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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Krueger Prime
Designer:           Castro
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3130
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,522,500 C-Bills
Battle Value:       2,717

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 ER Large Pulse Lasers
    6 ER Medium Pulse Lasers
    2 ER Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    With the Jihad burning in the past, and the time of the Republic in fruition - Clan Jade
    Falcon began to dabble again with newer mech designs. While other Clans were developing
    battlemechs to go along with newer technology - Jade Falcon took a step back. Wanting a mech
    that can go years without resupply and repair, scientists began designs on what would now be
    known as the Krueger.
    
    Development was constantly marred by inner politicking or clan financial struggles, to the
    point where many thought the mech itself would never see the light of day. Only until Clan
    Jade Falcon began realizing that a fully laser operated mech would not only be more cost
    efficient, but also easier to maintain in some of their periphery stations - did they begin
    to put their full effort into turning the Krueger from a simple concept into a realistic
    design.

Capabilities:
    Weighing a sturdy 100 tons and sporting almost maximum levels of armour - this mech further
    supplements it?s survivability with a small, almost torso, based cockpit. However,  most
    shocking is the removal of the stereotypical clan XL engine in favor of a heavier, but more
    centralized, fusion engine. With chassis all set out, scientists then set out for the their
    main goal: a mech that requires no ammunition.
    
    Taking inspiration from designs like the Supernova - the mech boasts three ER Medium Pulse
    Lasers in each arm and two centralized ER Small Pulse Lasers near the small, almost torso
    based, cockpit. Keeping with the theme, and needing a weapon that can hit at a longer range,
    the Krueger sports two ER Large Pulse Lasers in the lower sections of the left and right
    torso. Typical to clan philosophy of designing a mech whose systems work together in harmony
    - the Krueger also contains a clan Targeting Computer to make sure the Pulse Lasers are even
    more accurate.
    
    In order to make sure the mech and pilot do not suffer through the massive amounts of heat
    the Krueger puts out - Clan scientists were able to fit twenty four Double Heat Sinks into
    the mech - including one in cockpit.

Deployment:
    While this battlemech should have seen deployment - it?s  production near the end of the Era
    of the Republic sadly left most of them in them in their production facilities. This fact,
    coupled with the downing of the HPG networks and the onset of what is now known as the Dark
    Age - left the Krueger collecting dust rather than battle scars.

Variants:
    While a newer mech - three variants of the mech were produced: The prime, A and B. The A
    variant dumps the Large Pulse Lasers for two Clan ER PPC?s and a Laser AMS. This allows the
    Krueger to maintain a long range shots while also providing some anti-missile protection.
    
    Variant B removes both ER Small Pulse Lasers, and, replaces all six Medium Pulse Laser
    batteries in each arm for two ER Large Pulse Lasers in each arm - turning the Krueger into a
    very capable sniping mech at the risk of extreme over heating

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         24 [48]                  14.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  299                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             52       
    Center Torso (rear):                              10       
    R/L Torso:                         21             36       
    R/L Torso (rear):                                  6       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Small Pulse Lasers                                   CT                2          3.00             
ER Large Pulse Laser                                      RT                3          6.00             
ER Large Pulse Laser                                      LT                3          6.00             
Targeting Computer                                        LT                6          6.00             
3 ER Medium Pulse Lasers                                  RA                6          6.00             
3 ER Medium Pulse Lasers                                  LA                6          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 59
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 3,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: ENE, OMNI