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                 BattleMech Technical Readout

Name/Model:         Shrike (Zhukov AU)
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            95
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3113
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         26,799,370 C-Bills
Battle Value:       3,110

Chassis:              ECG-SR2 Endo Steel
Power Plant:          Olivetti 380 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Type 95 
    Jump Capacity:    120 meters [150 meters]
Armor:                ECG Heavy Forging FJ9
Armament:             
    1 NR3 Pattern 20 Hyper-Assault Gauss 20
    2 Series 6c ER Large Lasers
    1 Harvester Mk 74 SRM 6
Manufacturer:         Eagle Craft Group
    Primary Factory:  Erewhon
Communications:       Raptor X-T Type IICR with ECM Suite
Targeting & Tracking: Goshawk K-Pattern with Advanced Targeting Computer

================================================================================================
Overview:
    Imported from XTRO: Project Zhukov (Clan Military Equipment 3105 section) by steve cross.
    During the period of rebuilding following the Jihad, the badly battered
    Touman of Clan Jade Falcon quickly introduced the ?cheap? Onager assault
    weight Battlemech to fill out its depleted Touman and serve as both a front and
    second-line Mech. Whilst the Mech was rugged, cheap to build, and easy to
    maintain, its slow speed and short ranged weapon selection didn?t endear the
    design to the Warriors in Front Line Clusters. Although the Turkina was also
    resuming production after the damage done to the factory was finally repaired,
    Khan Pryde ordered her Scientists to design and build a new Assault Mech that
    would reflect the changes in Falcon doctrine and tactics that placed emphasis
    on mobility.

Capabilities:
    Starting with the Onager chassis as a base frame, the Scientists stripped it
    down to its endo-steel skeleton before reinforcing it to allow it to take the 95
    tons of mass the design would weigh. The old 270 rated engine was removed
    and replaced with a 340 rated XL engine. This pushed the Mech?s ground
    speed up to 64kph whilst saving weight at the cost of space. To save even
    more space, the Onager?s Ferro-Fibrous plate was replaced with 18-tons of
    standard plate armour. Yet more weight was saved with the removal of the
    Onager?s heavy and bulky Improved Jump Jets, replacing them with normal
    thrusters and then combined with the newly developed Partial Wing system.
    This would allow the 95-ton Mech to leap up to 150 meters, the same range as
    the Onager, but at a considerable saving in tonnage. The flexible wing system also
    increased the surface area for cooling, helping the Mech run cooler,
    and provided greater stability during long jumps.
    With more room and more space to devote to weapons and other
    systems, the Scientists focused on long-range firepower and accuracy.
    The new Hyper Assault Gauss cannon was the Mech?s heavy hitter and
    allowed it to ?sandblast? targets at long range whilst also performing well
    as an AA weapon. The large rotary cannon being fed from a 3-ton
    ammunition bin greatly reduced ammunition concerns for pilots during
    longer engagements. Additional firepower came from pair of ER Large
    lasers that were set in semi-gimballed mounts that meant the lasers
    could track somewhat independently of the shoulders where they were
    housed and didn?t require the Pilot to be pointing the Mech directly at a
    target.
    All three weapon systems are linked into an advanced SAN9100
    Targeting Computer. This rugged system and its associated mountings
    and computers, including recoil compensators and Gyroscopic stabilizers,
    are used to prevent normal weapon drift from factors such as recoil and
    movement, while the computer accounts for atmospheric and other
    conditions to present an accurate ?lead? on the target. This allows for
    more surgical precision of weapons fire, especially with naturally accurate
    systems, allowing for the user to hit specific parts on the target vehicle.
    This greatly increased the design?s striking power and made it
    fearsomely accurate at long range. Short range firepower wasn?t
    neglected either and a SRM-6 launcher and its ammunition were installed
    in the right arm, firing through the Mech?s wrist plating and over its hand
    actuator. Finally, a rugged ECM system is mated to the Mech?s
    electronics suite to provide jamming and counter jamming capabilities.
    Three tons of additional cooling systems were installed and the Mech
    makes use of laser heatsinks, reinforcing that system?s deployment
    amongst the Falcon Touman. Combined with the additional cooling
    provided by the Partial Wing system, the Shrike ran cool and was able to
    use its firepower without having to use more tonnage on cooling systems,
    unlike other Mechs.

Deployment:
    With its focus on long range firepower and accuracy,
    the Shrike was seen as a very precise Mech, instead of a brute force
    design like the Turkina, it was a scalpel or rapier, able to pick an
    opponent apart at long rang before closing in to finish them off. The only
    true controversy about the Mech came with the installation of a full
    cockpitejection system, the first of its kind to be installed in any Clan
    Mech. It was rationalized that the Shrike would be used by Star Colonels
    and other higher ranking officers and would be a priority target for hostile
    fire. So, saving the lives of these officers was of great importance as, a
    the time, the Falcons were suffering serious losses amongst command
    personnel and this was badly affecting unit cohesion and efficiency. The
    ejection system would help keep the officers alive and whilst this was
    tolerated, it was seen as a necessary evil, and wasn?t widely accepted
    beyond this.
    Compared to the Turkina, this is a lighter warload with the Turkina
    having a total capacity for 42 tons of equipment whilst the Shrike can
    carry 28.5 tons of weapons and equipment, but the Shrike is faster and
    far more agile. The Falcons are still producing both Mech?s though, with
    the Turkina being moved into units where its brute firepower is of more
    value than speed and agility. The Shrike?s speed, agility and accuracy
    make it a fearsome addition to the more mobile Strike and Talon formations.
    The Mech underwent a trial by fire with its introduction when Khan
    Pryde took the prototype out to engage a Turkina in a weapons free
    engagement. Since then the Shrike?s popularity has only climbed, despite its
    more limited payload when compared to Mech?s its size.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                       380 XL                  20.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                               4 [5]                                             
Heat Sinks (Laser):                          13 [29]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             44       
    Center Torso (rear):                              15       
    R/L Torso:                         20             29       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             39       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 CT                1          1.00             
ER Large Laser                                            RT                1          4.00             
2 Jump Jets                                               RT                2          4.00             
ER Large Laser                                            LT                1          4.00             
2 Jump Jets                                               LT                2          4.00             
Partial Wing                                            LT/RT               6          5.00             
SRM 6                                                     RA                1          1.50             
SRM 6 (Ammo 15)                                           RA                1          1.00             
Targeting Computer                                        RA                4          4.00             
Hyper-Assault Gauss 20                                    LA                6         10.00             
Hyper-Assault Gauss 20 (Ammo 18)                          LA                3          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/10"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 1
Armor (A): 10,  Structure (S): 5
Specials: CASE, ECM, FLK1/1/1, JMPS1