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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Alpharus GZT-ALP-01
Designer:           Fang
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Star League / 2750
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,265,500 C-Bills
Battle Value:       2,050

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 Ultra AC/5s
    2 SRM 6 w/ Artemis IV FCS
    7 Medium Lasers
    1 Small Laser
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Alpharus first came to light during the Star League. It was the follow up progect to the
    successful Mjollnir Assault mech. While not as popular, it still found a good home in the
    Star League Defense Force, and was a welcome addition to the Generals forces during his
    march back to Terra. The fact that there are still operational Alpharus mechs from that era
    in use today is a testament to the durability of the machine.

Capabilities:
    The Alpharus can be functional in a fire support role with the dual Ultra class autocannons,
    or as a close up brawler utilizing blistering laser barrages followed by murderous short
    range missle salvos. It carries case to protect the pilot and the machine in the case of an
    ammo explosion, and the 18 and a half tons of armor protection make sure that does not
    happen for a while. It carries ample ammunition for the cannons and the missle launchers to
    last through most engagments. While the machine can overheat easily, a skilled pilot should
    have no real problem.

Deployment:
    The only known existing Alpharus machines are either hidden in Comstar armories, a Star
    League cache, or in operation with the Stonkin Mechs Inc mercenary unit. Ground Zero also
    has several located at their manufacturing plant on Solaris.

Variants:
    While there may have been variants on the drawing board at the time of its initial
    construction, nothing has been planned at this time. Developers and engineers are looking
    into the viabilty of resurrecting the design for modern day use.

Notable MechWarriors:
    Bob Stonkin piloted his Alpharus during a praticulary grueling pirate hunting assignment.
    While no details were made public, his was the only machine to return in one piece.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             43       
    Center Torso (rear):                              10       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    H                 1          1.00             
Medium Laser                                            CT (R)              1          1.00             
Small Laser                                             CT (R)              1          0.50             
CASE                                                      RT                1          0.50             
2 Medium Lasers                                           RT                2          2.00             
Ultra AC/5 (Ammo 60)                                      RT                3          3.00             
CASE                                                      LT                1          0.50             
4 Medium Lasers                                           LT                4          4.00             
2 Ultra AC/5s                                             RA                10        18.00             
2 SRM 6 w/ Artemis IV FCS                                 LA                4          6.00             
SRM 6 (Ammo 30)                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 2,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: CASE, REAR1/1/-