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mekkatgirls Magistracy of Canopus Commander

Joined: 11-Dec-2023 02:15 Posts: 700 Location: United States
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Posted: 16-May-2025 20:40 Post subject: Solaris King |
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TRO: Solaris King | BattleMech Technical Readout
Name/Model: Solaris King
Designer: mekkatgirls
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 18,572,000 C-Bills
Battle Value: 1,733
Chassis: Baal Defense Impetus C10UL Composite
Power Plant: vlar 300 Compact
Walking Speed: 32.4 kph
Maximum Speed: 54 kph [64.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: Durallex Heavy Special with CASE II with CASE II
Armament:
4 Imperator-A Autocannon/5s
4 Blankenburg PML ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Angst MiniCom
Targeting & Tracking: Angst Accuracy
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Overview:
A custom model of the Atlas for the Arena.
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Equipment Mass
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Internal Structure: Composite 5.00
Engine: 300 Compact 28.50
Walking MP: 3
Running MP: 5 [6]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Compact 4.50
Cockpit: Small 2.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
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Autocannon/5 (Ammo 20) [Armor-Piercing] CT 2 2.00
Autocannon/5 (Ammo 80) [Caseless] CT 2 2.00
CASE II CT 1 1.00
2 ER Medium Lasers CT (R) 2 2.00
2 Autocannon/5s RT 8 16.00
2 Autocannon/5s LT 8 16.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 42
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 10, Structure (S): 5
Specials: AC1/2/2, CASEII, REAR1/1/-, TSM
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 464
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Posted: 20-May-2025 02:22 Post subject: Solaris King |
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So whats the gimmick to make it worthy of show boating?
Also caseless and multiple ammo types dont mix IIRC. Some of the guns would have to be dedicated to it.
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Ruger Lyran Alliance Kommandant-General

Joined: 04-Feb-2002 00:00 Posts: 2482
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Posted: 20-May-2025 03:55 Post subject: Solaris King |
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While you should do you, I personally have a hard time with the concept of using a compact massively weighty compact engine basically just to allow for ammo storage in the CT, while at the same time giving the design an extremely vulnerable composite internal structure.
Also, why use single heat sinks when all the heat sinks fit in the engine?
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mekkatgirls Magistracy of Canopus Commander

Joined: 11-Dec-2023 02:15 Posts: 700 Location: United States
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Posted: 20-May-2025 14:14 Post subject: Solaris King |
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I should have multiple type of ammo because they are in different ammo bins, could you show me the rule if I am wrong please.
thanks
pilot preference with the load out
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mekkatgirls Magistracy of Canopus Commander

Joined: 11-Dec-2023 02:15 Posts: 700 Location: United States
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Posted: 20-May-2025 14:15 Post subject: Solaris King |
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I dont have answer lol
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Thunder Clan Blood Spirit Star Colonel

Joined: 22-Feb-2024 01:39 Posts: 464
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Posted: 20-May-2025 17:11 Post subject: Solaris King |
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wrote: | Rules Level: Experimental
Tech Base (Ratings): Inner Sphere (D/X-X-E)
Game Rules: Caseless ammunition provides an autocannon with twice the number of shots per ton as an equivalent standard ammo bin. When fired,
caseless ammo generates the same heat, reaches the same ranges and delivers the same damage as a standard AC round.
However, on a to-hit roll result of 2 by an autocannon using Caseless AC rounds, the ammo feed breaks down, rendering the weapon useless for the
remainder of the scenario. In addition, the shot automatically misses and the controlling player must immediately roll once on the Determining Critical
Hits Table, applying all critical hits to the affected autocannon (starting with the uppermost undamaged slot). (Non-’Mech/Non-Support Vehicle units
that suffer this effect treat the weapon as if it had suffered a Weapon Destroyed critical hit.) This damage reflects a destructive misfeed, rather than an
ammunition explosion per se, and MechWarrior or pilot damage will not occur as a result.
Finally, because the feed mechanisms for caseless ammo replace those of standard autocannons, a weapon designated as firing caseless ammo
cannot draw from any other alternative ammunition types, even if they would otherwise be compatible with the autocannon. |
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