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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Golem GLM-1
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         18,426,200 C-Bills
Battle Value:       1,974

Chassis:              Standard
Power Plant:          270 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Arrow IV System
    2 LRM 20 w/ Artemis IV FCS
    5 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    In the years following the Ghost Bear and Draconis Combine war, new units were badly needed
    to fill the ranks of the battle torn front line units.   Those Support units among these
    front line units had favored worse then some and needed replacing quickly.   This was no
    truer then among the ranks of the O-Bakemono.   It was with coincidence that the Star League
    council approved at the same time an increase in the SLDF ranks, and the call for new
    designs went forth.   Designers at Luthien Armor Works seized upon the opportunity and began
    designing a new generation Artillery Support 'Mech which ROM agents have begun calling
    Golem.

Capabilities:
    The Golem builds upon the success of such 'mechs as the Archer and Catapult in a larger more
    powerful chassis.   Massing an impressive 90 tons, the Golem is one of the largest support
    'mechs constructed.   Capable of speeds up to 54kph and covered with an impressive 17.5 tons
    of Starslab 4 armor platting; the Golem is capable of keeping up with most lance mates while
    protecting the vulnerable Extra-Light fusion engine that sits at its core.   Despite the
    risk of the Extra-Light engine, designers proceeded with its use when it was deemed that the
    risk was worth the benefits.
    
    The benefits gained were in the raw fire power that was packed on to the Golem.
    Befitting to its roll, the Golem's primary weapons a twin LRM 20 racks which allow the 'Mech
    to lay down a barrage of missiles that cause any sain Mechwarrior to pause and consider his
    options.   In addition, each launcher is provided with an ample 2 ton supply of ammunition
    giving each launcher 2 minutes of continues fire.   Designers further increased the
    lethality of the twin LRM 20s by adding Artemis IV FCSs, which increases the average number
    of missiles that hit per salvo.   As if this was unsatisfactory for a support mech, the
    designers at Luthien added opposite the LRM launchers an Arrow IV Missile Artillery
    launcher.   This massive weapon gives the Golem the ability to damage enemy units well
    outside the range of other support units or give aid to nearby units in need of artillery
    support.   This launcher is supplied with a liberal 3 tons of ammunition and can thus offer
    artillery fire support for an impressive 2 and ½ minutes.
    
    All of this fire power while good at range and in supporting fashions is inadequate
    at short ranges, which is a failing of almost all support 'mechs.   Aware of this, the
    designers included five medium lasers, three forward and two aft, that give the Golem some
    ability to fight up close.   While these weapons are by far not a significant threat to
    heavier units, they are sufficient to deter lighter 'mechs looking for easy prey to harass.
    
    
    The only true back draws of the design are its use of an Extra-Light engine and its
    heavy dependence of ammunition.   Should the Golem suffer heavy damage in combat or run out
    of ammunition there pilots are advised to retreat to safe zones and await repairs and
    reloads, which is do to the presence of 9 tons of high explosives on a chassis with an
    expensive extra-light fusion and no CASE.
    
    The prototype, which was presented to both the DCMS and SLDF contractors who were
    impressed, showed great promise in its test trials.   The contractors of both groups
    suggested that several runs of the design be purchased for use.   However, it will take some
    time before the legislators on the Star League council will approve the acquisition, if they
    do at all; do to of rumors of greasing b

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                       270 XL                   7.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  279                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             44       
    Center Torso (rear):                              14       
    R/L Torso:                         19             28       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
LRM 20 w/ Artemis IV FCS                                  RT                5         10.00             
LRM 20 (Ammo 18)                                          RT                3          3.00             
Arrow IV System (Ammo 15) [Homing]                        LT                3          3.00             
LRM 20 w/ Artemis IV FCS                                  RA                5         10.00             
LRM 20 (Ammo 6)                                           RA                1          1.00             
Arrow IV System                                         LA/LT               15        15.00             
Medium Laser                                            RL (R)              1          1.00             
Medium Laser                                            LL (R)              1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 1
Armor (A): 9,  Structure (S): 4
Specials: ARTAIS-1, IF2, REAR1/1/-