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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 30-Oct-2017 19:05 Post subject: Design Contest |
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Let's see what you folks come up with:
Talk the Hollander and make it into a LAM, one catch it has to keep it's main weapon. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 31-Oct-2017 08:17 Post subject: Design Contest |
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TRO: |
BattleMech Technical Readout
Name/Model: Hollander LAM BZK-L3
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 35
Configuration: Land-Air (Standard) BattleMech
Era/Year: Jihad / 3069
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Experimental
Total Cost: 3,951,518 C-Bills
Battle Value: 1,174
Structure: Standard
Power Plant: 105 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Unknown
Jump Capacity: 90 meters
Cruising Speed: 97.2 kph
Flanking Speed: 151.2 kph
Safe Thrust Speed: 32.4 kph
Max Thrust Speed: 54 kph
Armor: Standard
Armament:
1 Gauss Rifle
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
BZK-L3 Hollander LAM is a diploma work of Dipl. Ing. Julius Schmidt submitted as a study on
blending of current technologies with extinct equipment to Coventry Technological Institute
of Engineering. Built as a proof of a concept the Hollander LAM sacrifices raw land mobility
for full LAM capabilities that would allow it to relocate rapidly via Land-Air Mech mode,
allowing it to take previously unreachable sniping positions and pull back faster than ever
and even return quickly to refill it's limited ammo bin. Schmidt argued that Hollander II
chassis would probably handle the heavy LAM equipment better, but the chassis of the
standard BZK-F3, built from sturdier materials, is still capable of supporting the LAM
landing gear and avionics. In addition to weaker reactor the BZK-L3 has to use smaller
cockpit to make room for additional equipment and the 'Mech would have to use imported clan
gauss rifle as local models are too heavy for the chassis until Lyran industry will be able
to replicate the much more refined capacitors used on clan models. The hardest part of the
project was actually to make something as un-aerodynamic as the Hollander fly. The solution
is a off-centre fuselage with gauss rifle located just off the centre of mass to the right
with the remaining equipment balancing it further left. Whole weapon and cockpit are linked
with each other making the pilot to aim with cockpit toward the target no matter which LAM
mode is the 'Mech using. It somewhat limits weapon traverse, but the 'Mech can compensate
with torso rotation. Firing the weapon and probably most other things would be quite
uncomfortable for the pilot due to the cockpit being firmly joined with the chassis, but
Hollander has never been intended for production or combat anyway, so the drawbacks were
deemed acceptable.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.50
LAM Conversion Eqpt: 4.00
Engine: 105 Fusion 3.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
AirMech Cruise MP: 9
AirMech Flank MP: 14
Safe Thrust: 3
Max Thrust: 5
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Small 2.00
Fuel: 80 0.00
Armor Factor: 71 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 11 10
Center Torso (rear): 3
R/L Torso: 8 8
R/L Torso (rear): 3
R/L Arm: 6 6
R/L Leg: 8 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
Gauss Rifle (C) RT 6 12.00
Gauss Rifle (Ammo 16) (C) RT 2 2.00
2 Jump Jets LT 2 1.00
| _________________ The dragon NEVER sleeps!
[Last edited by Sleeping Dragon on 31-Oct-2017 10:27; edited 1 time in total]
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 31-Oct-2017 09:21 Post subject: Design Contest |
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Seems like you had this already planned out. I love the fluff! _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 31-Oct-2017 09:30 Post subject: Re: Design Contest |
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Karagin wrote: | Seems like you had this already planned out. I love the fluff! |
No, he probably came up with it on the "fly"!! _________________ Mordel Blacknight - Site Administrator
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 31-Oct-2017 10:25 Post subject: Re: Design Contest |
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On the fly. That's a pretty good assesment of the situation actually. As you can see it flies like a brick anyway, so not really well laid out design _________________ The dragon NEVER sleeps!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 31-Oct-2017 11:24 Post subject: Re: Design Contest |
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Karagin wrote: | Seems like you had this already planned out. I love the fluff! |
Thank you. Well, I didn't have it prepared at all, but tampering with existing designs and trying to teach something new to the old dog is one of my favourite CBT passtimes. If you need something else remodelled according to weird specs then I'm all ears _________________ The dragon NEVER sleeps!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 31-Oct-2017 15:31 Post subject: Design Contest |
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Just a plain variant with the same capabilities as the previous, but using otherwise standard componnets. I wanted to see what it would cost me to make the Hollander fly without any additional tech. So... it's exactly 5 tons. You get a flying dutch... err Hollander for mere 5 tons. That's a bargain!
TRO: |
BattleMech Technical Readout
Name/Model: Hollander BZK-L40
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Land-Air (Standard) BattleMech
Era/Year: Clan Invasion / 3054
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 4,433,030 C-Bills
Battle Value: 1,272
Structure: Standard
Power Plant: 120 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Unknown
Jump Capacity: 90 meters
Cruising Speed: 97.2 kph
Flanking Speed: 151.2 kph
Safe Thrust Speed: 32.4 kph
Max Thrust Speed: 54 kph
Armor: Standard
Armament:
1 Gauss Rifle
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
LAM Conversion Eqpt: 4.00
Engine: 120 Fusion 4.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
AirMech Cruise MP: 9
AirMech Flank MP: 14
Safe Thrust: 3
Max Thrust: 5
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Fuel: 80 0.00
Armor Factor: 72 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 10
Center Torso (rear): 3
R/L Torso: 10 8
R/L Torso (rear): 3
R/L Arm: 6 6
R/L Leg: 10 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Gauss Rifle RT 7 15.00
Gauss Rifle (Ammo 16) RT 2 2.00
3 Jump Jets LT 3 1.50
| _________________ The dragon NEVER sleeps!
