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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hunchback HBK-8S
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3093
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         6,852,000 C-Bills
Battle Value:       1,554

Chassis:              Endo Steel
Power Plant:          200 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Hardened
Armament:             
    2 Snub-Nose PPCs
    4 AP Gauss Rifles (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Produced by the same company that developed the widely successful Urbanmech (Omnimech), the
    Hunchback HBK-8S is designed to be a specialist city fighter, with 18 tons of Hardened Armor
    providing the same level of protection as found on an Assault Battlemech. Four Jump Jets
    provide excellent mobility in an urban environment, a vital asset for the -8S in particular
    because its running speed is limited to 53 kph due to the Hardened Armor's effect on the
    chassis' mobility.
    
    However, the 200-rated LFE (Light Fusion Engine) suffers critical damage with the
    destruction of a side torso, necessitating withdrawal once this occurs or else the 'Mech may
    be completely destroyed. While the high Armor Protection increases the amount of punishment
    the chassis can take before this happens, you cannot postpone the inevitable. The HBK-8S is
    only a medium 'Mech, and cannot be expected to take on any Assault 'Mech one on one - the
    difference in firepower is far too great for the Hunchback to have much of a chance outside
    of an ambush scenario.
    
    Despite this, many heavy 'Mechs - particularly Sniper or Missile Boat designs - are an even
    match for the HBK-8S, with the Hunchback even holding the upper hand against models geared
    towards longer range engagements.

Capabilities:
    The HBK-8S is armed with two Snub-Nose PPCs mounted high up in the Right Torso to provide
    the high pinpoint damage the Hunchback is well known for. Supporting the primary weapons are
    a quartet of Clan AP Gauss Rifles, again mounted high up, in the Left Torso and fed by one
    ton of ammunition located in the Center Torso. To enable the HBK-8S to not be restricted
    solely to close-quarters engagements, a C³ Slave unit allows for the -8S to function as a
    C³ Spotter for friendly C³ capable units.
    However, the design is more than capable of fighting within 90 metres of the enemy forces,
    mounting specialised hand actuators to allow for better hand-to-hand combat. An advanced
    computer system manages heat more efficiently than the standard model, making up for the
    design mounting only 10 Double Heat Sinks on what would otherwise be a 'Mech that suffers
    from overheating issues.
    
    The Hunchback HBK-8S is subject to the following design quirks:
    - Battlefists (-2 to-hit modifier for punch attacks)
    - Combat Computer (-4 extra heat dissipated per turn)
    - Difficult Ejection (A piloting skill roll must be made upon ejection, the pilot takes
    damage from a failed roll)
    - Difficult to Maintain (+1 modifier for repair, salvage and maintenance rolls)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                  200 Light Fusion              6.50                     
    Walking MP:                                 4                                               
    Running MP:                                 5                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                    18.00                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                      16             25       
    Center Torso (rear):                               5       
    R/L Torso:                         12             19       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             12       
    R/L Leg:                           12             19       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
AP Gauss Rifle (Ammo 40) (C)                              CT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
2 Snub-Nose PPCs                                          RT                4         12.00             
4 AP Gauss Rifles (C)                                     LT                4          2.00             
2 Jump Jets                                               LT                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 2,  TMM: 1,  MV: 6"/8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 10,  Structure (S): 3
Specials: C3S, CR, MHQ1