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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 15-Jun-2019 23:57 Post subject: Decon-Recon |
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Code: | BattleTech Vehicle Technical Readout
* CUSTOM WEAPON
Type/Model: Decon-Recon
Tech: Inner Sphere / 3067
Config: V.T.O.L.
Rules: Level 3, Standard design
Mass: 21 tons
Power Plant: 70 Omni XL Fusion
Cruise Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type: Reactive
Armament:
1 XRM-10*
1 Small X-Pulse Laser
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Decon-Recon
Mass: 21 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 18 pts Standard 0 2.10
Engine: 70 XL Fusion 2 1.00
Shielding & Transmission Equipment: 0 .50
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.05
Crew: 2 Members 0 .00
Rotor Equipment: Co-axial Rotors 0 2.10
Turret Equipment: 0 .25
Armor Factor: 24 pts Reactive 2 1.50
Internal Armor
Structure Value
Front: 3 7
Left / Right Sides: 3 4/4
Rear: 3 3
Rotor: 3 2
Chin Turret: 3 4
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 XRM-10* Front 0 18 2 9.00
1 Small X-Pulse Laser ChinTur 3 1 1.00
1 Laser AMS ChinTur 7 1 1.50
1 C.A.S.E. Equipment Body 1 .50
1 VTOL Mast Mount 0 .50
--------------------------------------------------------
TOTALS: 10 9 21.00
Items & Tons Left: 0 .00
Calculated Factors:
Total Cost: 2,388,075 C-Bills
Battle Value 2: 607 (old BV = 915)
Cost per BV: 3,934.23
Weapon Value: 46 / 46 (Ratio = .08 / .08)
Damage Factors: SRDmg = 3; MRDmg = 5; LRDmg = 5
BattleForce2: MP: 10V, Armor/Structure: 0 / 1
Damage PB/M/L: 1/1/1, Overheat: 0
Class: VA; Point Value: 6 |
I should start a vote, over the name …
So I just learned what the 100%@30-ton price markup means. This thing is now just a hair more expensive then a 30-tonner with a mere fusion engine. What value speed?
It's been a life-time since I had to explain the weapons stats, so hang on … _________________ Goose
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 22-Jun-2019 22:26 Post subject: Decon-Recon |
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So long ago I found a burr in my saddle 'bout 20-racks having a penalty, so being a loon, I set about normalizing the fool-things. _________________ Goose
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 23-Jun-2019 11:19 Post subject: Decon-Recon |
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Out of curiosity, do all your designs use fractional accounting? _________________ Mordel Blacknight - Site Administrator
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 23-Jun-2019 17:30 Post subject: Decon-Recon |
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But of course! Proudly Math-Co Equipped! _________________ Goose
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 26-Jun-2019 22:51 Post subject: Decon-Recon |
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If I start a new thread, I'll be in so much trouble.
Code: | BattleTech Vehicle Technical Readout
* CUSTOM WEAPON
Type/Model: Search-Nark B
Tech: Inner Sphere / 3067
Config: V.T.O.L.
Rules: Level 3, Standard design
Mass: 21 tons
Power Plant: 115 GM XL Fusion
Cruise Speed: 129.6 km/h
Maximum Speed: 194.4 km/h
Armor Type: Reactive
Armament:
1 XRM-5*
1 Small X-Pulse Laser
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Search-Nark B
Mass: 21 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 18 pts Standard 0 2.10
Engine: 115 XL Fusion 2 2.00
Shielding & Transmission Equipment: 0 1.00
Cruise MP: 12
Flank MP: 18
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.05
Crew: 2 Members 0 .00
Rotor Equipment: Co-axial Rotors 0 2.10
Turret Equipment: 0 .25
Armor Factor: 40 pts Reactive 2 2.50
Internal Armor
Structure Value
Front: 3 11
Left / Right Sides: 3 8/8
Rear: 3 5
Rotor: 3 2
Chin Turret: 3 6
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 XRM-5* Front 0 24 2 5.00
1 Small X-Pulse Laser ChinTur 3 1 1.00
1 Laser AMS ChinTur 7 1 1.50
1 VTOL Mast Mount 0 .50
1 Bloodhound Probe Mast 1 2.00
--------------------------------------------------------
TOTALS: 10 9 21.00
Items & Tons Left: 0 .00
Calculated Factors:
Total Cost: 3,283,975 C-Bills
Battle Value 2: 572 (old BV = 758)
Cost per BV: 5,741.22
Weapon Value: 43 / 43 (Ratio = .08 / .08)
Damage Factors: SRDmg = 2; MRDmg = 2; LRDmg = 2
BattleForce2: MP: 12V, Armor/Structure: 0 / 2
Damage PB/M/L: -/1/-, Overheat: 0
Class: VA; Point Value: 6
Specials: prb |
Seemed like a good time to role out a Beagle on a Mast, but the Bloodhound begged to differ.
