BattleMech Technical Readout
Name/Model: Marauder III MAD-3R
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,362,500 C-Bills
Battle Value: 1,381
Chassis: GM Marauder Endo Steel
Power Plant: GM 300 Light Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Chilton 360
Jump Capacity: 180 meters
Armor: Valiant Lamellor with CASE
Armament:
2 Magna Bolt Light PPCs
1 Mydron Snakekiller Light AC/5
2 Magna Mark II Medium Lasers
Manufacturer: GM/Blackwell Industries
Primary Factory: New Valencia
Communications: Blackwell Multi-Linq 55
Targeting & Tracking: Dalban HiRez II
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Overview:
First prototyped in 3066, the Marauder III is an attempt to take the long proven GM Marauder
chassis of the 75 ton Marauder and 100 ton Marauder II to develop a maneuverable and capable
medium class unit. Blackwell Industries of New Valencia having successfully adapted the
Marauder frame over 50 years into an assault chassis sought to repeat this success but in
the opposite direction. Working from their existing designs, Blackwell carefully stripped
down the chassis and redesigned actuators to increase the overall speed to 97.2 kph.
To maintain performance, Blackwell was forced to reduce weight when possible via the
selective use of advanced materials. The largest weight savings resulted by exchanging the
19 ton Vlar 300 with a 14.5 ton GM 300 Light fusion engine, reducing the engine mass by 4.5
tons. Furthermore, the standard GM chassis was stripped down to 5 tons and upgraded to
endo-steel for a total of 5 tons of weight savings. Lastly, 2 tons of Valiant Lamellor
armor was removed as the stripped down chassis could no longer support the 11.5 tons of
protection. Resulting in a total weight savings of 11.5 tons from the frame.
However, further weight savings was required in order to meet the targeted 25 ton total
reduction in mass. As such, the Blackwell team began altering the Marauder III's weapon
package from that of the venerable MAD-1R. Each of the Magna Hellstar PPCs were exchanged
for the lighter Magna Bolt Light PPC; a reduction by over 50% in the primary weapon systems
mass. Next, the General Motors Whirldwind Class-5 Autocannon was exchanged for a Mydron
Snakekiller Class-5 Light Autocannon; a further reduction of 3 tons. For improved safety,
the autocannon ammo bay was outfitted with cellular ammunition safety equipment to avoid the
catastrophic destruction of the unit should the ammo bay get struck by enemy fire. The twin
Magna Mk II medium lasers were left unaltered. Lastly, the cooling system was improved to
double heat sinks and reduced by 6 tons, resulting in an overall improvement of the system
by 125% despite the reduced size; further, when combined with the reduced heat burden of the
new weapons package, the Marauder III can avoid heat issues in all but the most extreme
situations. These efforts resulted in a further 16.5 tons reduction in mass for a total
reduction of 28 tons, 3 tons over the target savings.
As such, Blackwell elected to build on one of their most successful modifications when
designing the Marauder II and outfitted the Marauder III with 6 Chilton 360 light jump jets
that grant the 'Mech the ability to leap an impressive 180 meters. Further enhancing the
'Mech's mobility to equal that of many of the most successful Medium class 'Mechs. Overall,
Blackwell Industries has managed to preserve the heart of the ancient Star League design
while offering a strong competitor in the Medium 'Mech market.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 300 Light Fusion 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 20
Center Torso (rear): 5
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 19
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Weapons and Ammo Location Critical Tonnage
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2 Jump Jets CT 2 1.00
CASE RT 1 0.50
2 Jump Jets RT 2 1.00
Light AC/5 RT 2 5.00
Light AC/5 (Ammo 20) RT 1 1.00
2 Jump Jets LT 2 1.00
Light PPC RA 2 3.00
Medium Laser RA 1 1.00
Light PPC LA 2 3.00
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 3
Specials: CASE
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