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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marshal MHL-X1Terry
Designer:           nightmare588
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3059
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,575,548 C-Bills
Battle Value:       1,294

Chassis:              Earthwerks MHL 
Power Plant:          Magna 220 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Rawlings 55 
    Jump Capacity:    120 meters
Armor:                Durallex Medium Ferro-Fibrous
Armament:             
    1 Large Laser
    1 Sunglow Type 2 Large Laser
    1 Medium Laser
    1 Diverse Optics Type 18 Medium Laser
    1 Hotshot Flamer
Manufacturer:         Taurus Territorial Industries
    Primary Factory:  Taurus
Communications:       Neil 9000-A
Targeting & Tracking: Octagon Tartrac System C

================================================================================================
Overview:
    Production of the Marshal began in 3059. Barring any major delays, all Colonial Marshal
    units are expected to be fully equipped with the new BattleMechs by the end of 3060. After
    that, newly produced Marshals will be issued to the Taurian Defense Force. All of the
    Marshal's components are manufactured in or near the Concordat, virtually ensuring that
    spare parts for Marshals will be readily available.

Capabilities:
    The Marshal is a versatile medium-weight 'Mech with exceptional armor, endurance and
    firepower. It is somewhat slow for a 'Mech of its class, though its leg-mounted jump jets
    enable it to traverse difficult terrain with ease. Ten tons of ferro-fibrous armor give the
    'Mech excellent protection, though some critics complain that the difficulty of repairing
    ferro-fibrous armor in the field makes the armor a poor choice.
    
    In recognition of the scarcity of ammunition on the worlds patrolled by the Colonial
    Marshals, the new 'Mech's arsenal features a broad spectrum of energy weapons favored for
    their reliability. Large and medium lasers and medium pulse lasers comprise the core of the
    Marshal's armament, which also features a torso-mounted flamer that is ideal for non-combat
    uses as well.
    
    Both arms of the Marshal are equipped with fully articulated hand actuators, which make
    the 'Mech a helpful construction vehicle in peacetime. For anti-personnel and riot duty, the
    'Mech is equipped with a pair of lethal SperryBrowning machine guns. A single LRM-5 rack
    provides the Marshal with long-range firepower.

Deployment:
    Production of the Marshal began in 3059. Barring any major delays, all Colonial Marshal
    units are expected to be fully equipped with the new BattleMechs by the end of 3060. After
    that, newly produced Marshals will be issued to the Taurian Defense Force. All of the
    Marshal's components are manufactured in or near the Concordat, virtually ensuring that
    spare parts for Marshals will be readily available.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            18                     8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  185                    10.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             28       
    Center Torso (rear):                               8       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    CT                1          1.00             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             
Large Laser                                               RA                2          5.00             
Large Laser                                               LA                2          5.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: ENE