Mordel's Bar & Grill
Commando COM-5ER
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Kraken
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PostPosted: 05-Nov-2012 19:31    Post subject: Commando COM-5ER Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Commando COM-5ER
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          25 tons
Chassis:       Coventry Metal Works Standard
Power Plant:   150 Omni Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Lexington Limited Standard
Armament:      
  1 SRM 2
  1 Small Laser
  1 ER Large Laser
Manufacturer:  Coventry Defense Conglomerate
  Location:    Coventry
Communications System:  TharHes Crystal Flower RG-2
Targeting & Tracking System:  TharHes Star Shark

---------------------------------------------------------------------------
==Overview:==
  

--------------------------------------------------------
Type/Model:    Commando COM-5ER
Mass:          25 tons

Equipment:                                 Crits    Mass
Int. Struct.:  43 pts Standard               0      2.50
Engine:        150 Fusion                    6      5.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     10 Double [20]              12       .00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   64 pts Standard              0      4.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          6      
   Center Torso:              8          8      
   Center Torso (Rear):                  4      
   L/R Side Torso:            6        6/6      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   4        6/6      
   L/R Leg:                   6        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 SRM 2                  RA      2   50      2      2.00
  (Ammo Locations: 1 RT)
1 Small Laser            LA      1           1       .50
1 ER Large Laser         CT     12           2      5.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         15          49     25.00
Crits & Tons Left:                          29       .00

Calculated Factors:
Total Cost:        2,046,562 C-Bills
Battle Value:      577
Cost per BV:       3,546.9
Weapon Value:      274 / 274 (Ratio = .47 / .47)
Damage Factors:    SRDmg = 10;  MRDmg = 6;  LRDmg = 2
BattleForce2:      MP: 6,  Armor/Structure: 2/2
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: ML;  Point Value: 6



Everyone just kinda expects a Commando to have no long-range punch, right?

This puppy here is meant to exploit that. Anyone who thinks that they can just stay at "stand-off" range and snipe it to death is going to be sorely mistaken when they get tagged with an ER Large Laser.

True, there's an overall reduction in the raw rate of firepower. But it can hit targets from twice the distance away, and so has a chance to whittle its opponent down. What's more, it's no longer as massively ammo-dependent as it was before.
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