BattleMech Technical Readout
Name/Model: Jorōgumo (Black Arachne) 4
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 40
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2843
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,944,727 C-Bills
Battle Value: 1,960
Chassis: DSAM Endo 2 Endo Steel
Power Plant: Fusion 200 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Clan Light Series Mk. I
Jump Capacity: 90 meters
Armor: Forging ZM11 Ferro-Fibrous
Armament:
1 Type DDS "Kingston" ER PPC
2 WC5 Fang Medium Pulse Lasers
2 CWS Mk.I Streak SRM 4s
2 WC5 Light Claw ER Small Lasers
4 W12 .45 ACP Machine Guns
Manufacturer: Clan Wolf Site #1, Clan Wolf Site #2, W-12 Facilities, WC Primary Facility 5
Primary Factory: Arc-Royal (WCS#1) (CWS#1), Strana Mechty (WCS#2) (CWS#2), Zosma (W12F), Tiber (WCPF5)
Communications: Megaband System 14
Targeting & Tracking: CW3
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Overview:
The Jorōgumo 4 is meant to be the all-rounder configuration of the Black Arachne, based on
unrealized blueprints from Clan Widowmaker. Instead of focusing most of its firepower on
long range like most of its kin, its ideal range band is medium range thanks to its loadout.
This does harm its mobility somewhat, but the versatility gain was considered worth it to
its designers.
This fact made it a prime choice for Clan Wolf-in-Exile to revive production for in the face
of the Jihad.
Capabilities:
The Black Arachne 4 uses an ER PPC in its left arm as its main long-range option, using it
to whittle away armor on its approach. At medium ranges it brings to bear two right
arm-mounted Medium Pulse Lasers to poke at weakpoints, and finally at close range two
legskirt SRM-4s and two ER Small Lasers finish off the weakened opponent. To all but ensure
infantry will not pose a threat to it, 4 Machine Guns with a ton of ammunition between them
are installed in the torso. The torsos also store the two tons of SRM-4 ammo, and all those
bins are protected with CASE.
13 double heat sinks bring waste heat generation into easily controllable margins, and while
reduced from the original 3 Jump Jets still provide enhanced mobility.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 200 XL 4.50
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 96 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 12
Center Torso (rear): 3
R/L Torso: 10 12
R/L Torso (rear): 2
R/L Arm: 6 11
R/L Leg: 10 11
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
Jump Jet RT 1 0.50
2 Machine Guns RT 2 0.50
Machine Gun (Ammo 100) RT 1 0.50
Streak SRM 4 (Ammo 25) RT 1 1.00
Jump Jet LT 1 0.50
2 Machine Guns LT 2 0.50
Machine Gun (Ammo 100) LT 1 0.50
Streak SRM 4 (Ammo 25) LT 1 1.00
2 ER Small Lasers RA 2 1.00
2 Medium Pulse Lasers RA 2 4.00
ER PPC LA 2 6.00
Streak SRM 4 RL 1 2.00
Streak SRM 4 LL 1 2.00
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Alpha Strike Statistics
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Point Value (PV): 36
TP: BM, SZ: 2, TMM: 2, MV: 10"/6"j
Damage: (S) 6 / (M) 5 / (L) 2, OV: 1
Armor (A): 3, Structure (S): 2
Specials: CASE, JMPW1
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