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Medusa
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Thunder
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 22-Feb-2024 01:39
Posts: 300

PostPosted: 16-Mar-2025 07:44    Post subject: Medusa Reply to topic Reply with quote

TRO: Medusa
                 ProtoMech Technical Readout

Name/Model:         Medusa
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         926,119 C-Bills
Battle Value:       422

Chassis:              ProtoMech
Power Plant:          45 ProtoMech Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            ProtoMech
    Jump Capacity:    90 meters
Armor:                ProtoMech
Armament:             
    1 LRM 16
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    An interm design between the creation of Protomechs and the technology being expanded into
    even heavier and tougher designs,  the Medusa is a heavy missile platform.  Utilizing the
    maximum tonnage for its time this protomech briefly saw success on the battlefields of York.

Capabilities:
    A massive LRM-16 is the core and only weapon on the Medusa.  Nine salvos of ammo were
    carried.  Speed is limited, but the addition of jump jets allows enhanced mobility.  That
    mobility is especially pronounced in the built up terrain that favors abush via indirect
    fire.  Armor on the core of the unit is maximized while sacrifices were made on the less
    vital and harder to hit locations.

Deployment:
    Of interesting coincidence,  this design was also created in the United Freeman Brane.  Of
    note is the higher accuracy of its missile system,  scoring almost as many hits as a full
    LRM-20.

Notable MechWarriors:
    Notes:
    
    So this is a version of the first design I ever posted on Solaris7.  Also got me my first
    review, "look its the magical man from munchin land." Paraphrased.  Its been like 25 years
    since then.
    
    The rules were a bit different then,  thus this is now filed as a United Freeman Brane unit.
    Non standard numbered launchers used to round up to the next highest cluster column.   Thus
    it really was rolling as if it were an LRM-20.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                45 ProtoMech Fusion              1,000                   
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                        300                    
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   38                      1,900                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              1       
    Torso:                              9             18       
    Main Gun:                           1              1       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
LRM 16                                                    MG              3,200                         
LRM 16 (Ammo 9)                                           MG              1,200                         

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 10
TP: PM,  SZ: 1,  TMM: 1,  MV: 6"j
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 1,  Structure (S): 1
Specials: IF1
		
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