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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Prior ("Prior" FrankenMech) UM-BJ2-AXM-01
Designer:           RGon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped FrankenMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         9,125,500 C-Bills
Battle Value:       1,357

Chassis:              Alshain 50 Endo Steel basis Hybrid
Power Plant:          Nissan 200 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            HildCo Model 12 Improved
    Jump Capacity:    180 meters
Armor:                Durallex Medium and Hardened Patchwork Patchwork
Armament:             
    1 Lord's Light 5 Snub-Nose PPC
    2 Lord's Light 4 Light PPCs
    2 Harmon Light Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Sipher Security Plus
Targeting & Tracking: Matabushi Sentinel

================================================================================================
Capabilities:
    The Prior is constructed from the parts of three other mechs, an UrbanMech (UM-R80),
    Blackjack (BJ2-OU), and an AxMan (AXM-3Sr). Salvaged from yet another battle between the
    Draconis Combine and the Federated Suns, this FrankenMech relies heavily on the variations
    of the particle projection cannon and a dozen double heatsinks. Between the twelve tons of
    armor and its all energy weapons gives it some staying power in a battle. And with the
    oversized jumpjets gives the Prior excellent maneuverability even if it isn?t the fastest
    mech in its weight class. The Turkey-Buzzards Salvage constructed five units so far to
    protect their salvage claims from pirates and rival teams.

Notable MechWarriors:
    Eddie Grier, former member of the Army of the Republic, left behind on Irian when the planet
    came under the Dragon?s Fury control. He joined the Turkey-Buzzards Salvage team acting
    original as pilot of industrial mechs. After fighting off three pirate mechs to keep a
    salvage claim safe, the techs managed to coble together the first Prior for better security.
    Eddie proceeded to name his mech ?Richard?, and has still not painted the outside of the
    mech besides the industrial flat black primer to keep it from rusting.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                 Endo Steel/Standard Hybrid         3.50                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  2.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  164                    12.00                     
    Type:                                   Patchwork                                           

                                     Internal         Armor     
                                     Structure        Value     
    Head:                Hardened        3              8       
    Center Torso:                       16             23       
    Center Torso (rear):                                9       
    R/L Torso:                          12             18       
    R/L Torso (rear):                                   6       
    R/L Arm:             Hardened        8             10       
    R/L Leg:                            12             28       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
HarJel                                                    CT                1          1.00             
HarJel                                                    RT                1          1.00             
Improved Jump Jet (1 ton)                                 RT                2          1.00             
Light PPC                                                 RT                2          3.00             
HarJel                                                    LT                1          1.00             
Improved Jump Jet (1 ton)                                 LT                2          1.00             
Light PPC                                                 LT                2          3.00             
Snub-Nose PPC                                             RA                2          6.00             
2 Small Lasers                                            LA                2          1.00             
Improved Jump Jet (2 tons)                                RL                2          2.00             
Improved Jump Jet (2 tons)                                LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"/12"j
Damage: (S) 3 / (M) 2 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 2
Specials: ARM, BHJ, ENE, JMPS1