BattleMech Technical Readout
Name/Model: Armaneti AMNI-4J
Designer: Warhammer: 3025
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,831,125 C-Bills
Battle Value: 1,451
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
1 PPC
1 LRM 10
1 SRM 6
2 Medium Lasers
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
NOTE: fluff by Raven!
After the ravaging of the Succession Wars, the Inner Sphere had been thrown down into the
dark ages. Technology was rare and hardly as powerful as it once was. In the past entire
cities could be wiped out from the single blast of a powerful warships weapons. Today,
cities are fought for block by block, door by door, and BattleMech by BattleMech.
This attrition has had its toll. Today powerful BattleMechs are rare. The type of BattleMech
that causes everyone on the field to sit up and take notice. The AMNI-4J Armaneti was
designed to fill this gap.
Capabilities:
The most important aspect that the Armaneti was attempting to capture was raw control of the
BattleField. This cannot be accomplished unless the machine was able to strike out and cause
damage at all ranges. This, of course, is not easy. Especially with the technological
limitations the designers found themselves under. Every part had to be something that was
either: A) locally produced and controled or B) easily salvagable.
The designers put forth a machine that has actually met all of these requirements.
The weapons package of the Armaneti has been designed to push the limits. Although many
mechs might boast a PPC, LRM, SRM, and Medium laser mix, none do so with the style, grace,
and survivability of the Armaneti. She can threaten an enemy BattleMech at all ranges with
enough force to be a serious opponent on the battlefield, both strategically and tactically.
The PPC/LRM combination combines long range fire power, consistent damage profile, and heat
management into one very useful package. A Marauder or Warhammer might deal out more damage,
but not nearly as long as the Armaneti will be able too. Therefore, the Armaneti actually
has a larger damage portfolio: it can consistently fire longer, and consistently do damage,
even as shifting ranges.
When things get close in and hot, from PPC/LRM the Armaneti switches to Medium lasers and a
powerful SRM system. After blasting holes through an enemies armor, the SRM seeks them out,
destroying equipment and weaking the internal structure of the machine. Such a deadly
combination is extremely successful and has led to this machine not being able to be
ignored.
Finally the inclusion of the flamer rounds out this weapons package nicely. Able to be used
to set fires to smoke out the enemy, or in an anti-infantry role, the flamer has plenty of
useful applications.
A smart commander with even one Armaneti has a powrful unit at his command, and if applied
properly, one that will guarantee victory.
Deployment:
Currently the Armaneti is only deployed within the Free Worlds League, but that might change
over time.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.50
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Single): 15 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 26
Center Torso (rear): 11
R/L Torso: 16 20
R/L Torso (rear): 8
R/L Arm: 12 21
R/L Leg: 16 28
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 6 CT 2 3.00
2 Jump Jets RT 2 2.00
LRM 10 RT 2 5.00
Medium Laser RT 1 1.00
2 Jump Jets LT 2 2.00
LRM 10 (Ammo 24) LT 2 2.00
SRM 6 (Ammo 15) LT 1 1.00
PPC RA 3 7.00
Flamer LA 1 1.00
Medium Laser LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 2, OV: 2
Armor (A): 7, Structure (S): 6
Specials: IF1
Distribution
Name/Model: Armaneti AMNI-4J
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4.PPC
5. Flamer 5. Sensors 5.PPC
6. Heat Sink 6. Life Support 6.PPC
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. SRM 6 (Ammo 15) 3. Fusion Engine 3. Medium Laser
4. LRM 10 (Ammo 12) 4. Gyro 4.LRM 10
5. LRM 10 (Ammo 12) 5. Gyro 5.LRM 10
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5.SRM 6 5. Roll Again
6. Roll Again 6.SRM 6 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Medium Laser 5. Heat Sink
6. Roll Again 6. Roll Again
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A nice multi purpose mech just like the Merlin. The PPC is a good main weapon that is well supported at short and long range by the missile launchers. The lasers form the core of its short range firepower and the Flamer gives it anti infantry capability. The armor isn't that good but still better than that of a Marauder. The jump jets are a nice addition too.
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Member Review - mud : 15-Dec-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This kind of feels like a Grasshopper modification.
The weapons mix is good, although it does feel like a compromise which leaves neither short range or long range firepower optimized. Still, it is versatile of nothing else.
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Member Review - Sleeping Dragon : 04-Aug-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
A fine example of the fact that the fluff can do a lot for a mech. I cant say that I'm impressed by the long range firepower on this mech, but it's sufficient and two MLs in combination with SRMs (or the PPC if there is a need to make holes) can deal with (almost) anything, so the weapons can be considered "standard" (with HS allowing to use them effectively). You may never do wrong when you install heavy armor and JJs just round out the mech to a clear 3.5 for me, but then there is a well made fluff that makes this mech special (and earns it another point). Enough talking. Good work, both Warhammer's, and Raven's.
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Member Review - Erenon : 12-Jul-2006 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
Nice.
Solid mech with great versatility. Doesn't have super firepower, but what it has is more than enough on the battlefield.
A couple of these could become the backbone of a heavy unit.
It also looks a little like the Grillmasters big brother.
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