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                 BattleMech Technical Readout

Name/Model:         Oblivion
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2895
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         23,326,000 C-Bills
Battle Value:       3,077

Chassis:              Eden Mk. 100-BM 
Power Plant:          Starfire 300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hardshell Type-2
Armament:             
    4 Series 18c Large Pulse Lasers
    2 Series 14a Medium Pulse Lasers
    2 Type X "Short Bow" LRM 10s
    4 General Systems ER Medium Lasers
Manufacturer:         Production Line Gamma 2
    Primary Factory:  Lum
Communications:       JNE Integrated with ECM Suite
Targeting & Tracking: Build 3 CAT TTS

================================================================================================
Overview:
    Imported from Operation Lancaster By Devin Ramsey. Features the following Design Quirks:
    Extended Torso Twist; Cramped Cockpit, Poor Performance.
    
    Created with great pride by the scientists of Clan Snow Raven, the Oblivion Assault
    BattleMech is an ominous sight that will give pause to MechWarriors piloting even the
    greatest of OmniMechs. With a savage and powerful array of laser weapons, backed by twin
    Long Range Missile systems, the Oblivion is arguably on par with even the great Dire Wolf in
    combat. Given that the Oblivion was introduced in 2895, it is likely that the designers of
    the Dire Wolf took much inspiration from this older BattleMech.For a time, the Oblivion was
    arguably the greatest ’Mech to ever take to the battlefield.However, the forward march of
    technological progress, especially the development of OmniMech technology, has gradually
    shifted the general opinion of the Oblivion. It is now considered outdated—even second
    rate—in the eyes of many among the newer generations of Clan MechWarriors. Older warriors,
    especially those relegated to Solahma units, are typically overjoyed to accept assignment of
    an Oblivion. Such a machine promises the glorious death that these older warriors typically
    seek. It all but ensures that if they are defeated in combat, they will vanquish many an
    opponent before meeting their end.
    
    In 2975, Clan Blood Spirit traded a handful of WarShips to Clan Snow Raven for a large
    number of the Snow Ravens’older second-line ’Mechs, and among them were several Oblivion
    BattleMechs. These Oblivion swere put to good use during the first-round trials against Clan
    Blood Spirit’s most dreaded adversary, Clan Burrock, for the honor of taking part in
    Operation REVIVAL—the Clan invasion of the Inner Sphere. Clan Blood Spirit emerged
    victorious over Clan Burrock during the first-round trials,but the Blood Spirits were
    ultimately bested by Clan Nova Cat in the third round, denying the Blood Spirits the honor
    of any involvement in the invasion.
    
    Production of this second-line BattleMech on the world of Lum continued at Clan Snow
    Raven’s manufacturing facility known simply as “Production Line Gamma 2”, right up
    until the Snow Ravens relocated to the Inner Sphere in the early 3080s. As of 3085, it is
    unclear if production of the Oblivion has been restarted in the newly formed Raven Alliance,
    but it is predicted that this machine will be resurrected in the coming years—if it has
    not already.

Capabilities:
    The Oblivion Assault BattleMech is a hulking monster of a machine, coated in 19.5 tons of
    standard armor and bristling with heavy weaponry.It might be sluggish to accelerate, but it
    is a lethal war machine to never be taken lightly if encountered. The Oblivion has a
    powerful weapons array capable of effectively engaging an opponent at any range, offering it
    great flexibility in combat. Its longer-ranged armament consists of four Series 18c Large
    Pulse Lasers housed in pairs in its arms, backed by a pair of Type X “Short Bow” Long
    Range Missile 10-racks installed high up in its side torsos. With its twenty-three double
    heat sinks, the Oblivion has sufficient cooling capacity to support nearly continuous firing
    of its Large Pulse Lasers and LRMs—especially if firing the missile systems in a 2-1-2-1
    alternating firing pattern. At medium range, the Oblivion's secondary weapons come into
    play. Most pilots will toggle off three of the four Large Pulse Lasers and instead begin
    firing the ’Mech’s four Extended Range Medium Lasers and twin Medium Pulse Lasers. Even
    if both its arms are destroyed,an Oblivion will continue to deal considerable damage at
    closer range until it is totally incapacitated.

Deployment:
    Initially the pride of the Clan Snow Raven Touman, the Oblivion has since been relegated
    largely to Solahma and garrison forces. Occasionally,younger MechWarriors will note the
    Oblivion’strue capabilities, opting to pilot one despite it being considered by most to be
    inferior to the more advanced OmniMechs available to choose from. As Clan Snow Raven was a
    mildly more mercantile Clan than most prior to the formation of the Raven Alliance,they were
    not particularly shy about using BattleMechs like the Oblivion for the purpose of trade. As
    a result, this design has showed up in second-line and even some front-line combat forces in
    the Toumans of just about every Clan still in existence, becoming a staple of heavy
    defensive garrison forces in Clan territory, especially on worlds deemed to be of great
    strategic value.