The crit limit blind-sided me, and so the CASE was tossed to make room, instead of the tertiary guns. I shrank the (de-facto) LuRM tube count on the theory it was way more important to make the oppo duck a couple of times then real damage, or lay thick minefields with such a rare weapons system.
If only I had a better name … _________________ Goose
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 28-Oct-2019 00:33 Post subject: Decon-Recon |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Snooper-Scooper
Tech: Inner Sphere / 3060
Config: V.T.O.L.
Rules: Level 3, Standard design
Mass: 21 tons
Power Plant: 200 Nissan XL Fusion
Cruise Speed: 172.8 km/h
Maximum Speed: 259.2 km/h
Armor Type: Reactive
Armament:
1 Laser AMS
1 Small X-Pulse Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Snooper-Scooper
Mass: 21 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 18 pts Standard 0 2.10
Engine: 200 XL Fusion 2 4.25
Shielding & Transmission Equipment: 0 2.13
Cruise MP: 16
Flank MP: 24
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.05
Crew: 2 Members 0 .00
Rotor Equipment: Co-axial Rotors 0 2.10
Turret Equipment: 0 .25
Armor Factor: 65 pts Reactive 2 4.06
Internal Armor
Structure Value
Front: 3 19
Left / Right Sides: 3 13/13
Rear: 3 8
Rotor: 3 2
Chin Turret: 3 10
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Laser AMS ChinTur 7 1 1.50
1 Small X-Pulse Laser ChinTur 3 1 1.00
1 VTOL Mast Mount 0 .50
1 Bloodhound Probe Mast 1 2.00
--------------------------------------------------------
TOTALS: 10 7 20.94
Items & Tons Left: 2 .06
Calculated Factors:
Total Cost: 3,679,735 C-Bills
Battle Value 2: 501 (old BV = 486)
Cost per BV: 7,344.78
Weapon Value: 22 / 22 (Ratio = .04 / .04)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 16V, Armor/Structure: 0 / 3
Damage PB/M/L: -/-/-, Overheat: 0
Class: VA; Point Value: 5
Specials: prb |
Was just 'bout to start a new thread, but I was SMRT and checked.
The main gag here is trying to shoehorn a 200XL into more things, making it a standard.
… I wonder if there is a top speed where a coax setup like this is mandatory … _________________ Goose
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 17-Nov-2019 14:56 Post subject: Decon-Recon |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Mook-Duke
Tech: Inner Sphere / 3062
Config: V.T.O.L.
Rules: Level 3, Standard design
Mass: 21 tons
Power Plant: 175 Omni Fusion
Cruise Speed: 162.0 km/h
Maximum Speed: 248.4 km/h
Armor Type: Reactive
Armament:
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Mook-Duke
Mass: 21 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.10
Engine: 175 Fusion 0 7.00
Shielding & Transmission Equipment: 0 3.50
Cruise MP: 15
Flank MP: 23
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.05
Crew: 2 Members 0 .00
Rotor Equipment: Co-axial Rotors 0 2.10
Armor Factor: 20 pts Reactive 2 1.25
Internal Armor
Structure Value
Front: 3 7
Left / Right Sides: 3 4/4
Rear: 3 3
Rotor: 3 2
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Laser AMS Front 7 1 1.50
1 VTOL Mast Mount 0 .50
1 Bloodhound Probe Mast 1 2.00
--------------------------------------------------------
TOTALS: 7 4 21.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 1,994,100 C-Bills
Battle Value 2: 288 (old BV = 291)
Cost per BV: 6,923.96
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 15V, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: VA; Point Value: 3
Specials: prb |
Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Take-Brake
Tech: Inner Sphere / 3060
Config: V.T.O.L.
