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                 BattleMech Technical Readout

Name/Model:         Bandit BDT-1A
Designer:           master arminas
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,306,265 C-Bills
Battle Value:       672

Chassis:              Standard
Power Plant:          180 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Medium Laser
    1 SRM 4
    1 Small Laser
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Clandestinely produced prior to the Uprising in 2765, the BDT-1A Bandit was used to outfit
    the many volunteers who joined the seperatists on New Vandenberg and sixteen other Taurian
    systems.  Cheap, but effective, the Bandit remained in production until 2845 when an
    industrial accident forced the Jamestown facility to close.  Taurus Territorial Industries
    occassionally retools their main factory on Taurus to produce limited runs, but has not done
    so since 3000 when 30 Bandits came off the assembly lines.

Capabilities:
    Designed as a heavy scout, the Bandit is fifty-percent heavier than the Stinger and Wasp
    with which it directly competed.  Capable of the same speeds and jump capacity, the design
    included maximum armor protection for the 'Mech--6.5 tons of Samantha ArmorWorks Carbide
    Light Composite; twice that mounted on either of the more famous Star League 'Mechs.  A
    Martin-Gordan Stiletto medium laser provides the primary armament and is carried on the
    right arm--in a manner similar to how the Stinger carries its medium laser.  An Aurora
    Missiliers Foxglove SRM-4 with 25 rounds of ammunition was tucked into the left torso.  Each
    launch tube has a seperate armored door covering the launch tubes; these doors only open
    when the system is fired, providing cover for the delicate inner works and protecting the
    launcher from debris in combat.  A Ferris Optical Systems Photon-Lite small laser is mounted
    just below the cockpit, giving the Bandit's MechWarrior a 270-degree arc of fire.  Finally,
    a Taurus Military Industries (TMI) Masada class machine gun is mounted in the left
    arm--along with 100 rounds of ammunition--as an anti-infantry weapon.  Ten standard heat
    sinks give the Bandit sufficient heat dissipation capability to fire all of its weapons
    while running.

Deployment:
    Many BDT-1A Bandit's were destroyed during the Uprising, but some survived in the TDF.
    While not exceptionally common, neither are they rare.  MechWarriors of the Defense Force
    who are assigned to pilot a Bandit praise the rugged simplicity of the design as it's single
    best feature.

Variants:
    The BDT-1B replaces the anti-infantry machine and ammunition with a Jamestown Incendiaries
    Flamelord flamer, as does the -2B model.  The BDT-2A and -2B both replace the SRM-4 launcher
    and ammo with an Aurora Missiliers Privet LRM-5 launcher and one ton of ammunition.  These
    variants are relatively uncommon, comprising less than 20% of all known surviving Bandits in
    the Taurian Defense Forces.

Notable MechWarriors:
    MechWarrior Sergeant Major Henry 'Hotshot' Harrison was one of the few survivors of the
    Taurian Guard Corps at 2nd Diefenbaker.  Piloting his BDT-1A Bandit 'Lonely Heart', he
    eluded the Star League forces for ever eight months, operating in a guerilla insurgency
    against the occupation.  When he was finally cornered by a full company of the 14th Striker,
    he destroyed three Star League 'Mechs before his 'Mech was rendered immobile.  Taken
    prisioner, Sergeant Harrison spent the remainder of the war in an SLDF POW camp before
    returning to Jamestown to write his memoirs of the war.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             14       
    Center Torso (rear):                               5       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
3 Jump Jets                                               RT                3          1.50             
3 Jump Jets                                               LT                3          1.50             
SRM 4                                                     LT                1          2.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Medium Laser                                              RA                1          1.00             
Machine Gun                                               LA                1          0.50             
Machine Gun (Ammo 100)                                    LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: