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                 BattleMech Technical Readout

Name/Model:         AS8-KC2 Atlas Jack
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,356,000 C-Bills
Battle Value:       3,119

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    1 Ultra AC/20
    2 LRM 20s
    5 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The AS8-K Atlas is an assault 'mech built by the WOB with captured clan tech. The sole
    prototype was recently captured by the Iron Titans Mercenary command during a planetary
    assault on Giausar in 3068.
    (Notes from the creator: This 'mech was created to have 38 tons of hardened armor, which
    effectively gives it twice as much armor as the stats say. It is also a mixed design, with a
    streak LRM 20, a laser AMS, a bloodhound probe, an angel ECM suite, and null-sig. There is
    CASE II in the empty slots in the right and left torsos. The cockpit is armored. Cost:
    85,974,000.)

Capabilities:
    This 'mech was created on the principle that the best offense is defense, especially when
    that defense is armed with a gauss rifle. It was designed to be able to stand up to anything
    short of a full power bombardment from an orbiting warship and keep fighting. The 'mech is
    armed with upgraded versions of the AS7-K's weapons, along with some extra equipment. With
    the experimental bloodhound probe, it is almost impossible to surprise the AS8-K.
    Null-signature was added almost as an afterthought, allowing the 'mech some long-range
    protection at a cost in heat efficiency. Pilots usually activated the null-sig while in a
    forest, and waited for an enemy to come by. When this occured, the Atlas would leap out of
    hiding and attempt to knock the opposing 'mech off its feet, then core it with a targeted
    weapons barrage.

Deployment:
    Only one AS8-K was ever created, and that prototype is currently under the command of
    Brigadier General James Davis of the Iron Titans Mercenary command. The Iron Titans are, as
    often as possible, taking assignments against the Word of Blake.

Variants:
    There were schematics for the creation of a close combat variant, the AS8-D, which would
    mount a heavy autocannon instead of the gauss rifle, but this variant was never produced.

Notable MechWarriors:
    Brigadier General James Davis: A noble-born mechwarrior, Davis served faithfully and
    tenaciously in the AFFS, and eventually left to form the Iron Titans mercenary command.
    Lately, he replaced his damaged Daishi with the captured AS8-K prototype during the assault
    on Giausar, and promptly destroyed a WOB Banshee and Pegasus tank in an ambush using the
    null-sig, taking an amazingly small amount of damage thanks to his hardened armor.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             33       
    R/L Torso (rear):                                  9       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
Jump Jet                                                  CT                1          2.00             
Medium Pulse Laser                                        CT                1          2.00             
Jump Jet                                                  RT                1          2.00             
LRM 20 (Ammo 6)                                           RT                1          1.00             
Ultra AC/20                                               RT                8         12.00             
Ultra AC/20 (Ammo 10)                                     RT                2          2.00             
Jump Jet                                                  LT                1          2.00             
2 LRM 20s                                                 LT                8         10.00             
LRM 20 (Ammo 18)                                          LT                3          3.00             
Medium Pulse Laser                                        RA                1          2.00             
2 Medium Pulse Lasers                                     LA                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 62
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 7 / (M) 7 / (L) 3,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: CASE, IF2, LRM2/2/2