BattleMech Technical Readout
Name/Model: SledgeHammer SH-7
Designer: IronDogs
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 9,992,000 C-Bills
Battle Value: 2,094
Structure: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
5 Medium Lasers
1 Autocannon/20
2 SRM 4s
2 PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
After a horrible battle on the planet of All Dawn, the Red Baron Knights found a heavily
damaged Atlas and a wounded Warhammer side-by-side among the carnage. The technicians for
the Red Baron Knights blended the two mechs together and created the Sledgehammer, also
nicknamed the AtlasHammer.
Capabilities:
The Sledgehammer takes the long-range power of the Warhammer and combines it with the
short-range domination of the Atlas. The heat is managed by shooting each class of weapon as
necessary.
Deployment:
The Sledgehammer was a custom mech found on the planet of All Dawn. However, copies of the
mech have been seen in the Solaris arenas.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
2 Medium Lasers CT 2 2.00
Autocannon/20 RT 10 14.00
Autocannon/20 (Ammo 10) RT 2 2.00
2 SRM 4s LT 2 4.00
SRM 4 (Ammo 25) LT 1 1.00
Medium Laser RA 1 1.00
PPC RA 3 7.00
Medium Laser LA 1 1.00
PPC LA 3 7.00
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