Rules: Level 3, Standard design
Mass: 21 tons
Power Plant: 175 Omni Fusion
Cruise Speed: 162.0 km/h
Maximum Speed: 248.4 km/h
Armor Type: Reactive
Armament:
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Take-Brake
Mass: 21 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.10
Engine: 175 Fusion 0 7.00
Shielding & Transmission Equipment: 0 3.50
Cruise MP: 15
Flank MP: 23
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.05
Crew: 2 Members 0 .00
Rotor Equipment: Co-axial Rotors 0 2.10
Armor Factor: 28 pts Reactive 2 1.75
Internal Armor
Structure Value
Front: 3 10
Left / Right Sides: 3 6/6
Rear: 3 4
Rotor: 3 2
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Laser AMS Front 7 1 1.50
1 VTOL Mast Mount 0 .50
1 Beagle Active Probe Mast 1 1.50
--------------------------------------------------------
TOTALS: 7 4 21.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 1,509,600 C-Bills
Battle Value 2: 259 (old BV = 190)
Cost per BV: 5,828.57
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 15V, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: VA; Point Value: 3
Specials: prb |
It's only taken a dozen tries to get this "standardize" thing on track.
Crap armor, no self-defense guns, and you have to trick the enemy into standing in the right place for the L-AMS to work, and we are still guessing how much sensor is enough.
'Copters, like WiGEs, simply don't do Fuzzi-Wazzi. _________________ Goose
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 17-Nov-2019 23:13 Post subject: Decon-Recon |
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The Inner Sphere powers really need you to mas produce all of these. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 27-Nov-2019 23:20 Post subject: Decon-Recon |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Shmuk-Amuk 3B
Tech: Inner Sphere / 3067
Config: V.T.O.L.
Rules: Level 3, Standard design
Mass: 22 tons
Power Plant: 125 Nissan Fusion
Cruise Speed: 129.6 km/h
Maximum Speed: 194.4 km/h
Armor Type: Reactive
Armament:
1 Small X-Pulse Laser
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Shmuk-Amuk 3B
Mass: 22 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 18 pts Standard 0 2.20
Engine: 125 Fusion 0 4.00
Shielding & Transmission Equipment: 0 2.00
Cruise MP: 12
Flank MP: 18
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.10
Crew: 2 Members 0 .00
Rotor Equipment: Co-axial Rotors 0 2.20
Turret Equipment: 0 .25
Armor Factor: 84 pts Reactive 2 5.25
Internal Armor
Structure Value
Front: 3 25
Left / Right Sides: 3 16/16
Rear: 3 11
Rotor: 3 2
Chin Turret: 3 14
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Small X-Pulse Laser ChinTur 3 1 1.00
1 Laser AMS ChinTur 7 1 1.50
1 VTOL Mast Mount 0 .50
1 Bloodhound Probe Mast 1 2.00
--------------------------------------------------------
TOTALS: 10 5 22.00
Items & Tons Left: 4 .00
Calculated Factors:
Total Cost: 2,199,744 C-Bills
Battle Value 2: 498 (old BV = 387)
Cost per BV: 4,417.16
Weapon Value: 28 / 28 (Ratio = .06 / .06)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 12V, Armor/Structure: 0 / 3
Damage PB/M/L: -/-/-, Overheat: 0
Class: VA; Point Value: 5
Specials: prb |
I went to use a cheaper, standardized engine, and so its' slower and more expensive.
