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                 BattleMech Technical Readout

Name/Model:         Turkina II
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            95
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3105
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,476,675 C-Bills
Battle Value:       3,284

Chassis:              OMW-JF4 
Power Plant:          Olivetti 285 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Type 95 
    Jump Capacity:    90 meters
Armor:                ECG Heavy Forging FJ9
Armament:             
    2 Mk. XVII ER PPCs
    1 NR3 Pattern 20 Hyper-Assault Gauss 20
    2 Type XV "Crossbow" LRM 15 w/ Artemis V FCS
Manufacturer:         Olivetti Weaponry
    Primary Factory:  Sudeten
Communications:       Raptor X-T Type IICR with ECM Suite
Targeting & Tracking: Goshawk E-Series

================================================================================================
Overview:
    Imported from XTRO: Project Zhukov (Clan Military Equipment 3105 update section) by Steve
    Cross.
    
    The Turkina OmniMech had been in production since 3052 and has served
    as Clan Jade Falcon?s premier assault Mech following the Refusal War. Built
    within the Homeworlds and in the Inner Sphere at the Olivetti factory, the
    Turkina was a departure from typical Falcon designs which relied on speed and
    firepower at the expense of armour protection. Like many Falcon
    designed Mechs the Turkina was jump capable and could leap up to 90 meters
    but its ground speed was a rather pedestrian 56kph. This though allowed it to
    carry a great deal of armour and weapon systems, making it act as a hammer
    and anvil design, capable of engaging and destroying the most powerful of
    opponents.
    Following the Falcons complete emigration to their Inner Sphere holdings
    the Olivetti Works became the most important factory within the Jade Falcon?s
    Occupation Zone as it was their primary source of heavy and assault weight
    Mechs. Due to the differences between the factories in the Inner Sphere and
    back in the Homeworlds the Mech?s produced at the Olivetti facilities did look
    somewhat different to their Homeworld counterparts and whilst most of these
    were purely cosmetic changes, some significant design changes did occur
    with some of the Mech?s produced at the Olivetti facilities. This included
    the Turkina. The Turkina presented a broad and squat profile to an opponent
    when head on but to mount its weapons this did require some design choices
    that were less than ideal.
    The LRM-15 launchers, instead of being mounted in more traditional
    box launchers along the upper torso were moved to the area around the
    shoulder joints. This made these joints a maintenance nightmare and
    there was continuous problems with the feed systems for the LRMs as
    well as their exhaust ports getting fouled. Any maintenance on the
    shoulder joints also took longer as the ammunition had to be completely
    removed.
    This problem repeated itself with the dual LB-5 autocannon mounting
    which also fed its ammunition through the shoulder and down into the
    cannons, leading to a worrying number of jams as well as several
    premature detonations of rounds in the shoulder joint and the feed
    system for the LRMs and autocannons could become jammed due to
    battle damage.
    It was instead decided to rework the hull of the Turkina to eliminate
    the worst of the design flaws and to change some of the weapons for
    more modern equipment that had been developed and was now fully
    fielded by the Clans.

Capabilities:
    The entire torso section was redesigned and whilst it still presented a
    narrow aspect from the front it wasn?t so broad and was instead longer
    and was somewhat reminiscent of the Marauder?s hull shape. The
    LRM-15?s were moved from the Mech?s shoulders to its upper back in
    launch tubes that raised slightly up from the hull but did not raise the
    Mech?s profile too much. Now situated with their ammunition not having
    to go through the joint system, loading, unloading and reloading became
    far easier and the incidences of jams or faults with the launchers
    plummeted. The launchers were also augmented with the latest Artemis
    V fire control, making them more accurate and increasing their lethality.
    The troublesome autocannons were removed entirely and replaced
    with a Hyper Assault Gauss Cannon which could engage targets at
    similar ranges and do more damage whilst having the same sandblasting
    effect of the proximity fused shellsfired by the LB-5 cannons. This
    change increased the Mech?s firepower and with two tons of ammunition
    mounted with the gun the jamming problems were also eliminated.
    The other major structural change to the Mech was its legs. Much like
    the old Nova and Kit Fox, the Turkina did not feature a fully flexible hip
    section, limiting the amount of traverse available to the torso. This did
    reduce the Mech?s profile, but it also incurred tactical limitations as the
    Turkina would have to twist its whole body to keep an opponent in its
    direct line of sight to bring all weapons to bare. The designers at Olivetti
    instead completely replaced the upper leg section with a new hip joint,
    bringing the legs closer in whilst reinforcing them as well.
    This change improved the Mech?s stability and made it easier for
    Warriors to track and engage fast moving targets that might be trying to
    flank them. Finally the Turkina?s electronics were reworked, incorporating
    many of the same systems as found on the new Shrike including a
    powerful ECM to foul an opponents electronics and communication
    systems.

Deployment:
    These changes were well received by the Jade Falcon Warriors who
    were lucky enough to be assigned to one although it did take some time
    for them to be fully accepted as replacements for the original Homeworld
    built Turkina chassis. Whereas the Shrike is seen as a more aggressive
    and refined Mech thanks to its greater speed and agility but lesser
    firepower, the Turkina is still very much seen as a hammer that would be
    used to crush an opponent with its heavy firepower.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                       285 XL                   8.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             45       
    Center Torso (rear):                              10       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             32       
    R/L Leg:                           20             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 CT                1          1.00             
Jump Jet                                                  CT                1          2.00             
Jump Jet                                                  RT                1          2.00             
LRM 15 w/ Artemis V FCS                                   RT                2          3.50             
LRM 15 (Ammo 16) [Artemis V]                              RT                2          2.00             
Jump Jet                                                  LT                1          2.00             
LRM 15 w/ Artemis V FCS                                   LT                2          3.50             
LRM 15 (Ammo 16) [Artemis V]                              LT                2          2.00             
2 ER PPCs                                                 RA                4         12.00             
Hyper-Assault Gauss 20                                    LA                6         10.00             
Hyper-Assault Gauss 20 (Ammo 18)                          LA                3          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 6 / (M) 6 / (L) 6,  OV: 1
Armor (A): 10,  Structure (S): 5
Specials: CASE, ECM, FLK1/1/1, IF2, OVL