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                 BattleMech Technical Readout

Name/Model:         Shrike SHR-5K
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,833,220 C-Bills
Battle Value:       1,155

Chassis:              Standard
Power Plant:          225 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 LRM 15
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    VANESSA MORGAN:   On other topics, your Grace, a recent survey of INNs viewership here in
    the Confederation gave us a number of interesting questions that your people have about you.
    One of the ones I found most peculiar is that the people here want to know what is your
    favorite bird.   Do you have one?
    CANDACE LIAO:   [Laughter]   I spend more time governing St. Ives in my role as a Duchess in
    service to my father the Celestial Light of Sian than in idle birdwatching, Vanessa.
    VM:   So, there is not a single avian out there that you favour?
    CL:   Now, I did not say that.   [Laughter]   There is one bird--a songbird--which I greatly
    admire, Vanessa.
    VM:   A songbird, your Grace?   Not a raptor or hunting bird?
    CL:   Yes, a songbird, but a most peculiar one, to use your own turn of the phrase.
    VM:   Please continue; I am fascinated.
    CL:   It is a relatively small bird, and as I said, a songbird and not a powerful raptor.
    Yet, this bird is fearless and aggressive against creatures far larger than itself.   It
    sings and it is a thing of beauty, but it uses sharp talons and a hooked beak to prey upon
    insects, reptiles, and small mammals--even upon other species of small birds.   And it is
    cunning, this bird will often take advantage of the terrain in which it lairs by using thorn
    bushes to trap its prey--and those who intrude into its domain.   As the prey avoids its
    talons and beak, the shrike will use its own body mass and flying velocity to impale its
    opponent upon long thorns, and then leave them there to die in agony before returning to
    feed.
    VM:   The shrike?   Isn't that a little, ah, plain and ruthless for such a lovely woman as
    yourself, your Grace.
    CL:   [Laughter] I find that the shrike is the most Liao of all birds, Vanessa.   And not
    all species of shrike are adorned with unflattering brown and grey plumage; there are many
    which are bedecked in feathers of glistening sable, glowing crimson, deep sapphire blue, and
    brilliant emerald greens.   As for ruthlessness; answer me this, Vanessa, is it a vice to be
    ruthless in the defense of your nest, of your home?   The Liao believes it to be a virtue,
    which you would do well to remember in these troubled times.
    VM:   Of course, your Grace.   There was no disrepect intended.
    --excepts from an interview between Candace Liao and INN reporter Vanessa Morgan, April
    17, 3021, St. Ives.
    From once dizzying heights of industrial might, HildCo Interplanetary has fallen quite far
    since the beginnings of the Succession Wars.   The Capellan based conglomerate famed for its
    introduction of the Victor assault BattleMech nearly five centuries ago once had factories
    and offices and showrooms on scores of worlds across the Inner Sphere.   But today, it
    retains only a sing

