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Design Overview
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                 BattleMech Technical Readout

Name/Model:         MIdnight Lancer ML-1
Designer:           Aard
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         6,797,000 C-Bills
Battle Value:       1,503

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large Laser
    3 SRM 6s
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Looking more like a Thunderbolt on steroids than anything else, it can be mistaken for such.
    Designed as a Brawler it excels in close quarters and city fighting, but can be a used as
    a scout hunter.  The weapons mix allows for sniping or direct barrage combat.  Against
    wounded Mechs and infantry it is devastating with its multipul SRM's.

Capabilities:
    As a fully armored 75 ton mech it can take some punishment.  The standard movement of 4/6/4
    gives a decent speed and the weapons mix of a Large Laser and 3 SRM-6's and two Medium
    Lasers is a respectable loadout

Deployment:
    currently only used by the Darwendale RCT 31st Company as part of the command company.

Variants:
    variants planed for the Mech include 3xMyoner, Endo Steel Structure and Double Heat sinks

Notable MechWarriors:
    Col Damian "Aard" Miller, current commander of the Mech elements of the Darwendale RCT is a
    third generation Mech Warrior and Mech Architect, and head of the family run Strategic Arms
    Corp is provider of vehicles, infantry arms and few Mechs for the Federated Suns Military.
    A decorated Mech Warrior the Commander is adept at raiding and extended field combat. He is
    a particular scourge to the Taurian Concordant and been known to stomp a Capellan or two. He
    is a close combat expert and DFA specialist, preferring HTH to weapons fire when he can do
    it.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            16                     6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             37       
    Center Torso (rear):                               9       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 6 (Ammo 30)                                           CT                2          2.00             
2 Jump Jets                                               RT                2          2.00             
2 Medium Lasers                                           RT                2          2.00             
2 Jump Jets                                               LT                2          2.00             
3 SRM 6s                                                  LT                6          9.00             
Large Laser                                               RA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 2
Armor (A): 8,  Structure (S): 6
Specials: SRM2/2