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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Arc Angel GZT-AA2
Designer:           Fang
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,764,190 C-Bills
Battle Value:       1,597

Chassis:              Standard
Power Plant:          330 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 PPC
    5 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The ArcAngel project started towards the end of 2750 and was to be Ground Zero's Land Air
    Mech or LAM submission to the SLDF. The project got bogged down with delays and misfortune,
    and the project was officially scrapped prior
    to completion. Unofficially, the project was completed by company Owner Robert Stonkin
    himself, and GZT built just one prototype of the unique 'mech. Dubbed "Major Tom" by Mr.
    Stonkin the ArcAngel was stored away from prying eyes and
    was only flown twice around the then Ground Zero facilities on Terra. With the collapse of
    the Star League, the ensuing succession wars, and the Clan invasion the fabled LAM of GZT
    was summarily forgotten except as a stories told to now CEO Mark "Fang" Stonkin by his
    grandfather. Determined to validate
    the claims of his grandfather Stokin funded two separate missions: One to the planet Irece
    where the last known functioning LAM factory existed before the Clan invasion, and one to
    Terra to locate the remnants of the original GZT
    facilities; The missions were to recover any existing information and if possible the
    prototype it self. While both missions were successful both proved costly in both men and
    machines as the planet Irece was presently in the hands of Clan Nova Cat and Terra in the
    hands of the Comstar faction Word of Blake. The Irece team successfully transmitted the
    needed information before contact was lost. No personnel returned. The Terran mission faired
    slightly better with Stonkin's command lance returning along with the Major
    Tom itself.   With the general loss of the technology to maintain LAM's the design has been
    reworked as a fast strike medium mech.

Capabilities:
    The main difference between the LAM version and the earth bound mech is the loss of the
    conversion equpiment. this allows use of a standard Internal structure , and the ability to
    raise the double heatsink count to 13. This helps the mech better handle the weapons fire
    from the 5 medium lasers and the PPC. This variant has been used to good effect in
    comjunction with the Gemini mech, providing an up close punch to support the long reach of
    the lighter machine.

Deployment:
    The ArcAngel sees regular use with the merc unit Stonkin Mechs, Inc .

Variants:
    The only other Variant of the ArcAngel is the LAM, which is still under study and intense
    scrutiny by Ground Zero developers.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                       330 XL                  12.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  185                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               9       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
2 Medium Lasers                                           RT                2          2.00             
2 Medium Lasers                                           LT                2          2.00             
PPC                                                       RA                3          7.00             
Medium Laser                                              LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: ENE