wrote:
This seems to be a good variant. |
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It has the same problem as the Jenner: no long range weapons.
Because of this i had used ERmL instead of mPL.
I am thinking about making a more heavily modified variant with a energy weapon with longer range in the CT.
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Nightmare Lyran Alliance Kommandant-General
Joined: 03-May-2002 00:00 Posts: 2214
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Posted: 02-Jun-2002 10:27 Post subject: Stiletto STO-MEX |
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It`s a fast light mech, it doesn`t need any long range weapons taking up space/weight.
_________________ A tree fall in the forest, and no one is around, and it hits a mime. Does anyone care?
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CampingCarl Free Worlds League Master Sergeant
Joined: 24-Feb-2002 00:00 Posts: 176 Location: United States
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Posted: 02-Jun-2002 10:58 Post subject: Stiletto STO-MEX |
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He does have a point...the largest weapon I would put on is a std lg laser.
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MEX Clan Blood Spirit Star Colonel
Joined: 21-Mar-2002 00:00 Posts: 440 Location: Austria
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Posted: 03-Jun-2002 06:40 Post subject: Stiletto STO-MEX |
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Quote:
| On 2002-06-02 10:58, CampingCarl wrote:
He does have a point...the largest weapon I would put on is a std lg laser. |
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Until i have time to radicaly redesig the SRO-MEX to use energy weapons with longer range, i have optimized the ald version for scouting:
BattleMech Technical Readout
Type/Model: Stiletto STO-4J
Tech: Inner Sphere / 3063
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 35 tons
Chassis: MatherTech 750 Endo Steel
Power Plant: 280 VOX Light Fusion
Walking Speed: 86,4 km/h
Maximum Speed: 129,6 km/h
Jump Jets: 3 None Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Lexington Ltd. High Grade with CASE Ferro-Fibrous
Armament:
2 ER Medium Lasers
1 Beagle Active Probe
1 Guardian ECM
1 Medium Pulse Laser
1 ER Small Laser
Manufacturer: Coventry Metal Works
Location: Coventry
Communications System: Cyclops 14
Targeting & Tracking System: Cyclops-beagle
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Type/Model: Stiletto STO-4J
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2,00
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Engine: 280 Light 10 12,00
Walking MP: 8
Running MP: 12
Jumping MP: 3
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 108 pts Ferro-Fibrous 14 6,00
(Armor Crit Loc: 2 LA, 2 RA, 4 LT, 4 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 5
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 6 10/10
L/R Leg: 8 14/14
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER Medium Laser RA 5 1 1,00
1 ER Medium Laser LA 5 1 1,00
1 Beagle Active Probe RT 0 2 1,50
1 Guardian ECM LT 0 2 1,50
1 Medium Pulse Laser CT 4 1 2,00
1 ER Small Laser HD 2 1 ,50
3 Standard Jump Jets: 3 1,50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS: 16 70 35,00
Crits & Tons Left: 8 ,00
Calculated Factors:
Total Cost: 5.685.862 C-Bills
Battle Value: 986
Cost per BV: 5.766,59
Weapon Value: 567 / 567 (Ratio = ,58 / ,58)
Damage Factors: SRDmg = 14; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 8, Armor/Structure: 3/2
Damage PB/M/L: 3/2/-, Overheat: 0
Class: ML; Point Value: 10
Specials: ecm, prb
With a jump capability of 3 and the Beagle Active Probe added to the Guardian ECM in the original version, energy weapons which can make a maximum of 19 damage ( compared to the meager maximum of 13 damage of the original version ) and are still not able to overheat the Stiletto ( even if he jumps each round ), the Stiletto STO-4J is the scout mech he should have been from the beginning !
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