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The Spirit Hawk
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ICER
Clan Hell's Horses
Galaxy Commander
Galaxy Commander


Joined: 04-Feb-2002 00:00
Posts: 1663
Location: United States
PostPosted: 20-May-2002 00:46    Post subject: The Spirit Hawk Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Spirit Hawk 
Tech:          Clan / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          55 tons
Chassis:       Endo Steel
Power Plant:   220 Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  4 ER Medium Lasers
  2 LB 5-X ACs
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Spirit Hawk 
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Endo Steel             7      3.00
 (Endo Steel Loc: 2 LA, 1 RA, 2 LT, 2 RT)
Engine:        220                  6     10.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     12 Double [24]               8      2.00
 (Heat Sink Loc: 2 LT, 2 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  185 pts Ferro-Fibrous         7     10.00
 (Armor Crit Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         27      
   Center Torso (Rear):                  9      
   L/R Side Torso:           13      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      18/18      
   L/R Leg:                  13      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 ER Medium Lasers       RA     10           2      2.00
2 ER Medium Lasers       LA     10           2      2.00
1 LB 5-X AC              RT      1   80      8     11.00
  (Ammo Locations: 2 LL, 2 RL)
1 LB 5-X AC              LT      1           4      7.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 CT)
--------------------------------------------------------
TOTALS:                         22          69     55.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        5,763,159 C-Bills
Battle Value:      1,610
Cost per BV:       3,579.6
Weapon Value:      2,268 / 2,268 (Ratio = 1.41 / 1.41)
Damage Factors:    SRDmg = 30;  MRDmg = 23;  LRDmg = 6
BattleForce2:      MP: 4J,  Armor/Structure: 5/5
                   Damage PB/M/L: 5/4/1,  Overheat: 0
                   Class: MM;  Point Value: 16






This design was posted by Ruger a long time ago. (About a month or so after I found the board) His idea behind it was a optional rule the effected the AC5's.

I borrowed the design. Made it in clan tech (Sorry Ruger, I could not feild a IS mech in a clan unit.) And have been wipeing the maps clean with ever since.

Today. I am pleased to announce that this mechs star (The only one like it in my unit. Which has two of these. one Pest. a Highlander IIC. and a Thresher.) Just completed it's 1500th combat mission successfully. Bringing it's success rate up to 89% successful combat mission.

So Once again. I Thank Ruger for this mech. For it were not for the Cover fire it provided. Alot of missions would have failed.



_________________
It is the Man, Not the machine. That will win the battle.



[ This Message was edited by: ICER on 2002-05-20 00:49 ]
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