Capabilities:
    The Shrike was designed and built to provide a fast-moving, mobile bombardment platform
    ideally configured to support mid- and light-weight units of the Confederation Armed Forces.
    At 45 tons, the Shrike is equal in mass to the famed Ceres Vindicator, but uses a larger
    and more powerful VOX 225 fusion engine to acheive ground speeds of up to 86.4 kilometers
    per hour.   Like the Vindicator and the assault class Victor, the Shrike is equipped with
    jump jets to give the 'Mech the maximum maneuverability possible:   in this particular case,
    the Shrike has been provided with five HildCo Model 10 jets with a maximum range of 150
    meters.
    Armor coverage on the 'Mech is quite good as well, with nine tons of Durallex Medium
    providing equivalent protection to that mounted on the Vindicator, only a half-ton less than
    that carried by the Terrible Trio of 55-tonners so commonly encountered in the Inner Sphere
    militaries (the Griffin, the Shadow Hawk, and the Wolverine).
    The Shrike's primary armament is a long-range missile launcher carried in the right arm.
    Quite similar in appearance to the blunt-nosed cylindrical launcher mounted on the Lyran
    Zeus assault 'Mech, this LRM-15 is in fact nothing more than a modified Delta Dart system.
    With the Thunderbolt heavy 'Mech so prevalent in Capellan service, there was a surplus of
    spare Delta Darts in St. Ives warehouses which Duchless Liao graciously contributed to the
    project.   The arm can also serve as a battle club, as the launch tubes are recessed and
    hard to damage with physical attacks.   As the Shrike was intended as a fire support and
    bombardment 'Mech, the HildCo design team chose to install a massive three-ton missile
    magazine in the arm as well, giving this mid-weight design an incredible twenty-four salvoes
    of fifteen missiles each!
    Only two secondary weapons are mounted on the Shrike:   a pair of Sorenstein V medium lasers
    identical to those mounted aboard the Victor.   One laser is carried in the left arm while
    the second was fitted to the head--very similar in appearance and function to the
    Vindicator's cockpit-mounted laser.   HildCo designers did take the time and spend the
    additional funds, however, to ensure that the head laser did not interfere with an ejection
    of the MechWarrior, and there have been no confirmed incidents of injuries resulting from
    the laser being placed in this posistion.
    Unlike the Vindicator, the Shrike incorporates just 11 heat sinks in its cooling system,
    making it unable to move and fire all weapons without risking serious overheat
    complications.   However, HildCo execs and test pilots noted that only seldom will a Shrike
    pilot find himself able to use both the lasers and the LRM launcher simultaneously:   and
    the eleven heat sinks are more than enough to jump-and-gun with either the lasers or the
    missiles all day long.   The pilot can even fire all three weapons and walk with just
    minimal heat build-up, but HildCo advises MechWar

Deployment:
    Captain Winston S. Jankowski of the Red Lancers Regiment (Capellan Hussars) was one of the
    first CAF MechWarriors to be assigned a newly manufactured Shrike.   All three of the
    Shrikes presented to the Red Lancers are concentrated in Jankowski's company, which also
    contains six Vindicators and three Mosquitos.   Jankowski decided to assign himself to the
    Shrike in order to have a faster 'Mech that could move across the battlefield at a rapid
    pace.   So far, the veteran MechWarrior has been rather impressed with the new HildCo
    product and he so informed Chancellor Liao during Maximillians inspection of the Red Lancers
    in the fall of 3024.
    Rabidly loyal to the Confederation as a whole and to the person of Chancellor Liao
    specifically, Jankowski allows only the most fanatical soldiers of the CAF to join his
    company.   Any disrespect shown to the Chancellor, his family, or the Capellan
    government--however fleeting or humorous the statement may be--he punishes in the most
    severe manner possible:   one hundred lashes across the back. The offender need not be a
    member of Jankowski's company to suffer such a fate; in 3023, he ordered his company to take
    a civilian merchant into custody and flogged the man to death for telling a joke that
    reflected poorly on Chancellor Liao.   A CAF board of inquiry later commended Captain
    Jankowski for his devotion to the state and fined the deceased merchant's family all court
    costs.

Variants:
    Having been only recently introduced, HildCo has offered no variants of the basic Shrike
    chassis, nor does the company have any plans to do so in the near future.

Notable MechWarriors:
    So far, only seventy-two Shrikes have been produced by HildCo, a dozen of which now serve
    with the three regiments of the Capellan Hussars and the Death Commandoes.   Of the
    remaining sixty Shrikes, forty-eight have gone to the St. Ives Armored Cavalry and the
    remaining twelve are scattered throughout the remainder of the CAF.
    Shrikes are often partnered with Vindicators and Victors, providing long-range covering fire
    for those 'Mechs.   Alternatively, a Shrike is assigned to a light lance as fire support for
    a scout group or recon team.   Due to the scarcity of the design, few lances have more than
    one Shrike assigned--and none have more than two, although it is expected that over the
    coming years more and more Shrikes will be joining various regiments of the CAF.   For the
    foreseeable future, however, the lion's share of Shrikes remains concentrated in the St.
    Ives Armored Cavalry.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             20       
    Center Torso (rear):                               5       
    R/L Torso:                         11             17       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
2 Jump Jets                                               LT                2          1.00             
LRM 15                                                    RA                3          7.00             
LRM 15 (Ammo 24)                                          RA                3          3.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: IF1