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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shogun LWR SHG-2E
Designer:           Maester_LUke
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3085
Rules (Current):    Standard (Extinct)
Rules (Era):        Standard
Rules (Year):       Standard (Extinct)
Total Cost:         10,186,100 C-Bills
Battle Value:       1,849

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
Armament:             
    1 ER PPC
    4 MML 5 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Produced by Mitchell Vehicles shortly before the fall of the Star League, the Shogun was the
    heaviest 'Mech ever to carry jump jets until the Marauder was modified to jump.  It was
    intended for fighting in cities and close terrain, where it can traverse buildings, rubble,
    and other obstacles more quickly than other 'Mechs.  The Shogun is also capable of
    delivering the devastating, if dangerous, Death from Above attack.  The Shogun has performed
    well in combat, often landing unexpectedly behind or amid enemy 'Mechs, damaging them, and
    departing.  The Dragoons use the Shogun this way, though its role as a straight assault
    'Mech has not been neglected.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             28       
    R/L Torso (rear):                                  8       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
CASE                                                      RT                1          0.50             
ER PPC                                                    RT                3          7.00             
Jump Jet                                                  RT                1          1.00             
MML 5 w/ Artemis IV FCS                                   RT                3          3.00             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
MML 5 w/ Artemis IV FCS                                   LT                3          3.00             
MML 5 (Ammo 20) [SRM]                                     LT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     LT                1          1.00             
MML 5 w/ Artemis IV FCS                                   RA                3          3.00             
MML 5 (Ammo 20) [SRM]                                     RA                1          1.00             
MML 5 (Ammo 24) [LRM]                                     RA                1          1.00             
MML 5 w/ Artemis IV FCS                                   LA                3          3.00             
MML 5 (Ammo 20) [SRM]                                     LA                1          1.00             
MML 5 (Ammo 24) [LRM]                                     LA                1          1.00             
Improved C3 Computer                                      RL                2          2.50             
Guardian ECM Suite                                        LL                2          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 4 / (L) 3,  OV: 0
Armor (A): 9,  Structure (S): 7
Specials: C3I, CASE, ECM, IF1, MHQ2