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                 BattleMech Technical Readout

Name/Model:         Caribdis CBD-1R
Designer:           Deathloc
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,695,910 C-Bills
Battle Value:       1,188

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph [172.8 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 Large Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Chassis: Benztrov 50 Endo Steel
    Power Plant:  280 VOX XL
    Armor: Riesel Ferro
    Armament:
    2 Krupp Large Lasers
    Manufacturer: Newhart Industries
    Primary Factory: New Earth
    Communication System: Garret T10B
    Targeting and Tracking System: Dynatec 990
    
    One of the biggest deficiencies of Stefan Amaris? forces was in light mechs. The new
    Jackrabbit, one of the biggest boondoggles of the Star League, proved not to be the answer.
    A good light mech was desperately needed, and every available option was explored. The
    Caribdis was born from a project at the Sandhurst Academy that tried to improve the Hussar.
    The Caribdis, christened by Stefan Amaris himself, was built after a short

Capabilities:
    The Hussar had  speed and a large laser in its favour, but it lacked armor. Despite being
    strangely popular, it was also near obsolescence thanks to newer units like the Talon and
    the Spector. A heavier chasis was the answer. Able to carry a lighter engine, and with MASC
    added for short speed bursts, the Caribdis was almost as fast as the Hussar, but with more
    armor and guns. Amaris pilots loved the MASC and that guaranteed the approval of the design.
    
    One of the most innovative features was the large laser housing, that gave it a larger
    field of fire, almost like a turret. Former Hussar also pilots loved the armor, the maximum
    posible for that chassis.

Deployment:
    The Caribdis had a somewhat convoluted deployment. Some Mechwarriors didn't like it because
    of the bad reputation of its ?parent? design, the Hussar. After some key victories, and the
    rise of famous pilots like ?Charging Jack?, the mech began to become accepted.
    One of the factories producing the Caribdis experienced sabotage. The MASC fitted there
    was tuned in order to fail on the twentieth use. Caribdis losses rose, until the sabotage
    was discovered. That factory was punished severely and a mass grave At the main gate
    reminded the workers of the price of treason.

Variants:
    Two variants are known. The first mounted ER Large Lasers instead of the original lasers.
    The second, experimental and built only in small numbers, had twin turrets for the large
    lasers.

Notable MechWarriors:
    Captain Jack Novella. ?Charging Jack? was one of the most famous mechwarriors from the RWR
    thanks to his obssesive tendency to charge with his mech in every combat. He started one
    successful charge half a kilometer away from the target, a Hunchback, that ended with both
    legs destroyed. ?Charging Jack? was one of the last victims of the tampering with the MASC
    system.   After his death, a deep study of the failed Caribdis? wreckage uncovered the
    nature of the sabotage.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                              12 [16]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             18       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MASC                                                      CT                2          2.00             
Large Laser                                               RT                2          5.00             
Large Laser                                               LT                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: ENE