BattleMech Technical Readout
Name/Model: Marshal (Wolverine) MHL-X1WC
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3059
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 5,794,882 C-Bills
Battle Value: 2,097
Chassis: Standard
Power Plant: 275 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
1 LRM 10 w/ Artemis IV FCS
1 Medium Pulse Laser
2 ER Medium Lasers
1 Flamer
2 Machine Guns
Manufacturer: Taurus Territorial Industries
Primary Factory: Taurus
Communications: Neil 9000-A
Targeting & Tracking: Unknown
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Overview:
Production of the Marshal began in 3059. Barring any major delays, all Colonial Marshal
units are expected to be fully equipped with the new BattleMechs by the end of 3060. After
that, newly produced Marshals will be issued to the Taurian Defense Force. All of the
Marshal's components are manufactured in or near the Concordat, virtually ensuring that
spare parts for Marshals will be readily available.
Capabilities:
The Marshal is a versatile medium-weight 'Mech with exceptional armor, endurance and
firepower. It is somewhat slow for a 'Mech of its class, though its leg-mounted jump jets
enable it to traverse difficult terrain with ease. Ten tons of ferro-fibrous armor give the
'Mech excellent protection, though some critics complain that the difficulty of repairing
ferro-fibrous armor in the field makes the armor a poor choice.
In recognition of the scarcity of ammunition on the worlds patrolled by the Colonial
Marshals, the new 'Mech's arsenal features a broad spectrum of energy weapons favored for
their reliability. Large and medium lasers and medium pulse lasers comprise the core of the
Marshal's armament, which also features a torso-mounted flamer that is ideal for non-combat
uses as well.
Both arms of the Marshal are equipped with fully articulated hand actuators, which make
the 'Mech a helpful construction vehicle in peacetime. For anti-personnel and riot duty, the
'Mech is equipped with a pair of lethal SperryBrowning machine guns. A single LRM-5 rack
provides the Marshal with long-range firepower.
Deployment:
Production of the Marshal began in 3059. Barring any major delays, all Colonial Marshal
units are expected to be fully equipped with the new BattleMechs by the end of 3060. After
that, newly produced Marshals will be issued to the Taurian Defense Force. All of the
Marshal's components are manufactured in or near the Concordat, virtually ensuring that
spare parts for Marshals will be readily available.
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Equipment Mass
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Internal Structure: Standard 5.50
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 182 9.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (rear): 6
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 26
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser H 1 1.00
Flamer CT 1 0.50
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
LRM 10 w/ Artemis IV FCS RT 1 2.50
LRM 10 (Ammo 12) [Artemis IV] RT 1 1.00
Medium Pulse Laser RT 1 2.00
2 Jump Jets LT 2 1.00
2 Machine Guns LT 2 0.50
Machine Gun (Ammo 100) LT 1 0.50
ER Large Laser RA 1 4.00
ER Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 40
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 4 / (M) 3 / (L) 2, OV: 1
Armor (A): 6, Structure (S): 5
Specials: CASE, IF1
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