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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Fire Moth Mk XXV Mod HH
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,597,708 C-Bills
Battle Value:       1,849

Chassis:              Endo Steel
Power Plant:          250 XL
Walking Speed:        108 kph   
Maximum Speed:        162 kph   
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    4 ER Medium Lasers
    2 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The Fire Moth is one of the faster BattleMechs fielded by the Clans of Kerensky. Based in
    large part upon the SLDF Locust, Mercury, and Mongoose designs, this biped Mech has two
    fully functioning sets of arms and hands, plus the characteristic rear-bending legs seen on
    the old Mongoose. The design was originally developed by Clan Hell's Horses to serve as a
    fast elemental carrier, but the Coyotes, the Ghost Bears and the Ice Hellions have managed
    to obtain the design schematics and field their own versions of this excellent light
    BattleMech.

Capabilities:
    Massing 25-tons in overall weight, the Fire Moth uses endo-steel internal structure and
    ferro-fibrous armor plating to provide the maximum available tonnage for weapon systems, a
    necessity given its high turn of speed. Wanting a BattleMech that could rapidly deliver its
    point of Elemental battle-armor riders to any point on the battlefield, the Horses
    scientists who designed this Mech incorporated a 250-rate extra-light fusion engine, giving
    the Fire Moth a walk speed of 108 kilometers per hour and a running speed of 162 kph. No
    jump jets were fitted to the design.
    Armor protection is decent, with 4 tons of FF-armor plating giving the Fire Moth 85.39% of
    theoretical maximum armor protection for its weight class. Both arms, the head, and the
    right and left torsos can sustain a Clan ER Medium Laser hit without suffering penetration,
    while the center torso and legs can similarly take a single shot from a Class 10 autocannon.
    The rear armor is notably weak, however, and can only resist the very lightest of
    weapons--even a Clan ER Small Laser will cause internal damage on a single hit.
    Determined to give their new elemental carrier significant support, the Horses fitted the
    new Fire Moth with a head-mounted Active Probe (to locate ambushing forces and coordinate
    Mech/Elemental actions better), supported by a pair of extended-range Medium Lasers mounted
    in the center torso. Two more ER Medium Lasers were fitted to the arms (one in each).
    Eleven double strength heat sinks provide ample dissipation capacity for the design.

Deployment:
    Although the Fire Moth can be found in nearly every Clan, the lion's share of these
    BattleMechs are part of the toumens of the Coyotes, Ghost Bears, Hell's Horses, and Ice
    Hellions.

Variants:
    In addition to the original Fire Moth Mk XXV Mod GB fielded by the Bears, both the Coyotes,
    Horses, and Hellions have obtained the rights to produce their own variants of this
    BattleMech.
    The Coyote model is the Fire Moth Mk XXV Mod C.  This unit removes all standard weaponry and
    equipment except for one center torso ER Medium Laser in order to carry four LRM-5 launchers
    (two each in the right and left arm) and two tons of LRM ammunition (one each in the right
    and left arm).  This version is an exceptional fast fire support unit, as long as its
    ammunition lasts.
    The Fire Moth Mk XXV Mod GB is the Ghost Bears variant. This model removes all arm mounted,
    the targeting computer, and the additional DHS.  It retains the twin center torso ER Medium
    Lasers and the Active Probe, adding two AP Gauss Rifles and a ton of ammunition to each arm.
    The Ice Hellion variant (Mk XXV Mod IH) retains the active probe in the head, but also
    reconfigures the weapons and equipment package. This version includes Myomer Acceleration
    Signal Circuitry (MASC) in the center torso allowing a burst speed capability of 216 kph.
    Much like the Horse's model, four ER Lasers are carried in the arms (with arm mounting an ER
    Medium and an ER Small). Supporting the lasers are two SRM-2 launchers (one each in the
    right and left torso) fed from a center torso mounted missile magazine with ammunition for
    50 salvoes. Just the base ten double-heat sinks are mounted on this version, but this is
    sufficient to deal with all heat produced by weapons and movement.

Notable MechWarriors:
    Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       250 XL                   6.50                     
    Walking MP:                                 10                                              
    Running MP:                                 15                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   77                     4.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             10       
    Center Torso (rear):                               4       
    R/L Torso:                          6              7       
    R/L Torso (rear):                                  3       
    R/L Arm:                            4              7       
    R/L Leg:                            6             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe                                              H                 1          1.00             
2 ER Medium Lasers                                        CT                2          2.00             
Targeting Computer                                        RT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
ER Small Laser                                            RA                1          0.50             
ER Medium Laser                                           LA                1          1.00             
ER Small Laser                                            LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 1
Armor (A): 3,  Structure (S): 1
Specials: ENE, PRB, RCN