I think this experiment has run it's coarse … _________________ Goose
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 07-Dec-2019 16:05 Post subject: Decon-Recon |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: LividBird Quatre
Tech: Inner Sphere / 3067
Config: V.T.O.L.
Rules: Level 3, Standard design
Mass: 11 tons
Power Plant: 125 Nissan XL Fusion
Cruise Speed: 216.0 km/h
Maximum Speed: 324.0 km/h
Armor Type: Reactive
Armament:
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: LividBird Quatre
Mass: 11 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 1.10
Engine: 125 XL Fusion 2 2.00
Shielding & Transmission Equipment: 0 1.00
Cruise MP: 20
Flank MP: 30
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .55
Crew: 1 Members 0 .00
Rotor Equipment: Co-axial Rotors 0 1.10
Armor Factor: 20 pts Reactive 2 1.25
Internal Armor
Structure Value
Front: 2 7
Left / Right Sides: 2 4/4
Rear: 2 3
Rotor: 2 2
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Laser AMS Front 7 1 1.50
1 VTOL Mast Mount 0 .50
1 Bloodhound Probe Mast 1 2.00
--------------------------------------------------------
TOTALS: 7 6 11.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 1,694,211 C-Bills
Battle Value 2: 313 (old BV = 373)
Cost per BV: 5,412.82
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 20V, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: VA; Point Value: 3
Specials: prb |
Now it's run it's coarse … _________________ Goose
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 01-Mar-2020 15:10 Post subject: Decon-Recon |
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[without kicking up this old thread]
Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: LividBird Cinq
Tech: Inner Sphere / 3067
Config: V.T.O.L.
Rules: Level 3, Standard design
Mass: 11 tons
Power Plant: 125 Nissan XL Fusion
Cruise Speed: 216.0 km/h
Maximum Speed: 324.0 km/h
Armor Type: Reactive
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: LividBird Cinq
Mass: 11 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 1.10
Engine: 125 XL Fusion 2 2.00
Shielding & Transmission Equipment: 0 1.00
Cruise MP: 20
Flank MP: 30
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .55
Crew: 1 Members 0 .00
Rotor Equipment: Co-axial Rotors 0 1.10
Armor Factor: 44 pts Reactive 2 2.75
Internal Armor
Structure Value
Front: 2 15
Left / Right Sides: 2 10/10
Rear: 2 7
Rotor: 2 2
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 VTOL Mast Mount 0 .50
1 Bloodhound Probe Mast 1 2.00
--------------------------------------------------------
TOTALS: 0 5 11.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 1,448,211 C-Bills
Battle Value 2: 331 (old BV = 360)
Cost per BV: 4,375.26
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 20V, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: VA; Point Value: 3
Specials: prb |
Yeah: Getting the right facing for a L-AMS is a bad double-or-nothing gamble.
[new content]
Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: IndignantBird Gonzo
Tech: Inner Sphere / 3067
Config: V.T.O.L.
Rules: Level 3, Standard design
Mass: 11 tons
Power Plant: 160 LTV XL Fusion
Cruise Speed: 248.4 km/h
Maximum Speed: 378.0 km/h
Armor Type: Laser Reflective
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: IndignantBird Gonzo
Mass: 11 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 1.10
Engine: 160 XL Fusion 2 3.00
Shielding & Transmission Equipment: 0 1.50
Cruise MP: 23
Flank MP: 35
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .55
Crew: 1 Members 0 .00
Rotor Equipment: Co-axial Rotors 0 1.10
Armor Factor: 20 pts Laser Reflective 1 1.25
Internal Armor
Structure Value
Front: 2 7
Left / Right Sides: 2 4/4
Rear: 2 3
Rotor: 2 2
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 VTOL Mast Mount 0 .50
1 Bloodhound Probe Mast 1 2.00
--------------------------------------------------------
TOTALS: 0 4 11.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 1,527,022 C-Bills
Battle Value 2: 291 (old BV = 408)
Cost per BV: 5,247.5
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 23V, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: VA; Point Value: 3
Specials: prb | _________________ Goose
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