Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Hellwasp Mk XXV Mod SA
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,927,917 C-Bills
Battle Value:       1,267

Chassis:              Endo Steel
Power Plant:          200 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Standard
    Jump Capacity:    240 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Streak SRM 6
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Hellwasp was designed by Clan Star Adder to provide a fast, jump-capable, light
    BattleMech capable of scouting for the remainder of its star. Basing the design upon an
    amalgamation of the SLDF Stinger and Wasp BattleMechs, the Adders incorporated elements of
    both designs, giving this Mech a balanced combination of speed, armor, and firepower (both
    anti-Mech and anti-personnel). In use today by every Clan, the Hellwasp is produced at four
    factories; one still possessed by the Adders, the second claimed by the Cloud Cobras, the
    third by the Goliath Scorpions, and the final one by the Nova Cats.

Capabilities:
    The Hellwasp masses 25-tons in overall weight, having gained five tons over its ancient
    predecessors. It uses that additional mass to carry a combination of engine, jump jets,
    armor, and weapons that would send most Inner Sphere military officers in a state of shock,
    however. The Hellwasp uses endo-steel internal structure to reduce the mass of the internal
    skeleton, and is armored with four tons of ferro-fibrous armor plating. This gives the
    Hellwasp a respectable 85.39% of the theoretical maximum protection for a 25-ton BattleMech.
    The engine used by this beast is a 200-rate extra-light fusion that gives the Hellwasp a
    walking speed of 86.4 kilometers per hour and a running speed of 129.6 kph. In addition, the
    design has been fitted with eight jump jets for a maximum jump distance of 240 meters. Much
    like the ancient Spider, the Adders incorporated vectored thrust nozzles on the jets,
    allowing the Warrior piloting a Hellwasp to radically alter his flight trajectory in
    mid-jump, playing havoc with an opponent attempting to target this BattleMech.
    The main medium-range weapons are two ER Medium Lasers mounted in the right arm and the left
    arm.  Backing up the lasers is a Streak SRM-6 launcher set in the center torso, along with a
    one-ton missile bin in the right torso that holds 15 missile salvoes.
    Just the base ten double-heat sinks are mounted, but in the Hellwasp these are sufficient to
    handle most of the heat load generated by a full jumping alpha strike.

Deployment:
    Encountered in the toumen of every Clan, the Hellwasp is what many Clansmen consider the
    base-line standard of what a Light BattleMech should be. It may lack sophisticated
    electronics and long-ranged weapon systems, but it is fast, extremely maneuverable,
    reasonable well-armored, and capable of engaging a variety of targets. More Trials of
    Possession and Grievance are fought out between Warriors piloting a Hellwasp than not.

Variants:
    Clan Nova Cat and Cloud Cobra reduce the Streak SRM-6 pack to a Streak-4 module and remove
    the left arm ER Medium Laser to add two AP Gauss Rifles and a ton of ammunition.
    For their Mod GS variant, the Goliath Scorpions have modified the chassis in order to fit a
    one-ton targeting computer module into the 'Mechs head.  To accommodate the additional
    tonnage, the Hellwasp Mk XXV Mod GS removes the Streak SRM-4 launcher and instead mounts an
    older, lighter standard SRM-4 system.

Notable MechWarriors:
    Unknown.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       200 XL                   4.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   77                     4.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             10       
    Center Torso (rear):                               4       
    R/L Torso:                          6              7       
    R/L Torso (rear):                                  3       
    R/L Arm:                            4              7       
    R/L Leg:                            6             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 6                                              CT                2          3.00             
4 Jump Jets                                               RT                4          2.00             
Streak SRM 6 (Ammo 15)                                    RT                1          1.00             
4 Jump Jets                                               LT                4          2.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: CASE