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 05-Nov-2017 21:11 Post subject: Design Contest |
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The Idea of a flying penis...
Is for the birds... _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 05-Nov-2017 21:41 Post subject: Design Contest |
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i will post soon. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 06-Nov-2017 03:01 Post subject: Design Contest |
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Bats actually. Flying birds mostly just press their cloakas together. _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 06-Nov-2017 14:16 Post subject: Design Contest |
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TRO: | BattleMech Technical Readout
Name/Model: Hollander LAM BZK-F3-LAM
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Configuration: Land-Air (Standard) BattleMech
Era/Year: Jihad / 3085
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced (Extinct)
Total Cost: 5,402,845 C-Bills
Battle Value: 1,516
Structure: Standard
Power Plant: 180 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Unknown
Jump Capacity: 120 meters
Cruising Speed: 129.6 kph
Flanking Speed: 194.4 kph
Safe Thrust Speed: 43.2 kph
Max Thrust Speed: 64.8 kph
Armor: Standard
Armament:
1 Gauss Rifle
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.50
LAM Conversion Eqpt: 5.00
Engine: 180 Fusion 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
AirMech Cruise MP: 12
AirMech Flank MP: 18
Safe Thrust: 4
Max Thrust: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Fuel: 80 0.00
Armor Factor: 72 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 9
Center Torso (rear): 2
R/L Torso: 11 8
R/L Torso (rear): 2
R/L Arm: 7 8
R/L Leg: 11 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Gauss Rifle (Ammo 8) CT 1 1.00
Gauss Rifle RT 7 15.00
Gauss Rifle (Ammo 8) RT 1 1.00
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 13-Nov-2017 23:11; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5792 Location: United States
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Posted: 06-Nov-2017 14:22 Post subject: Design Contest |
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Because I can.
TRO: | BattleMech Technical Readout
Name/Model: Hollander LAM BZK-F3M-LAM
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Configuration: Land-Air (Standard) BattleMech
Era/Year: Jihad / 3085
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced (Extinct)
Total Cost: 5,593,158 C-Bills
Battle Value: 1,351
Structure: Standard
Power Plant: 180 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Unknown
Jump Capacity: 120 meters
Cruising Speed: 129.6 kph
Flanking Speed: 194.4 kph
Safe Thrust Speed: 43.2 kph
Max Thrust Speed: 64.8 kph
Armor: Standard
Armament:
1 Light Gauss Rifle
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.50
LAM Conversion Eqpt: 5.00
Engine: 180 Fusion 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
AirMech Cruise MP: 12
AirMech Flank MP: 18
Safe Thrust: 4
Max Thrust: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Fuel: 80 0.00
Armor Factor: 104 6.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 14
Center Torso (rear): 3
R/L Torso: 11 12
R/L Torso (rear): 3
R/L Arm: 7 12
R/L Leg: 11 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets RT 2 1.00
Light Gauss Rifle RT 5 12.00
Light Gauss Rifle (Ammo 16) RT 1 1.00
2 Jump Jets LT 2 1.00
2 Medium Lasers LT 2 2.00
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 10-Nov-2017 20:32 Post subject: Design Contest |
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TRO: Hollander BZK-F/A PROTO | BattleMech Technical Readout
Name/Model: Hollander BZK-F/A PROTO
Designer: Stinger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 50
Configuration: Land-Air (Standard) BattleMech
Era/Year: Republic / 3130
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced (Extinct)
Rules (Year): Advanced (Extinct)
Total Cost: 7,668,500 C-Bills
Battle Value: 1,976
Structure: Composite
Power Plant: 250 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Unknown
Jump Capacity: 150 meters
Cruising Speed: 162 kph
Flanking Speed: 248.4 kph
Safe Thrust Speed: 54 kph
Max Thrust Speed: 86.4 kph
Armor: Standard
Armament:
1 Gauss Rifle
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Over the years there have been several attempts to convert conventional designs to Land-Air
mechs. The Hollander has become the latest test platform to make the transition. Initially
the team tried to keep it the same weight as it's land bound inspiration. But it soon became
apparent that if they were going to create a viable unit they would need to tweak things.
They started with the weapon. The design underwent several configurations but the argument
always came back that it wasn't a Hollander with out the big Gauss.
Capabilities:
The design team decided early on that price wasn't going to be an option. They want the
design to be the best it can possible be but after a early prototype disintegrated in mid
air the team decided it had to up the weight of the unit to 50 tons. This forced the design
team to look for a way to balance weight, they decided that opting for the stockpile of Clan
grade Gauss rifles. This allows the unit to mount a decent amount of armor but also keep a
decent amount of ammunition for its only weapon. That allowed for three tons of ammunition
for the gun. Simulation runs with a smaller engine proved to be disastrous for the small
under armored design. Attempts to make the design faster quickly ended in chassis that were
twisting and breaking under the added weight.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Composite 2.50
LAM Conversion Eqpt: 5.00
Engine: 250 Fusion 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
AirMech Cruise MP: 15
AirMech Flank MP: 23
Safe Thrust: 5
Max Thrust: 8
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Fuel: 80 0.00
Armor Factor: 120 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 16
Center Torso (rear): 3
R/L Torso: 12 15
R/L Torso (rear): 3
R/L Arm: 8 14
R/L Leg: 12 14
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
Gauss Rifle (C) RT 6 12.00
Jump Jet RT 1 0.50
Gauss Rifle (Ammo 24) (C) LT 3 3.00
Jump Jet LT 1 0.50
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
| _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 10-Nov-2017 20:34 Post subject: Design Contest |
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Surprisinly not easy to move on a tablet. _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 12-Nov-2017 18:23 Post subject: Design Contest |
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I was wondering why the first ones are so slow... Or armored like a rifleman... _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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