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tonyblitz1 Clan Diamond Shark Point Commander
![Point Commander Point Commander](/images/ranks/cds_pointcomm.jpg)
Joined: 16-Mar-2024 00:02 Posts: 47 Location: United States
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Posted: 25-Jan-2025 01:23 Post subject: Nukekubi V (NK-B5) |
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TRO: Nukekubi V (NK-B5) | BattleMech Technical Readout
Name/Model: Nukekubi V (NK-B5)
Designer: tonyblitz1
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 95
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Jihad / 3070
Rules (Current): Advanced
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 24,854,115 C-Bills
Battle Value: 2,130
Chassis: Standard
Power Plant: 285 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Improved
Jump Capacity: 150 meters
Armor: Light Ferro-Fibrous with CASE II
Armament:
1 LB 10-X AC
3 ER Medium Lasers
1 Medium Laser
1 Vehicular Grenade Launcher
2 Machine Guns
2 Sperry Browning Machine Guns
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications: Cipher ComSys 3
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Capabilities:
Positive Quirks:
Cowl (4) Improved Sensors (1) Searchlight (0)
Negative Quirks:
Weak-Head-Armor (4)
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.50
Engine (Armored): 285 Light Fusion 12.50
Walking MP: 3
Running MP: 5
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 280 17.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 40
Center Torso (rear): 9
R/L Torso: 20 32
R/L Torso (rear): 8
R/L Arm: 16 32
R/L Leg: 20 39
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Improved Jump Jet CT 2 4.00
CASE II RT 1 1.00
Improved Jump Jet RT 2 4.00
LB 10-X AC (Ammo 10) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RT 1 1.00
Machine Gun (Ammo 100) RT 1 0.50
Improved Jump Jet LT 2 4.00
Targeting Computer LT 4 4.00
Vehicular Grenade Launcher LT (F) 1 0.50
LB 10-X AC RA 6 11.00
2 Machine Guns RA 2 1.00
3 ER Medium Lasers LA 3 3.00
2 Machine Guns LA 2 1.00
Medium Laser LA 1 1.00
Improved Jump Jet RL 2 4.00
Improved Jump Jet LL 2 4.00
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 4, TMM: 1, MV: 6"/10"j
Damage: (S) 4 / (M) 3 / (L) 1, OV: 0
Armor (A): 9, Structure (S): 5
Specials: ARM, CASEII, FLK1/1/1, JMPS1
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tonyblitz1 Clan Diamond Shark Point Commander
![Point Commander Point Commander](/images/ranks/cds_pointcomm.jpg)
Joined: 16-Mar-2024 00:02 Posts: 47 Location: United States
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Posted: 25-Jan-2025 01:54 Post subject: Nukekubi V (NK-B5) |
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TRO: Nukekubi V (NK-B5) | BattleMech Technical Readout
Name/Model: Nukekubi V (NK-B5)
Designer: tonyblitz1
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 95
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Jihad / 3070
Rules (Current): Advanced
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 24,844,365 C-Bills
Battle Value: 2,117
Chassis: Standard
Power Plant: 285 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Improved
Jump Capacity: 150 meters
Armor: Light Ferro-Fibrous with CASE II
Armament:
1 LB 10-X AC
3 ER Medium Lasers
1 Medium Laser
3 Machine Guns
2 Sperry Browning Machine Guns
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications: Cipher ComSys 3
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Capabilities:
Positive Quirks:
Cowl (4) Improved Sensors (1) Searchlight (0)
Negative Quirks:
Weak-Head-Armor (4)
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.50
Engine (Armored): 285 Light Fusion 12.50
Walking MP: 3
Running MP: 5
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 280 17.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 40
Center Torso (rear): 9
R/L Torso: 20 32
R/L Torso (rear): 8
R/L Arm: 16 32
R/L Leg: 20 39
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun H 1 0.50
Improved Jump Jet CT 2 4.00
CASE II RT 1 1.00
Improved Jump Jet RT 2 4.00
LB 10-X AC (Ammo 10) RT 1 1.00
LB 10-X AC (Ammo 10) [Cluster] RT 1 1.00
Machine Gun (Ammo 100) RT 1 0.50
Improved Jump Jet LT 2 4.00
Targeting Computer LT 4 4.00
LB 10-X AC RA 6 11.00
2 Machine Guns RA 2 1.00
3 ER Medium Lasers LA 3 3.00
2 Machine Guns LA 2 1.00
Medium Laser LA 1 1.00
Improved Jump Jet RL 2 4.00
Improved Jump Jet LL 2 4.00
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 4, TMM: 1, MV: 6"/10"j
Damage: (S) 4 / (M) 3 / (L) 1, OV: 0
Armor (A): 9, Structure (S): 5
Specials: ARM, CASEII, FLK1/1/1, JMPS1
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