BattleMech Technical Readout
Name/Model: Jorōgumo (Black Arachne) 6
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 40
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Jihad / 3070
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,416,947 C-Bills
Battle Value: 1,943
Chassis: DSAM Endo 2 Endo Steel
Power Plant: Fusion 200 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Clan Light Series Mk. II
Jump Capacity: 150 meters
Armor: Forging ZM15 Ferro-Fibrous
Armament:
1 SM Destroyer 3 Hyper-Assault Gauss 30
2 Z12 Wolfbite M Heavy Medium Lasers
2 WC5 Micro Fang Micro Pulse Lasers
Manufacturer: Clan Wolf Site #1, Clan Wolf Site #2, W-12 Facilities, WC Primary Facility 5
Primary Factory: Arc-Royal (WCS#1) (CWS#1), Strana Mechty (WCS#2) (CWS#2), Zosma (W12F), Tiber (WCPF5)
Communications: MegaBand System 21 with ECM Suite
Targeting & Tracking: CW3
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Overview:
A Jihad-era revival of the Jorōgumo, variant 6 takes advantage of over two centuries' worth
of technological advancement since the original's debut. Sporting a much more powerful main
gun as well as a more advanced CQC suite, this variant would slowly supplant the Widowmaker
original as the subsequent Dark Age progressed.
Capabilities:
A massive left arm-mounted Hyper-Assault Gauss Rifle 30 is the primary weapon of the Black
Arachne 6, necessitating the removal of the lower arm and hand actuators unlike any previous
design. Four tons of ammunition give it an uptime comparable to the Gauss Rifle of the
original Black Arachne, and it is protected with CASE to guard against capacitor explosions.
For backup weapons, two Heavy Medium Lasers and two Micro Pulse Lasers are installed in the
right arm. Rounding out the design are the 5 Jump Jets of almost all Jorōgumos as well as
an ECM Suite in the right torso. The engine-installed 10 double heat sinks are enough to
handle all of this.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 200 XL 4.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 96 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 12
Center Torso (rear): 3
R/L Torso: 10 12
R/L Torso (rear): 2
R/L Arm: 6 11
R/L Leg: 10 11
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
ECM Suite RT 1 1.00
Jump Jet RT 1 0.50
Hyper-Assault Gauss 30 (Ammo 16) LT 4 4.00
Jump Jet LT 1 0.50
2 Heavy Medium Lasers RA 4 2.00
2 Micro Pulse Lasers RA 2 1.00
Hyper-Assault Gauss 30 LA 8 13.00
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 2, OV: 0
Armor (A): 3, Structure (S): 2
Specials: CASE, ECM, FLK2/2/2
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