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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Lago GZT-LGO-3D
Designer:           Fang
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Quad BattleMech
Era/Year:           Clan Invasion / 3057
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,808,162 C-Bills
Battle Value:       917

Chassis:              Standard
Power Plant:          280 XL
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            Standard
    Jump Capacity:    240 meters
Armor:                Standard
Armament:             
    2 Medium Lasers
    1 Small Laser
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    " Well, it is fast, that's for sure" A collective gasp went up from the spectators at the
    Ground Zero proving grounds. The machine in question had just ignited jumpjets and lept half
    way across the field in a single movement. " And mobile, too" replied another. " What's with
    the sensor array sticking up like that? Looks like it has rabbit ears or something". Mark
    Stonkin just smiled to himself. He had designed the mech to have just that visual effect.
    the slender limbs, the bounding movments, and amazing jumping capability of the mech in
    question were all carefully contrived to garner the image of a wild hare loping through the
    desert. "Gentleman, I would like to introduce the latest release from Ground Zero Salvage
    and Technology. Say hello to the Lago."

Capabilities:
    Initially dubbed Jack Rabbit, the Lago has gone through several changes in development. A 25
    ton scout design, it mounted no real sophisticated sensor packages and two torso mounted
    medium lasers for defense. It was as fast as a Locust and could jump as far as a Spider.
    Stonkin reviewed the design, then made several adjustments. The speed and mobility of the
    mech were not changed, as these were deemed crucial to help the mech achieve its goal of
    intel gathering and infiltration. The tonnage was increased to accomodate the larger XL
    engine, and an active probe and advanced ECM suite were also included in the design. Though
    the mech's appearance is a bit odd, test pilots have claimed the ride is " smooth as silk"
    and much more stable than other four legged machines or even most two legged designs. The
    Lago still mounts two forward firing medium lasers as well as a head mounted flamer, located
    on a pintal mount under the cockpit. A small laser is mounted to the rear to provide quick
    getaway coverage. Trials have been favorable, with the Lago outperforming, or on the level
    with mechs of it's weight class, and mission profile. though it is not as fast as the Fey
    mech, and does not pack the sophisticated equipment of the original Fey design, it has more
    fire power and mobility than the stock Fey and is projected to out sell other GZT scout
    designs.

Deployment:
    The Lago has seen limited use with Stonkin Mechs, Inc 'merc unit while pirate hunting in the
    Taurian Concordant. All reports have been favorable.

Variants:
    there are no variants for the Lago at this time. One has been suggested, though. It would
    replace the flamer and laser weapons payload with a single STREAK 2 and ammo with CASE.
    Designers have decided this variation would detract from the Lago's current ability to work
    for extended stays away from supply lines due to it's dependence on ammunition.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             17       
    Center Torso (rear):                               4       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  2       
    R/L Front Leg:                      8             13       
    R/L Rear Leg:                       8             13       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    H                 1          1.00             
Small Laser                                             CT (R)              1          0.50             
Guardian ECM Suite                                        RT                2          1.50             
4 Jump Jets                                               RT                4          2.00             
Medium Laser                                              RT                1          1.00             
Beagle Active Probe                                       LT                2          1.50             
4 Jump Jets                                               LT                4          2.00             
Medium Laser                                              LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"j
Damage: (S) 2 / (M) 1 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: ECM, ENE, PRB, RCN, REAR0*/-/-