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Protonech armor
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Thunder
Clan Blood Spirit
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Joined: 22-Feb-2024 01:39
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PostPosted: 08-Apr-2025 05:36    Post subject: Protonech armor Reply to topic Reply with quote

mordel.net/tro.php?a=vt&ut=pm&id=148&fltr=st.4~ff.000.Walk%2FCruise%20(Base)~Equals~6~ff.000.Unit%20Type~Equals~ProtoMech~ff.000.Source~Equals~Custom%20Mordel.Net%20Units

The arm armor seems wrong. Saying 4 points, but only 1 structure. I'll research more later hopefully.
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Mordel
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PostPosted: 08-Apr-2025 16:25    Post subject: Re: Protonech armor Reply to topic Reply with quote

Thunder wrote:
mordel.net/tro.php?a=vt&ut=pm&id=148&fltr=st.4~ff.000.Walk%2FCruise%20(Base)~Equals~6~ff.000.Unit%20Type~Equals~ProtoMech~ff.000.Source~Equals~Custom%20Mordel.Net%20Units

The arm armor seems wrong. Saying 4 points, but only 1 structure. I'll research more later hopefully.


It's definitely a bug. ProtoMechs weighing 2, 3, 4, and 5 tons should all have 1 structure and a maximum of 2 armor. Currently only the 1 ton one adheres to the max 2 armor.

Can you create a bug for me?
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 394

PostPosted: 09-Apr-2025 00:24    Post subject: Re: Protonech armor Reply to topic Reply with quote

Done.

Looks like it was just a case of copying what was in techmanual without thinking about. Errata fixed the problem in the book later on.
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Mordel
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PostPosted: 09-Apr-2025 08:29    Post subject: Re: Protonech armor Reply to topic Reply with quote

Thunder wrote:
Done.

Looks like it was just a case of copying what was in techmanual without thinking about. Errata fixed the problem in the book later on.


That or a simple copy/paste error on my part when I was adding the values between tonnages.
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