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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Scorpion SCP-1T
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Quad BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,481,567 C-Bills
Battle Value:       1,313

Chassis:              Standard
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Large Laser
    1 SRM 6
    2 Medium Lasers
    1 LRM 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    By 3000, the remaining two dozen or so SCP-1N Scorpion BattleMechs in the Taurian Defense
    Force armory were on the verge of being condemned for scrap.   Age, hard useage, and battle
    damage had rendered all of these 'Mechs with at least a few malfunctioning components--some
    were in such a state of disrepair that they could no longer move under their own power.
    Needing every BattleMech they could possibly field for the current expansion program of the
    TDF, the leaders of the Defense Force met with represenatives from Vandenberg Mechanized
    Industries in August of 3000 on New Vandenberg.   The military officers and industrialists
    discussed the problem with the Concordat's Scorpions in detail over a two-week long series
    of meetings.   VMI execs proposed a radical plan to bring each of the existing Scorpions to
    New Vandenberg and there restore and rebuild the 'Mechs to an almost new condition.
    The problem with that plan was two-fold:   first, there was not a single factory in the
    Concordat that produced the VOX 330 fusion engine of the SCP-1N Scorpion, and second, there
    was the general dislike--bordering on hatred--for the punishing rough ride of the 'Mech by
    TDF MechWarriors.
    VMI, however, suggested a solution to both problems.   Lacking the VOX 330, they proposed
    instead to use Core Tek 275 engine cores from their GRF-1N Griffin production instead.
    Although this would reduce the Scorpions maximum speed from 97.2 to 86.4 kilometers per
    hour, it would also free up a massive amount of tonnage for additional weapon systems and
    armor.
    The second problem VMI hoped to address through a cockpit redesign that would incorporate
    features commonly found in small craft and light DropShips--but not usually seen on a
    BattleMech.
    Intriqued by the proposals, the TDF officials authorized VMI to begin work on four SCP-1Ns
    that were currently inoperable.   Three years later, the first quartest of SCP-1Ts walked
    from the VMI Factory Prime on New Vandenberg on their own power

Capabilities:
    Switching from the 330 VOX to the 275 Core Tek not only slowed the maximum ground speed of
    the Taurian Scorpions, but also saved ten full tons of weight (nine from the engine and one
    from a smaller gyroscope).   While preparing to install the new engine and gyro, VMI
    engineers dismantled the 'Mechs down to the original internal structure skeletons, removing
    all wiring, piping, weaponry, electronics, and cooling systems.
    Stressed IS frames were removed and replaced with custom-built (often hand-built)
    replacement members, and all joints and load-bearing frames were surveyed for
    micro-fractures and any signs of weakness.   As VMI began to reassemble the Scorpions using
    all new components, they incorporated twelve shock absorbers into the legs of the
    'Mech--three in each.   Normally used for heavy cargo-carrying wheeled ground vehicles,
    these massive systems were intended to dampen the rocking and vibrations that pilots
    assigned to a Scorpion constantly complained about.   While a very low-tech solution that
    would require nearly constant maintenance, the shock absorbers worked, reducing the bounce
    and hard impacts normally experienced when riding in one of these BattleMechs.
    With the vast amounts of space freed up by the replacement of the engine and gryo, the
    design team next added the reworked cockpit.   Featuring a bubble-type canopy that protruded
    from the upper skeletal members, the cockpit was a seperate self-contained sub-system.   The
    outer surfaces of the cockpit pod were attached to the IS frames by conventional means of
    welding and bracing, but the true innovation of VMI was to be found within the cockpit
    shell.   Here, the design team included a three-way gimbal mount that allowed the
    MechWarrior and all of his cockpit equipment to pitch, yaw, and roll irrespective of the
    BattleMechs normal orientation.   Often seen on lighter weight DropShips and aerospace small
    craft, this system keeps the pilot relatively stable, regardless of what his craft might do.
    Combined with an additional array of shock absorbers and a limiter on the range of motion
    allowed, the new cockpit and the leg-mounted shock absorbers previously installed virtually
    eliminated the extremely rough ride experienced by all Scorpion pilots prior.
    The cockpit also included the latest Mark XVIc ejection system that blasted the entire pod
    clear of the 'Mech when activated, reducing pilot injury during the ejection process.
    Turning their attention to the weapon systems, VMI decided to change both the systems
    themselves and their arrangement.   Replacing the Anderson Armaments PPC was a modern
    Martin-Gordan Lance Large Laser; this was also moved from the right torso to the center
    torso--placed directly beneath the cockpit pod, in fact.   Although capable of generating
    less raw damage and range than the original PPC, this substitution freed up two additional
    tons of mass that VMI subsequently used for additional weapons and cooling systems.
    Instead of the Marvel Six-Load SRM-6 launch

Deployment:
    Assigned to medium-weight units on an as-needed basis, the fourteen SCP-1Ts currently in
    service are not expected to gain any additional converts over the next few years.  However,
    there are rumors that VMI is negotiating with Brigadier for the rights to locally produced
    the -1Ts on New Vandenberg, in exchange for the schematics and production rights for several
    exclusively Taurian 'Mech designs.

Variants:
    Itself a variant of a rare 'Mech, there are no known examples of a modified SCP-1T Scorpion.

Notable MechWarriors:
    Captain William Halas is the pilot of a Scorpion named 'The Deadly Sting' that is currently
    attached to Echo Company of the 2nd Battalion, Hyades Light Infantry.  Halas is an emigre
    from the Free Worlds League, which he was forced to flee after he killed a close relative of
    Captain General Marik in a duel.  Joining the TDF after his arrival, Halas has rapidly risen
    in rank and today commands Echo Company.  His Scorpion-T is one of the larger and more
    powerful designs in the fast-moving and light-weight Hyades Light Infantry.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                               6       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     13             25       
    R/L Rear Leg:                      13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large Laser                                               CT                2          5.00             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 1
Armor (A): 6,  Structure (S): 5
Specials: IF0*