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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Berserkergang [BASE]
Designer:           -Spectre
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            75
Configuration:      Biped OmniMech
Era/Year:           Jihad / 3075
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         26,610,938 C-Bills
Battle Value:       2,606

Chassis:              Endo Steel
Power Plant:          375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Norse-34 Ferro-Fibrous
Armament:             
    6 Streak SRM 6s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed as a collaboration between the Ghost Bear Dominion and the Free Rasalhague Republic
    to create a powerful yet mobile base defense mech, the Watch quickly realized the
    Berserkergang's potential as a frontline shock troop 'Mech for Project Fang, and it was
    upgraded to omni technology, while lower tech, lower cost BattleMech variants remained in
    production for second line defense. Developed 3075.

Capabilities:
    Fast, short term shock mech, highly ammo dependent, though the B configuration was designed
    to make up for this during longer term operations. The spikes on its hands and helmet are
    not just for show (quirk: battlefists, RA LA). Its speed, agility and mass make it an
    excellent melee mech, complementing its exclusive short range weaponry.

Deployment:
    Designed to work together in stars, using its speed, agility and mass to break through and
    create havoc in enemy lines for a short time before withdrawing while the main force
    exploits the confusion. Alternatively used as mobile reserve troops to decisively turn the
    tide of battle when both sides are worn down. BattleMech variant often equipped with
    tandem-charge ammunition.

Variants:
    PRIME
    A
    B
    D
    P
    (Standard)
    2

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  201                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             40       
    Center Torso (rear):                               6       
    R/L Torso:                         16             28       
    R/L Torso (rear):                                  4       
    R/L Arm:                           12              9       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 6 (Ammo 15)                                    H                 1          1.00             
Streak SRM 6 (Ammo 30)                                    CT                2          2.00             
MASC                                                      RT                3          3.00             
3 Streak SRM 6s                                           RT                6          9.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
Jump Jet                                                  LT                1          1.00             
3 Streak SRM 6s                                           LT                6          9.00             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM,  SZ: 3,  TMM: 2,  MV: 12"/10"j
Damage: (S) 8 / (M) 8 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASE, OMNI