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					| CO_17thRecon Kell Hounds
 Major
 
  
 
 Joined: 10-Sep-2002 00:00
 Posts: 1297
 Location: United States
 
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								|  Posted: 11-Sep-2003 20:22    Post subject: B-Tech CCG: Creative Aquisition |     |  
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								| This is just a neat little card I came up with. Humourous, but effective. 
 Creative Aquisition
 Base Cost: 4
 Logistics: 4
 Politics: 4
 Tactics: 4
 Affiliation: Inner Sphere
 
 Command * Subterfuge
 
 Search opponent's stockpile for any card (other than a Mission) and put that card into play, activated and under your control until the end of the turn. At the end of the turn, shuffle that card back into your opponent's deck. If Creative Aquisition is revealed, scrap it.
 
 "What the?! Where did you get THAT?"
 "Creative aquisition."
 -Battle of New Avalon, 3067
 
 _________________
 Jarylan Blackwell
 
 
 
 "What the...?! Where did you get THAT?!"
 
 "Creative aquisition."
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					| Frederick LeBeau 204th Bearded Cavalry
 Brigadier General
 
  
 
 Joined: 10-Sep-2003 00:00
 Posts: 104
 Location: Canada
 
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								|  Posted: 11-Sep-2003 20:23    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| sweet....love the fluff |  | 
				
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					| Mordel Mordel.Net
 Administrator
 
  
 
 Joined: 03-Feb-2002 00:00
 Posts: 6213
 Location: United States
 
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								|  Posted: 11-Sep-2003 20:52    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| Very nice, I like it.  Oh, and I moved it to the Deck Builder forums since it involved the card game. 
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 Mordel Blacknight - Site Administrator
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					| Sir Henry Team Bansai
 Senior Tech Specialist
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 4899
 Location: United States
 
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								|  Posted: 12-Sep-2003 07:29    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| Now that's my boy....       
 
 
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 Sir Henry
 
 A Dragon in the disguise of a bunny, is still a Dragon.
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					| MEX Clan Blood Spirit
 Star Colonel
 
  
 
 Joined: 21-Mar-2002 00:00
 Posts: 441
 Location: Austria
 
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								|  Posted: 22-Sep-2003 02:49    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| As soon as i can get my hands on the new DB 3, i plan to make a new virtual expansion for the current MechWarrior: Dark Age timeline| Quote: 
 |  | On 2003-09-11 20:22, CO_17thRecon wrote:
 Creative Aquisition
 Base Cost: 4
 Logistics: 4
 Politics: 4
 Tactics: 4
 Affiliation: Inner Sphere
 
 Command * Subterfuge
 
 Search opponent's stockpile for any card (other than a Mission) and put that card into play, activated and under your control until the end of the turn. At the end of the turn, shuffle that card back into your opponent's deck. If Creative Aquisition is revealed, scrap it.
 
 "What the?! Where did you get THAT?"
 "Creative aquisition."
 -Battle of New Avalon, 3067
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 MfG, MEX
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					| CO_17thRecon Kell Hounds
 Major
 
  
 
 Joined: 10-Sep-2002 00:00
 Posts: 1297
 Location: United States
 
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								|  Posted: 26-Sep-2003 12:10    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| Y'know, I think I'll make a Bar and Grill expansion set. Custom 'Mechs, commands, missions, and of course, the grand daddy of all command cards, Mordel's Bar and Grill.   
 So anybody who want's a card in, let me know. Some basics are good, but the more specific the better.
 
 
 [ This Message was edited by: CO_17thRecon on 2003-09-26 12:11 ]
 _________________
 Jarylan Blackwell
 
 
 
 "What the...?! Where did you get THAT?!"
 
 "Creative aquisition."
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					| Mordel Mordel.Net
 Administrator
 
  
 
 Joined: 03-Feb-2002 00:00
 Posts: 6213
 Location: United States
 
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								|  Posted: 26-Sep-2003 12:24    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| I hope you plan on putting me in it.  
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 Mordel Blacknight - Site Administrator
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					| chihawk Clan Blood Spirit
 Master Bartender
 
  
 
 Joined: 04-Feb-2002 00:00
 Posts: 8115
 Location: United States
 
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								|  Posted: 26-Sep-2003 20:18    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| If Mordel's in it I have to be too...someone has to protect him     
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 www.210sportsblog.com
 
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					| MEX Clan Blood Spirit
 Star Colonel
 
  
 
 Joined: 21-Mar-2002 00:00
 Posts: 441
 Location: Austria
 
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								|  Posted: 27-Sep-2003 01:57    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| If everyone gets a Pilot and a custum Unit card,  not to mention the Terrain cards for Mordel's Bar & Grill and other important places, this expansion will have more different cards than most expansions   
 Maybe you should include some support cards too, sort the expansion into factions, and put them into starters like the unlimitied & limited basic set
   
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					| CO_17thRecon Kell Hounds
 Major
 
  
 
 Joined: 10-Sep-2002 00:00
 Posts: 1297
 Location: United States
 
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								|  Posted: 27-Sep-2003 08:47    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| I plan too, along with some custom 'Mechs from the B&G, along with some standards that FASA/FanPro never made cards for. It'll be a a big expansion, but you figure most of the cards will be unique. 
 _________________
 Jarylan Blackwell
 
 
 
 "What the...?! Where did you get THAT?!"
 