Variants:
    Oblivion 2 –Introduced in 2897, the Oblivion 2 is designed with extended engagements and
    longer battle campaigns in mind,and it is even more focused on energy weapons than the
    original version of this machine. This variant removes most of the weaponry of the original
    design, though it keeps the head-mounted ECM Suite. Armed with the combination of an ER PPC
    and a Large Pulse Laser in each arm, the Oblivion 2’s main guns are supplemented by a
    total of seven Medium Pulse Lasers—one installed in each arm, two in each side torso,and
    one in the center torso—and raises the overall double heat sink count to a total of 26.
    (Battle Value: 3,213) Features the following Design Quirks: Extended Torso Twist; Cramped
    Cockpit, Poor Performance.
    Oblivion 3–The Oblivion 3 was first introduced in 2898. It was intended as an urban
    defense unit, but it was soon used more often in Trials of Position, as it is far less
    resource intensive than most of the newer assault-class OmniMechs.The Oblivion 3 retainsthe
    original quartet of Large Pulse Lasers, but it replaces all the other weapons with a lethal
    brace of eight Streak-SRM-4s, with four installed in each side torso. These missile systems
    are fed by a total of four tons of ammunition, with two tons housed each side torso. This
    variant drops the ECM Suite, resulting in a notably roomier cockpit.Twenty-one double heat
    sinks cool the Oblivion 3. (Battle Value: 2,860) Features the following Design Quirks:
    Extended Torso Twist; Poor Performance.
    Oblivion4–The true reason behind the introduction of this third variant is unclear, but it
    appears to have been introduced due to a lack of available Large Pulse Lasers.While the
    Oblivion 4, introduced in 2903,retains the head-mounted ECM Suite of the original, nearly
    everything else is removed. Primary armament consists of a Gauss Rifle and three tons of
    ammunition housed in each arm, backed by a pair of shoulder-mounted ER Large Lasers. A
    quartet of ER Medium Lasers—one installed in each side torso, and two in the
    center—round out the design. Cooled by twenty-two double heat sinks, this variant of the
    Oblivion is by far and away the most heat-efficient example of this machine, although it
    achieves this at the expense of its raw firepower.(Battle Value: 3,167) Features the
    following Design Quirks: Extended Torso Twist; Cramped Cockpit, Poor Performance.
    Oblivion 5 –Introduced in 2909 as a dedicated long-range fire support platform,the
    Oblivion 5 is armed with a massive array of missile systems—specifically, eight Long Range
    Missile 15-racks. Two of these missile racks are installed in each arm, and two in each side
    torso. Twelve tons of ammunition feed the launchers, with four tons housed in each side
    torso and two in each arm. As a sole secondary weapon, the Oblivion5 removes the
    head-mounted ECM Suite to instead fit an Extended Range Large Laser. The rest of the ’Mech
    is packed to the gills with double heat sinks, as it is cooled by a total of twenty-one of
    them. With its laser installed purely as a backup weapon once its missile systems run dry,
    the Oblivion 5 can run perfectly cool, even firing all its missile systems on the move
    without issue. This variant is also notable for being the only variant of the Oblivion that
    lacks lower arm actuators.(Battle Value: 3,016) Features the following Design Quirks:
    Extended Torso Twist; Cramped Cockpit, Poor Performance.
    Oblivion 6 –The Oblivion 6 is described as the “Gausszilla”variant of the
    line.Introduced in 2913, it is armed primarily with a quartet of Gauss Rifles installed in
    its arms and side torsos, with a total of nine tons of ammunition. Three tons of ammunition
    is housed in each side torso, and one each in the arms and center torso.Secondary weapons
    consist of only a pair of Extended Range Medium Lasers, with one installed in each side
    torso.Even though it is cooled by just ten double heat sinks housed in its powerplant,
    this’Mechis over cooled.As with the Oblivion 3, the Oblivion6 lacks the head-mounted ECM
    Suite.However, unlike every other variant, the Oblivion 6 is protected by 15.5 tons of
    Ferro-Fibrous Armor, resulting in slightly reduced overall protection for its legs.(Battle
    Value: 3,112) Features the following Design Quirks: Extended Torso Twist; Poor Performance.
    Oblivion7–Originally conceived as a variant meant for trial combat in 2921, the Oblivion7
    ranks among the most absurd and vicious assault BattleMechs ever built. However, it is an
    all-or-nothing machine.It runs so hot that an alpha strike will result in an instant
    overheat and shutdown, as well as likely internal damage and even pilot injury. This absurd
    machine is armed with four Extended Range Particle Projector Cannons, with one installed in
    each arm and side torso, backed by five Extended Range Medium Lasers arrayed identically to
    the PPCs, with the fifth housed in the center torso. All these weapons are tied to an
    advanced Targeting Computer, the six-ton bulk of which is housed in the right torso.
    Twenty-three double heat sinks labor to keep this machine cool in combat. Although its
    powerplant, chassis, armor, and ECM Suite are all identical to those of the original
    Oblivion, the ridiculous Oblivion7’s agility is augmented with three jump jets—with one
    installed in each torso section. (Battle Value: 4,356) Features the following Design Quirks:
    Extended Torso Twist; Cramped Cockpit, Poor Performance

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         23 [46]                  13.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 H                 1          1.00             
2 ER Medium Lasers                                        RT                2          2.00             
LRM 10                                                    RT                1          2.50             
LRM 10 (Ammo 24)                                          RT                2          2.00             
Medium Pulse Laser                                        RT                1          2.00             
2 ER Medium Lasers                                        LT                2          2.00             
LRM 10                                                    LT                1          2.50             
LRM 10 (Ammo 24)                                          LT                2          2.00             
Medium Pulse Laser                                        LT                1          2.00             
2 Large Pulse Lasers                                      RA                4         12.00             
2 Large Pulse Lasers                                      LA                4         12.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 62
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 6,  OV: 3
Armor (A): 10,  Structure (S): 5
Specials: CASE, ECM, IF1