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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Mosquito MSQ-1ER
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Star League / 2766
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,452,692 C-Bills
Battle Value:       1,631

Chassis:              Bergan IX Endo Steel
Power Plant:          Core Tek 275 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                StarSlab MSL 1 with CASE
Armament:             
    1 BL 1 ER Large Laser
    2 Martell Medium Lasers
    2 Hart LRM 5s
    2 Hart SRM 4s
    1 HS Flamer
Manufacturer:         Bergan Industries
    Primary Factory:  New Earth
Communications:       Garret T-11C
Targeting & Tracking: O/P 4555

================================================================================================
Overview:
    Imported from TRO: Shadows of War, written by Javier Antón Novella, Agustín Sieiro, and
    Ángel Sala.
    The 28 Century was not good for Bergan Industries. Their latest design, the Champion, was
    unpopular. They tried to build a new, lighter and better, mech. The Mosquito was a good unit
    but it had to compete against more famous designs like the Wolverine, Griffin and Shadow
    Hawk. Almost bankrupt, Bergan accepted a shady contract to build the Mosquito for private
    security units. After 2766 they discovered that they had made a deal with the Devil because
    Stefan Amaris was behind that shady contract, dooming Bergan Industries.

Capabilities:
    The Mosquito was a missile based mech, faster than other medium mechs. Use of endo-steel
    freed enough weight to add a ER Large Laser. The jump jets were also a welcome addition
    compared to the Champion. Finally, a MASC system allowed the Mosquito to outrun many other
    mechs. Nobody balked at the additional medium lasers. The flamer was very useful against
    infantry, and the MechWarriors from the RWR loved it. The sensor and targeting systems were
    based on those found on the Locust, but they were improved to handle the extra weapons. They
    were so good that the missiles were almost as precise as missiles equipped with Artemis IV.

Deployment:
    A beloved unit, the Mosquito was one of brightest stars of Amaris’ army. With MASC,
    flamers and with inferno ammunition, it had everything that an Amaris MechWarrior wanted in
    a swift package. It was a widely sought after unit, often given as a reward for displays of
    loyalty. The end of the war was bitter for the design. The factory was razed and the senior
    management of Bergan ended in a mass grave, as a warning of the dangers of cooperating with
    the enemy. The Mosquito survived until the second Succession War but it could never erase
    the stain of being part of Amaris army

Variants:
    A variant, built in large numbers, sacrificed some jump jets in order to get more armor.
    There are reports of an improved variant, named “Typhoon” but there is no data
    available.

Notable MechWarriors:
    Lieutenant Herbert Daioh. A very popular mechwarrior, he had an unnatural dexterity and
    there are recordings showing his mech doing impossible maneuvers, like a full loop-the-loop
    with jump jets executed right in front of Stefan Amaris himself. He was captured on Terra,
    court martialed and executed for war crimes.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       275 XL                   8.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Flamer                                                    CT                1          1.00             
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
ER Large Laser                                            RT                2          5.00             
2 Jump Jets                                               RT                2          1.00             
LRM 5 (Ammo 48)                                           RT                2          2.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
MASC                                                      LT                3          3.00             
Medium Laser                                              LT                1          1.00             
SRM 4 (Ammo 50)                                           LT                2          2.00             
LRM 5                                                     RA                1          2.00             
SRM 4                                                     RA                1          2.00             
LRM 5                                                     LA                1          2.00             
SRM 4                                                     LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: CASE, IF1