 "Creative aquisition."
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					| Layton Fog Clan Wolf
 Point Commander
 
  
 
 Joined: 05-Nov-2003 00:00
 Posts: 14
 
 
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								|  Posted: 05-Nov-2003 20:43    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| Mordel! You've been given a great idea, and you still hesitate? Where's a "Custom Set" section on your site? Let's do it! I know there is a guy, named Sarnage, who tried to work out a custom set. I have some of their cards, and have created my own. Pitiful, but Sarnage's site has disappeared. So now it's up to you, if we create our own set or not. Just create a "Custom Set" section and a froum to discuss the new cards and I'll be totally with you.  Let's CREATE!
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					| Mordel Mordel.Net
 Administrator
 
  
 
 Joined: 03-Feb-2002 00:00
 Posts: 6213
 Location: United States
 
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								|  Posted: 05-Nov-2003 22:27    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| I've been meaning to have a Custom Card section for quite some time.  It's never been a very high priority, however. 
 I wouldn't mind creating a Custom Card forum, but my only problem would be the lack of people participating in it.  I know there are a couple people on here who play the CCG, but that's hardly enough to keep a forum lively.
 
 Just how badly does everyone want a Custom Set forum here?  The custom cards could be entered into the Deck Builder and distributed.
 
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 Mordel Blacknight - Site Administrator
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					| MEX Clan Blood Spirit
 Star Colonel
 
  
 
 Joined: 21-Mar-2002 00:00
 Posts: 441
 Location: Austria
 
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								|  Posted: 06-Nov-2003 07:36    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| I like the idea of creating DIFFERNT custom sets with DB, but in the current alpha version you can have only ONE custom card expansion.| Quote: 
 |  | On 2003-11-05 22:27, Mordel wrote:
Just how badly does everyone want a Custom Set forum here?  The custom cards could be entered into the Deck Builder and distributed.
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 This, together with the Hollander BZK-F3 fault in build 13 of DB 3, makes it nearly useless
   
 By the way, i assume EVERYBODY knows Gauss Bears page http://www.abo.fi/~jivars/bttcg/bttcg.htm and his conversion rules for CBT units ?
 
 
 [ This Message was edited by: MEX on 2003-11-06 07:43 ]
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					| Mordel Mordel.Net
 Administrator
 
  
 
 Joined: 03-Feb-2002 00:00
 Posts: 6213
 Location: United States
 
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								|  Posted: 06-Nov-2003 09:14    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| Don't think I've seen that link before.  I added it to the Links section and it'll be visible once I get around to approving it. 
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 Mordel Blacknight - Site Administrator
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					| Layton Fog Clan Wolf
 Point Commander
 
  
 
 Joined: 05-Nov-2003 00:00
 Posts: 14
 
 
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								|  Posted: 08-Nov-2003 18:23    Post subject: RE: B-Tech CCG: Creative Aquisition |     |  
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								| I want it VERY badly. You know, I'm already tired of playing these eight sets without adding some new cards, and no one wants to do something about it. 
 Here's a card (maybe, two), I've created:
 Card Title:    Nuclear Strike
 Card Type:     Command-Subterfuge
 Speed:         n/a
 Cost:          6+4T
 Arm/Stru/Att:  n/a
 Card Text:     Scrap this card when it is activated. Activate Nuclear Strike only during battle. Scrap all units engaged in battle
 Mass:          n/a
 Main Armament: n/a
 Artist:        Trigger
 Rarity:
 
 Card Title:    Nasty Marauder
 Card Type:     Command-Pilot
 Speed:         n/a
 Cost:          5+4T
 Arm/Stru/Att:  n/a
 Card Text:     +1 initiative, +1 Attack. If a Mech, piloted by Nasty Marauder isn't blocked, it gains +2 attack and deals 2 damage to an opponent's Stockpile.
 Remove 3 cards from that opponent's Scrapheap from the game afterwards.
 Mass:          n/a
 Main Armament: n/a
 Artist:        Trigger
 Rarity:
 
 
 
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