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Design Overview
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                 BattleMech Technical Readout

Name/Model:         UrbanMech ("Thorn") UM-P45
Designer:           MCCurtisDavion3050
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         1,852,825 C-Bills
Battle Value:       540

Chassis:              Endo Steel
Power Plant:          60 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Pitban 6000 
    Jump Capacity:    60 meters
Armor:                Ferro-Fibrous
Armament:             
    2 Light AC/5s
    1 ER Small Laser
Manufacturer:         Orgus Industries
    Primary Factory:  Marcus
Communications:       Dalban Interact
Targeting & Tracking: Unknown with Advanced Targeting Computer

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Overview:
    Though generally disdained and consigned to garrison duty, the UrbanMech exists in numbers
    too large for the design to be abandoned.  The Capellan Confederation especially would find
    its army seriously weakened if it allowed its UrbanMechs to be further outclassed by the
    advanced technology of its neighbors' armed forces.  Though the Capellans field the highest
    percentage of UrbanMechs, the design is common throughout the Inner Sphere.
    
    Different modifications are being tried in different realms, but none have resolved the
    Urbanmech's biggest deficiency - its lack of speed.  Though the technology to add an
    extra-light engine is generally available, the extra room such an engine requires makes a
    field refit impossible.  Consequently, field modifications to the UrbanMech confine
    themselves to tinkering with the weapons systems.
    
    The official Capellan field modification kit seems to offer the most advantages.
    Replacing the Imperator-B autocannon with the Mydron Excel LB 10-X enhances the 'Mech's
    firing range and accuracy, in addition to reducing its weight enough to allow other
    enhancements.  This kit also substitutes the Magna 200P small pulse laser for the machine
    gun, which helps discourage enemy infantry.  Both these changes give the UrbanMech greater
    advantages in city fighting.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                     60 Fusion                  1.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                           XL                     0.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             16       
    Center Torso (rear):                               3       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        RT                3          3.00             
Light AC/5 (Ammo 10) [Armor-Piercing]                     LT                1          1.00             
ER Small Laser                                            RA                1          0.50             
Light AC/5                                                RA                2          5.00             
Light AC/5 (Ammo 10) [Precision]                          RA                1          1.00             
Light AC/5                                                LA                2          5.00             
Light AC/5 (Ammo 10) [Precision]                          LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 13
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: AC1/1/-