Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Maus MAU-1S1
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3070
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,604,450 C-Bills
Battle Value:       1,811

Chassis:              Alshain Class 98 MS 
Power Plant:          Pitban 240 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Heavy
Armament:             
    4 Defiance B3L Large Lasers
    2 Fusigon Shorttooth Light PPCs
    1 Defiance B3M Medium Laser
    1 BlazeFire Longshot ER Small Laser
Manufacturer:         Mountain Wolf BattleMechs
    Primary Factory:  Vendrell
Communications:       TharHes KR-MS2
Targeting & Tracking: RCA Instatrack MM1A

================================================================================================
Overview:
    Imported from TRO: Shadows of War, written by Javier Antón Novella, Agustín Sieiro, and
    Ángel Sala.
    
    The loss of Hesperus and Tarkhad was a devastating blow to the Lyran Alliance. After losing
    their main factories, the Lyrans sought any other way to build more mechs. Produciton lines
    for one of their most iconic mechs, the Zeus, were lost and Zeuses began to appear in
    Blakist ranks. Areplacement was needed. The Maus was that replacement. The result of a joint
    effort from Defiance Industries, Coventry Metal Works, Tarhes Industries and Mountain Wolf
    Battlemechs, the Maus is a powerful , if hardly innovative, assault ‘Mech.

Capabilities:
    A cursory look at the arms of the Maus is enough to highlight its origins. The chassis of
    the Sunder was modified and simplified to house more weapons and heat sinks. At the
    begining, the engineers aimed to design something like the old Zeus, but they ended up
    working towards a more durable ‘Mech. The joint effort was not problem free, with Tarhes
    leaving the project. After some arm twisting, they returned to design only electronic
    components. The weapons are akin to those found in the Awesome and Flashman, with a huge
    array of large lasers. Built to be easy to maintain, the only advanced equipment found in
    the mech is the compact gyro and the new light PPCs. Nobody has complained about that design
    feature.

Deployment:
    he Maus has been built in low numbers after the opening of thje new Vendrell factory. The
    first units built there fought against the Word of Blake on Tarkhad, where they proved very
    effective. The biggest production issue is dueto the ‘Mech using parts built on seven
    different planets; there are several bottlenecks that made faster production impossible. The
    Maus, with its low numbers, has failed to replace the Zeus as the preferred mech of the
    Lyran Alliance.

Variants:
    The original design was simpler and only had large lasers. Mountain Wolf Battlemechs and
    Tarhes Industries wanted to build it, but Coventry Metal Works lobbied to build the more
    advanced, definitive versión. The argument angered Tarhes and there have been a lot of
    problems with the targeting systems.

Notable MechWarriors:
    Kommandant Hans Hohmann. A master of combined arms, he is able to control an entire
    batallion from his cockpit. He has headcapped seven mech since 3067 and he is very popular
    amongst his troops. An old friend of Nondi Steiner, it is unlikely that he will advance more
    in his military career.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         20 [40]                  10.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  247                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                              10       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
ER Small Laser                                            CT                1          0.50             
Light PPC                                                 RT                2          3.00             
Light PPC                                                 LT                2          3.00             
2 Large Lasers                                            RA                4         10.00             
2 Large Lasers                                            LA                4         10.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 1,  OV: 0
Armor (A): 8,  Structure (S): 6
Specials: ENE